How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
yes, it can all be done but its not an easy task, you need experience with xsi and swbfmodels and you would need the at-at skeleton which can only be converted with ultimate unwrap 3d which acemastermind and fragme have.
the question(s) however is: where is the "new" model from? do you have permission to use it? is it useable for a videogame? models from sites like scifi3d are made udually for movies and have far too many polygons to be used in a game.
Regardless of where it comes from, for now, what you want to do requires XSI (a version that will handle pandemic exports, or a friend that will export it for you)
This is for enveloping, adding collision primitives and adjusting the bones.
like i said, the models on sfcifi3d are made for movies, not games. the model has far too many polygons to be used in swbf2. (and no, polygon reduction wont work)
DarthD.U.C.K. wrote:like i said, the models on sfcifi3d are made for movies, not games. the model has far too many polygons to be used in swbf2. (and no, polygon reduction wont work)
In addition to that, the model looks like it has a bad texture or no texture. I suggest you stick with the stock model, and scale it and its animations up if you want a bigger AT-AT.
THEWULFMAN wrote:In addition to that, the model looks like it has a bad texture or no texture.
that is also because its made for movies. textures for models like this are usually flat textures without any shading or details because all details are modeled on and the shading is generated when gets rendered.
THEWULFMAN wrote:In addition to that, the model looks like it has a bad texture or no texture.
that is also because its made for movies. textures for models like this are usually flat textures without any shading or details because all details are modeled on and the shading is generated when gets rendered.
I figured as much, I personally think its a cop out to model the details on rather than make a good texture.