Tantive Techroom Lighting

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
Null_1138
Jedi
Jedi
Posts: 1192
Joined: Thu Oct 16, 2008 4:05 pm

Tantive Techroom Lighting

Post by Null_1138 »

I've done a search on this, but apparently nobody likes the Tantive models :| .

I noticed the Tantive tech room, and only the tech room, is a lot darker ingame than it is in Tipam's MSH Viewer. I've done a reskin for it for my map, to make it darker (match the rest of the ship). Looking in the MSH Viewer, it looks like I thought it would, navy blue with a silver trim. However, ingame, it looks pitch black. Maybe pictures could describe this better:

This is what it looks like in the MSH Viewer:
Hidden/Spoiler:
Image
This is ingame:
Hidden/Spoiler:
Image
This is a reference shot of the hallway just outside, because both models use tan4_bldg_front_deck02.tga.
Hidden/Spoiler:
Image
Is there a way to make the ingame techroom brighter? Is there a specific file or code somewhere that makes it this way?
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Tantive Techroom Lighting

Post by DarthD.U.C.K. »

you can change the texturname of the mesh via hexediting, then you can use seperate textures for hall and techroom (and a brighter one for the techroom)tutorial in the everything you need thread (how to you same model with different texture)
YaNkFaN
Field Commander
Field Commander
Posts: 943
Joined: Sat Dec 13, 2008 8:17 am

Re: Tantive Techroom Lighting

Post by YaNkFaN »

i looked through the .odf and there are no attached lights so the best bet i can tell you is to add a light manually in ZE specifically a white omni light in the room that should brighten it up.

the omni light is a circle and i suggest the rgb values being 255 255 255
Null_1138
Jedi
Jedi
Posts: 1192
Joined: Thu Oct 16, 2008 4:05 pm

Re: Tantive Techroom Lighting

Post by Null_1138 »

Ok, I will try both ways to see which works best. Thanks Yank and Duck.

EDIT: Lighting is sweet! I just have one question, is there a limit to the number of spot-type lights I can use in a map?
RepSharpshooter
Gametoast Staff
Gametoast Staff
Posts: 1351
Joined: Tue Jul 10, 2007 4:10 pm

Re: Tantive Techroom Lighting

Post by RepSharpshooter »

Yes there is a limit to lighting. If you add too many they will begin to flicker. I don't know the exact number but it's around 6-8.

The tantive msh is probably vertex lit, dark in some spots, lit on the monitors.
Null_1138
Jedi
Jedi
Posts: 1192
Joined: Thu Oct 16, 2008 4:05 pm

Re: Tantive Techroom Lighting

Post by Null_1138 »

Yes, the screens have a creepy green glow on the sides. I'll have to research what vertex lighting is though.
Post Reply