Correct UT-AT Collision

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
NullCommando
Jedi
Jedi
Posts: 1010
Joined: Sat Dec 01, 2007 12:29 pm
Games I'm Playing :: Destiny
xbox live or psn: NullCommando
Location: Earth

Correct UT-AT Collision

Post by NullCommando »

Well, I looked in the fourms and found a topic on how to fix the collision yet, it still can back up through walls and run through vehicles. Does anyone have the collision Majin used? Or, I should say, an effective collision.
Syth
General
General
Posts: 784
Joined: Thu Apr 13, 2006 8:46 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: happy fun island

Re: Correct UT-AT Collision

Post by Syth »

This is my collision from the ODF, it should work
Hidden/Spoiler:
SoldierCollision = "collision"
SoldierCollision = "p_cube18"
SoldierCollision = "p_cube19"
OrdnanceCollision = "collision"
OrdnanceCollision = "p_cube"
OrdnanceCollision = "p_cube1"
OrdnanceCollision = "p_cube2"
OrdnanceCollision = "p_cube3"
OrdnanceCollision = "p_cube4"
OrdnanceCollision = "p_cube5"
OrdnanceCollision = "p_cube6"
OrdnanceCollision = "p_cube7"
OrdnanceCollision = "p_cube8"
OrdnanceCollision = "p_cube9"
OrdnanceCollision = "p_cube10"
OrdnanceCollision = "p_cube11"
OrdnanceCollision = "p_cube12"
OrdnanceCollision = "p_cube13"
OrdnanceCollision = "p_cube14"
OrdnanceCollision = "p_cube15"
OrdnanceCollision = "p_cube16"
OrdnanceCollision = "p_cube17"
OrdnanceCollision = "p_cube18"
OrdnanceCollision = "p_cube19"
OrdnanceCollision = "p_-o_crithit"
BuildingCollision = "collision"
BuildingCollision = "p_cube18"
BuildingCollision = "p_cube19"
TerrainCollision = "collision"
TerrainCollision = "p_cube18"
TerrainCollision = "p_cube19"
NullCommando
Jedi
Jedi
Posts: 1010
Joined: Sat Dec 01, 2007 12:29 pm
Games I'm Playing :: Destiny
xbox live or psn: NullCommando
Location: Earth

Re: Correct UT-AT Collision

Post by NullCommando »

I could go through a wall/object side ways with that.
Post Reply