Ultimate Battelfront 2 WIP
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Rekubot
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Looks good, although on the second picture the ground looks too tiled; is there any way to blend the ground a bit in Zero Editor?
Also, the two Techno Union ships (I think that's what they are) in the third picture look kind of strange, as one is grey and the other is orange. I suppose the background one is further away though.
Finally, will you be turning all the CIS and Republic skins into a higher quality? Perhaps it will lag a bit, I don't know.
Also, the two Techno Union ships (I think that's what they are) in the third picture look kind of strange, as one is grey and the other is orange. I suppose the background one is further away though.
Finally, will you be turning all the CIS and Republic skins into a higher quality? Perhaps it will lag a bit, I don't know.
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maxloef
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yankeefan05
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PvtParts
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yankeefan05
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maxloef
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maxloef
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RC-1290
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maxloef
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n0bs
hey this is an enhancement mod rite? well maybe u guys cud make the lasers more darker and sharper and more distinguished like in the movies and perhaps make the backround laser sounds a bit louder(especially for space maps) cuz it wud have more of a "heat of battle" feel to it...btw i kno the sound thing sounds dumb but even wen i turn up my sfx volume to the max i can only mostly hear my ships sounds
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maxloef
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Hmm very good idea il have a look into it.
Udate:
The new LAAT
GOT IT WORKING SO IT SHOWS THE TROOPER on the side balls and Passangers
1 Pilot (lasers, Rockets)
2 Co - Pilot (Wing Ball beams)
3 Right Ball Turret (Ball Beams)
4 Left Ball turret (Wing Ball Beams)
5 Passenger 1
6 Passenger 2
7 Passenger 3
I tested all of this ingame and it works perfectly
Udate:
The new LAAT
GOT IT WORKING SO IT SHOWS THE TROOPER on the side balls and Passangers
1 Pilot (lasers, Rockets)
2 Co - Pilot (Wing Ball beams)
3 Right Ball Turret (Ball Beams)
4 Left Ball turret (Wing Ball Beams)
5 Passenger 1
6 Passenger 2
7 Passenger 3
I tested all of this ingame and it works perfectly
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maxloef
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PvtParts
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maxloef
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This line:
IsPilotExposed = "1" was set to 0 i set it to 1 as you sea and it showed the players in the ball turrets
Im currenntly working on the imperial troop transport (snetinal shuttle)
I currently only have 1 pilot with lasers and missle (WITH WORKING HP's)
but it works fina for the rest
it looks good its got landing and take of animations but i jsut have to create a good odf
IsPilotExposed = "1" was set to 0 i set it to 1 as you sea and it showed the players in the ball turrets
Im currenntly working on the imperial troop transport (snetinal shuttle)
I currently only have 1 pilot with lasers and missle (WITH WORKING HP's)
but it works fina for the rest
it looks good its got landing and take of animations but i jsut have to create a good odf
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maxloef
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