Improving AI Gunnery
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- wishihadaname
- Captain

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Improving AI Gunnery
I've set up my space battle but it seems that both the droid and the clone guns are retarded. The ships can't hit the broad side of well... a ship.... The only time I see them hit each other is during broadside attacks and even then its not a barage but just a few shots so i'm kind of lost as to what to do... Is there a way to improve how accurate the auto turrets are?
- Fiodis
- Master of the Force

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Re: Improving AI Gunnery
As always, ODF parameters are you friend. The line you're looking for is AIBubble or something like that. I forget the actual thing, butlook aroudn the stock documents, specifically the sniper odfs. The weapon odfs, that is.
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myers73
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Re: Improving AI Gunnery
AIUseBubbleCircle = "1" -- this is either 1 or 0
AIBubbleSizeMultiplier = "0.5" -- the smaller the number the more accurate so 0.1 they never miss and 2.0 and they almost never hit. (1.0 is normal)
AIBubbleSizeMultiplier = "0.5" -- the smaller the number the more accurate so 0.1 they never miss and 2.0 and they almost never hit. (1.0 is normal)
- TGB
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Re: Improving AI Gunnery
heres the rep autoturret odf from my realism mod (this autoturret is quite lethal compared wit stock ones):
The text in red is for accuracy
The text in blue is for how annoying you want to make it
AIBubbleScaleDistDivider = "100" ; this controls how much accuracy is lost over certain distances(something to do with min/optimal/max range?)
Hidden/Spoiler:
The text in blue is for how annoying you want to make it
AIBubbleScaleDistDivider = "100" ; this controls how much accuracy is lost over certain distances(something to do with min/optimal/max range?)
