Terminator Salvation [Please Lock]

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Locked
User avatar
TK432
2nd Lieutenant
2nd Lieutenant
Posts: 408
Joined: Tue May 26, 2009 4:18 pm
Location: Somewhere far away

Re: Terminator! (Salvation)

Post by TK432 »

looks nice, how about some grass and bushes?
User avatar
General_Nate
Lieutenant General
Lieutenant General
Posts: 689
Joined: Sun Jun 28, 2009 4:01 pm
Projects :: None because BFII is not working
Games I'm Playing :: Minecraft
xbox live or psn: No gamertag set
Location: 127.0.0.1

Re: Terminator! (Salvation)

Post by General_Nate »

I don't know how to add grass, but there are bushes.
User avatar
TK432
2nd Lieutenant
2nd Lieutenant
Posts: 408
Joined: Tue May 26, 2009 4:18 pm
Location: Somewhere far away

Re: Terminator! (Salvation)

Post by TK432 »

simply paint around with your foliage tool where you want your grass and then make (or copy one from another world) a ???.PRP file in your world folder and edit like this
Hidden/Spoiler:
Layer(0) =the layer in ZE
{
SpreadFactor(0.1);
Mesh()
{
GrassPatch("fel1_prop_grass_tall2.odf", 50); =the odf or msh file of your grass you wanna use
File("editor_grasspatch.msh", 50);
Frequency(100);
Scale(1);
Stiffness(0.0);
}
}
User avatar
General_Nate
Lieutenant General
Lieutenant General
Posts: 689
Joined: Sun Jun 28, 2009 4:01 pm
Projects :: None because BFII is not working
Games I'm Playing :: Minecraft
xbox live or psn: No gamertag set
Location: 127.0.0.1

Re: Terminator! (Salvation)

Post by General_Nate »

Thanks, I'll give it a go.
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: Terminator! (Salvation)

Post by AQT »

General_Nate wrote:
Hidden/Spoiler:
Image
I suggest giving the Terminators the Magnaguard skeleton because right now it looks a bit weird using the human skeleton in my opinion.
Redline
2nd Lieutenant
2nd Lieutenant
Posts: 396
Joined: Tue Jan 16, 2007 4:22 pm
Projects :: Space to Ground [reworking]
Games I'm Playing :: Different Games
xbox live or psn: No gamertag set
Location: The left side of the moon
Contact:

Re: Terminator! (Salvation)

Post by Redline »

nice work really nice idea , but dude go and work at enviroment. it looks like a little comic
User avatar
General_Nate
Lieutenant General
Lieutenant General
Posts: 689
Joined: Sun Jun 28, 2009 4:01 pm
Projects :: None because BFII is not working
Games I'm Playing :: Minecraft
xbox live or psn: No gamertag set
Location: 127.0.0.1

Re: Terminator! (Salvation)

Post by General_Nate »

@Redline, Thanks, I will.

@AQT, No, it has the droid skeleton. My Screen taking software makes everything look weird. Seriously, whenever you move the camera, every unit twitches and looks like a pile spaghetti. I'll probably get a new software, and upload some more Terminator pics.
User avatar
Gen.Kenobi
Corporal
Corporal
Posts: 150
Joined: Sun Feb 08, 2009 3:13 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Lieutanant Commander aboard ENTERPRISE NX-01

Re: Terminator! (Salvation)

Post by Gen.Kenobi »

General_Nate wrote: @AQT, No, it has the droid skeleton. My Screen taking software makes everything look weird. Seriously, whenever you move the camera, every unit twitches and looks like a pile spaghetti. I'll probably get a new software, and upload some more Terminator pics.
Why not use the good old Print Screen Button? Them go to paint and Ctrl-C, Ctrl-V...
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: Terminator! (Salvation)

Post by AQT »

General_Nate wrote:@AQT, No, it has the droid skeleton. My Screen taking software makes everything look weird. Seriously, whenever you move the camera, every unit twitches and looks like a pile spaghetti. I'll probably get a new software, and upload some more Terminator pics.
Are you sure about that? It looks like the human skeleton to me. And by droid, do you mean Magnaguard? From your perspective, does it look like the following in-game?
Hidden/Spoiler:
Image
See how the arms aren't so close to each other and the difference in the hips?
Gen.Kenobi wrote:Them go to paint and Ctrl-C, Ctrl-V...
Why do that if can just go to the GameData\Screenshots folder and get your screenshots there in .tga format? That way you won't have to exit the game every time you take a screenshot just to paste it in Paint.
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: Terminator! (Salvation)

Post by Maveritchell »

P.S. You should still strip the glow flag from the MG's mesh to remove that diamond in the center.
User avatar
General_Nate
Lieutenant General
Lieutenant General
Posts: 689
Joined: Sun Jun 28, 2009 4:01 pm
Projects :: None because BFII is not working
Games I'm Playing :: Minecraft
xbox live or psn: No gamertag set
Location: 127.0.0.1

Re: Terminator! (Salvation)

Post by General_Nate »

Ok, here is the same Terminator.

Image

I took this via Print Screen button.

Image
And there is the old one.

One thing, the old one has the Terminator holding it wrong. (However, that does look nice.)
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: Terminator! (Salvation)

Post by AQT »

That is the human skeleton for sure.
Maveritchell wrote:P.S. You should still strip the glow flag from the MG's mesh to remove that diamond in the center.
Would hex editing work?
User avatar
General_Nate
Lieutenant General
Lieutenant General
Posts: 689
Joined: Sun Jun 28, 2009 4:01 pm
Projects :: None because BFII is not working
Games I'm Playing :: Minecraft
xbox live or psn: No gamertag set
Location: 127.0.0.1

Re: Terminator! (Salvation)

Post by General_Nate »

Ok, I'll post my ODFs...

Here is one:
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "cis_inf_default"
GeometryName = "cis_inf_magnaguard.msh"


[Properties]

GeometryName = "cis_inf_magnaguard"
GeometryLowRes = "cis_inf_magnaguard"

PointsToUnlock =15

MaxHealth = 550
AddHealth = 10



UnitType = "support"

WEAPONSECTION = 1
WeaponName = "ter_inf_chaingun"
WeaponAmmo = 0


VOUnitType = 093

// the foot height where footstep sounds are played
MinFootHeight = 0.3

VOSound = "cis1_inf_pc_com_hostile SpottedVO"
VOSound = "cis1_inf_pc_com_bacta NeedMedicVO"
VOSound = "cis1_inf_pc_com_mechanic NeedRepairVO"
VOSound = "cis1_inf_pc_com_ammo NeedAmmoVO"
VOSound = "cis1_inf_pc_com_transport NeedPickupVO"
VOSound = "cis1_inf_pc_com_backup NeedBackupVO"
VOSound = "cis1_inf_pc_com_clear_area AttackPositionVO"
VOSound = "cis1_inf_pc_com_defend DefendPositionVO"

VOSound = "cis1_inf_pc_com_hostile_inVehicle SpottedVO +InVehicle"
VOSound = "cis1_inf_pc_com_bacta_inVehicle NeedMedicVO +InVehicle"
VOSound = "cis1_inf_pc_com_mechanic_inVehicle NeedRepairVO +InVehicle"
VOSound = "cis1_inf_pc_com_ammo_inVehicle NeedAmmoVO +InVehicle"
VOSound = "cis1_inf_pc_com_transport_inVehicle NeedPickupVO +InVehicle"
VOSound = "cis1_inf_pc_com_backup_inVehicle NeedBackupVO +InVehicle"
VOSound = "cis1_inf_pc_com_clear_area_inVehicle AttackPositionVO +InVehicle"
VOSound = "cis1_inf_pc_com_defend_inVehicle DefendPositionVO +InVehicle"
And here is the parent:
Hidden/Spoiler:
[GameObjectClass]

// Base class for all CIS soldiers, inherits from com_inf_default
ClassParent = "com_inf_default"
GeometryName = "cis_inf_bdroid.msh"

[Properties]


HealthType = "droid"

// most droids have funky posture, easiest to put it here
CollisionHeadOffset = "0.0 -0.11 0.05"


ChunkFrequency = 0.6

CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "bdroid_chunk1"
ChunkNodeName = "bone_neck"
ChunkTerrainCollisions = "4"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "com_sfx_chunksmolder"
ChunkPhysics = "FULL"
ChunkOmega = "4.0 4.0 4.0"
ChunkSpeed = 8.0

CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "bdroid_chunk2"
ChunkNodeName = "bone_l_upperarm"
ChunkTerrainCollisions = "4"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "com_sfx_chunksmolder"
ChunkPhysics = "FULL"
ChunkOmega = "4.0 4.0 4.0"
ChunkSpeed = 8.0

CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "bdroid_chunk3"
ChunkNodeName = "bone_l_calf"
ChunkTerrainCollisions = "4"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "com_sfx_chunksmolder"
ChunkPhysics = "FULL"
ChunkOmega = "4.0 4.0 4.0"
ChunkSpeed = 8.0

CHUNKSECTION = "CHUNK4"
ChunkGeometryName = "bdroid_chunk4"
ChunkNodeName = "bone_r_thigh"
ChunkTerrainCollisions = "4"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "com_sfx_chunksmolder"
ChunkPhysics = "FULL"
ChunkOmega = "4.0 4.0 4.0"
ChunkSpeed = 8.0

CHUNKSECTION = "CHUNK5"
ChunkGeometryName = "bdroid_chunk5"
ChunkNodeName = "bone_a_spine"
ChunkTerrainCollisions = "4"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "com_sfx_chunksmolder"
ChunkPhysics = "FULL"
ChunkOmega = "4.0 4.0 4.0"
ChunkSpeed = 8.0

HurtSound = ""
DeathSound = ""
DamageRegionSound = ""
ShockFadeOutTime = ""
ShockFadeInTime = ""
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
LowHealthSound = ""
//LowHealthThreshold = ".25"
FoleyFXClass = "cis_inf_droid"
[Note: The chuncks will be changed.]

Any hints?
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: Terminator! (Salvation)

Post by Maveritchell »

AQT wrote:That is the human skeleton for sure.
Maveritchell wrote:P.S. You should still strip the glow flag from the MG's mesh to remove that diamond in the center.
Would hex editing work?
Yes.
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: Terminator! (Salvation)

Post by AQT »

Thanks, Mav.

@General_Nate: Go to the CIS\munged folder in the assets and copy over the following files into your side's munged folder: magnaguard.anims, magnaguard.zaabin, magnaguard.zafbin, and magnaguardlz.zafbin

Replace your old ODF with this one:
Hidden/Spoiler:
[code][GameObjectClass]
ClassParent = "cis_inf_default"
GeometryName = "cis_inf_magnaguard.msh"

[Properties]
GeometryName = "cis_inf_magnaguard"
GeometryLowRes = "cis_inf_magnaguard_low1"

SkeletonName = "magnaguard"
SkeletonLowRes = "magnaguardlz"
SkeletonRootScale = "1.24"

CollisionHeadOffset = "0.0 0.0 0.0"

FirstPerson = "CIS\cisoff;cis_1st_magnaguard"

MinFootHeight = 0.3

UnitType = "support"

PointsToUnlock = 15

MaxHealth = 550
AddHealth = 10

WEAPONSECTION = 1
WeaponName = "ter_inf_chaingun"
WeaponAmmo = 0

CAMERASECTION = "STAND"
EyePointOffset = "0.0 1.8 0.0"
TrackCenter = "0.0 1.8 0.0
TrackOffset = "0.0 0.0 4"
TiltValue = "10.0"

CAMERASECTION = "STANDZOOM"
EyePointOffset = "0.0 1.8 0.0"
TrackCenter = "0.0 1.8 0.0
TrackOffset = "0.4 0.05 2.8"
TiltValue = "3.5"

CAMERASECTION = "CROUCH"
EyePointOffset = "0.0 1.3 0.0"
TrackCenter = "0.0 1.3 0.0
TrackOffset = "0.0 0.15 3.5"
TiltValue = "10.0"
CameraBlendTime = "0.75"

CAMERASECTION = "CROUCHZOOM"
EyePointOffset = "0.0 1.3 0.0"
TrackCenter = "0.0 1.3 0.0
TrackOffset = "0.4 0.2 2.8"
TiltValue = "3.5"

CAMERASECTION = "SPRINT"
EyePointOffset = "0.0 1.8 0.0"
TrackCenter = "0.0 1.8 0.0
TrackOffset = "0.0 0.0 5.0"
TiltValue = "10.0"
CameraBlendTime = "0.75"

VOSound = "cis1_inf_pc_com_hostile SpottedVO"
VOSound = "cis1_inf_pc_com_bacta NeedMedicVO"
VOSound = "cis1_inf_pc_com_mechanic NeedRepairVO"
VOSound = "cis1_inf_pc_com_ammo NeedAmmoVO"
VOSound = "cis1_inf_pc_com_transport NeedPickupVO"
VOSound = "cis1_inf_pc_com_backup NeedBackupVO"
VOSound = "cis1_inf_pc_com_clear_area AttackPositionVO"
VOSound = "cis1_inf_pc_com_defend DefendPositionVO"

VOSound = "cis1_inf_pc_com_hostile_inVehicle SpottedVO +InVehicle"
VOSound = "cis1_inf_pc_com_bacta_inVehicle NeedMedicVO +InVehicle"
VOSound = "cis1_inf_pc_com_mechanic_inVehicle NeedRepairVO +InVehicle"
VOSound = "cis1_inf_pc_com_ammo_inVehicle NeedAmmoVO +InVehicle"
VOSound = "cis1_inf_pc_com_transport_inVehicle NeedPickupVO +InVehicle"
VOSound = "cis1_inf_pc_com_backup_inVehicle NeedBackupVO +InVehicle"
VOSound = "cis1_inf_pc_com_clear_area_inVehicle AttackPositionVO +InVehicle"
VOSound = "cis1_inf_pc_com_defend_inVehicle DefendPositionVO +InVehicle"[/code]
Then go to the CIS\msh folder in the assets and copy over the following files into your side's msh folder: cis_inf_magnaguard_low1.msh and cis_inf_magnaguard_low1.msh.option.

One last suggestion: don't make the Terminators blow up into chunks when they are killed. If anything, the humans should be blowing up into chunks. :wink:
User avatar
General_Nate
Lieutenant General
Lieutenant General
Posts: 689
Joined: Sun Jun 28, 2009 4:01 pm
Projects :: None because BFII is not working
Games I'm Playing :: Minecraft
xbox live or psn: No gamertag set
Location: 127.0.0.1

Re: Terminator! (Salvation)

Post by General_Nate »

AQT, I have said it once, and I will say it again. You rock!!

Here is the Terminator how it should look:
Image

Thank you so much!
User avatar
DarthSlim
Private Second Class
Posts: 70
Joined: Fri Apr 10, 2009 4:51 pm

Re: Terminator! (Salvation)

Post by DarthSlim »

Wow, that looks awesome!! I think it looks better with a rifle than with a chaingun, but I assume there will be different units with different weapons.
RevanSithLord
Sith Master
Sith Master
Posts: 2636
Joined: Mon Nov 07, 2005 12:40 am
Projects :: Designated Days + LFC + GT vs SWBFC
Games I'm Playing :: FO3 + FO New Vegas
xbox live or psn: Master Revan
Location: GDSS Philadelphia

Re: Terminator! (Salvation)

Post by RevanSithLord »

I think it looks better with a chaingun, but we all have our preferences. It looks better with the mounted under-arm chaingun, though, imo.

Good work, though, General Nate!
icemember
Rebel Warrant Officer
Rebel Warrant Officer
Posts: 318
Joined: Thu Jun 11, 2009 3:02 am
Projects :: Designated Days Chapter 1
Games I'm Playing :: SWBF2 Mortal Komabt
xbox live or psn: icemember x
Location: 6 planet of the Hoth system

Re: Terminator! (Salvation)

Post by icemember »

Hi, I found some salvation reference pics. Hope they help lol.

Terminator 600
Hidden/Spoiler:
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
This terminator holds a mini gun on his right hand, Hold a grenade launcher on his Left hand. And a ammo cache backpack on his back. :atatpilot:
User avatar
Par3210
Jedi
Jedi
Posts: 1033
Joined: Sun Jun 14, 2009 10:31 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Owning people in SWBF2
Contact:

Re: Terminator! (Salvation)

Post by Par3210 »

maybe we could make some greenish, broken, dusty robe for the terminator to make him look more realistic. The pic has the robes, so it's just a suggestion if you want to go to the trouble to do it.
Locked