Map won't load in game [Solved]

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RIPJimmy
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Posts: 18
Joined: Wed Mar 17, 2010 5:58 pm

Map won't load in game [Solved]

Post by RIPJimmy »

While I was making my map, I added a few turrets to see how they would work. When I munged and went to play the map, my game closed down at around 60% loading. I then deleted the ones that I think might have caused the problem, and the map still didn't work. I then went and did a manual clean and the map STILL didn't work.

Any suggestions?
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skelltor
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Projects :: BFSM
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Re: Map won't load in game

Post by skelltor »

error log please :)
RIPJimmy
Private Recruit
Posts: 18
Joined: Wed Mar 17, 2010 5:58 pm

Re: Map won't load in game

Post by RIPJimmy »

Is this it?
Hidden/Spoiler:
[code]--
-- Copyright (c) 2005 Pandemic Studios, LLC. All rights reserved.
--

-- General handler for a "Error" dialog.

-- Does any work to activate this. Vis is nil if off, or a float in
-- the following list (out of FLGuiManager.h)

-- enum eErrorSeverity {
-- ERROR_NONE = 0, // no error
-- OLD_ERROR_PAD_MISSING = 1, // Pauses SP, dialog in MP
-- ERROR_WARNING = 2, // no ui steps required
-- ERROR_DELAY = 3, // no ui steps required, but add a delay to return
-- ERROR_SUBSCREEN = 4, // error in subscreen, bail one screen
-- ERROR_IGNORE_OR_REBOOT = 5, // optional reboot to dashboard
-- ERROR_LEAVE_SESSION = 6, // must leave the current session
-- ERROR_LOGOFF_SECONDARY, // 7 - must disconnect secondary player only (XLive)
-- ERROR_LOGOFF, // 8 - must disconnect all players
-- ERROR_LOGOFF_CABLE, // 9 - cable out, must disconnect
-- ERROR_LOGOFF_OR_REBOOT, // 10 - must logoff, optional reboot to dashboard
-- ERROR_REBOOT, // 11 - must reboot to dashboard
-- ERROR_MISSING_DC, // 12 - client missing a downloadable content map in MP
-- ERROR_PAD_MISSING, // 13 - Pauses SP, dialog in MP [new one, bumped priority above net - NM 7/1/04]
-- };

-- The OK button is shown for anything ERROR_SUBSCREEN or higher

function gPopup_Error_fnActivate(this,vis)
print("Error_fnActivate. vis = ", vis)
if(vis) then

-- Hack for bug 7600 - ifs_mp_lobby_quick's fnPostError gets no error
-- reported, as it's been cleared by then. So, store a copy of the
-- last error, as long as it's not a controller-pulled error.
if(vis < 13) then
this.iLastNetError = vis
end

-- Hide busy popup if present by making it transparent.
-- [Artists want everything transparent, which makes showing both
-- at once very visually confusing]
if(Popup_Busy) then
IFObj_fnSetAlpha(Popup_Busy,0.0)
end

-- HACK for 3774, 6326 - hide DNAS stuff if present (only in PS2 shell)
-- Thou shalt have no bitmaps before the DNAS logo.
if(ifs_mpps2_dnas and ifs_mpps2_dnas.dnasImg) then
IFObj_fnSetVis(ifs_mpps2_dnas.dnasImg, nil)
IFObj_fnSetVis(ifs_mpps2_dnas.dnasTM, nil)
IFObj_fnSetVis(ifs_mpps2_dnas.buttons, nil)
IFObj_fnSetVis(ifs_mpps2_dnas.errorText, nil)
end

-- Fix for 10993, 11067 - hide any popups, because the artists cannot be
-- severed from their love of transparency. Two popups in the same
-- space is unreadable. - NM 8/19/05
if(Popup_Ok) then
IFObj_fnSetVis(Popup_Ok, nil)
end
if(Popup_YesNo) then
IFObj_fnSetVis(Popup_YesNo, nil)
end
if(Popup_YesNo_Large) then
IFObj_fnSetVis(Popup_YesNo_Large, nil)
end
if(Popup_LoadSave2) then
IFObj_fnSetVis(Popup_LoadSave2, nil)
end
if(Popup_Tutorial) then
IFObj_fnSetVis(Popup_Tutorial, nil)
end
if(Popup_YesNo_Gamespy) then
IFObj_fnSetVis(Popup_YesNo_Gamespy, nil)
end
if(Popup_Ask_Historical) then
IFObj_fnSetVis(Popup_Ask_Historical, nil)
end
if(Popup_Ok_Large) then
IFObj_fnSetVis(Popup_Ok_Large, nil)
end

if(Popup_LobbyOpts and (Popup_LobbyOpts.bIsActivated)) then
Popup_LobbyOpts:fnActivate(nil)
end

this.bShowButtons = (vis > 3)
if(this.bShowButtons) then
this.bShowOk = (vis == 4) or ((vis >=6) and (vis <= 9)) or (vis == 11) or (vis == 13)

if(this.bShowOk) then
IFButton_fnSelect(this.buttons.no,nil)
this.CurButton = "yes"
IFButton_fnSelect(this.buttons.yes,1)
this.buttons.no.hidden = 1
RoundIFButtonLabel_fnSetString(this.buttons.yes,"common.ok")
else
IFButton_fnSelect(this.buttons.yes,nil)
this.CurButton = "no"
IFButton_fnSelect(this.buttons.no,1)
this.buttons.no.hidden = nil
RoundIFButtonLabel_fnSetString(this.buttons.yes,"common.yes")
end

ShowHideVerticalButtons(this.buttons, Vertical_YesNoButtons_layout)
gCurHiliteButton = this.buttons[this.CurButton]
IFObj_fnSetVis(this.buttons,(vis ~= 11))
else
this.CurButton = "no"
-- IFButton_fnSelect(this.buttons[this.CurButton],nil)
-- gCurHiliteButton = nil
IFObj_fnSetVis(this.buttons,nil)
end
end

-- Hack workaround for bug 6841 - turn off second "no controllers" message
-- if present
if((ifs_boot) and (ifs_boot.title)) then
IFObj_fnSetVis(ifs_boot.title, not vis)
end

end


-- Handle the user hitting accept (back uses defaults). Close this popup,
-- let things know who won
function gPopup_Error_fnInput_Accept(this)
if(this.bShowButtons) then
local ErrorLevel,ErrorMessage = ScriptCB_GetError()
print("In gPopup_Error_fnInput_Accept")
-- Default: hide this.

local bUserHitYes = (this.CurButton == "yes") -- or 'Ok', same thing
ScriptCB_CloseErrorBox(bUserHitYes)

-- Call callback if applicable, w/ result (nil = no, other = yes)
ScriptCB_SndPlaySound("shell_menu_ok")
if(this.fnDone) then
this.fnDone()
end

ifelem_shellscreen_fnPostControllerError()

if(gCurScreenTable and (gCurScreenTable.fnPostError)) then
gCurScreenTable.fnPostError(gCurScreenTable,bUserHitYes,ErrorLevel,ErrorMessage)
-- else
-- print("Uhoh, current screen has no post-error handler!")
end

end
end

Popup_Error = NewPopup {
ScreenRelativeX = 0.5, -- centered onscreen
ScreenRelativeY = 0.5,
height = 270,
width = 440,
ButtonHeightHint = 70,
ZPos = 0,

title = NewIFText {
font = gPopupTextFont,
textw = 415,
texth = 170,
y2 = -115,
valign = "top",
nocreatebackground = 1,
},

buttons = NewIFContainer {
y = 95,
},

fnSetMode = gPopup_Error_fnSetMode,
fnActivate = function(this,vis)
gPopup_Error_fnActivate(this,vis)
end,
fnSetTitle = function(this, MsgUStr)
gPopup_fnSetTitleUStr(this, MsgUStr)
end,

Input_Accept = function(this)
gPopup_Error_fnInput_Accept(this)
end,
Input_Back = function(this)
this.CurButton = "no"
gPopup_Error_fnInput_Accept(this)
end,

Update = function(this, fDt)
gIFShellScreenTemplate_fnUpdate(this, fDt)
ScriptCB_UpdateLobby(nil)
end,

fnPostMissingController = function(this)
if(gCurScreenTable and gCurScreenTable.fnPostMissingController) then
gCurScreenTable.fnPostMissingController(gCurScreenTable)
end
end,
}

Popup_Error.CurButton = AddVerticalButtons(Popup_Error.buttons, Vertical_YesNoButtons_layout)
Popup_Error.buttons.x2 = Popup_Error.buttons.x
gButtonWindow_fnSetTexture(Popup_Error,"opaque_rect")

CreatePopupInC(Popup_Error,"Popup_Error")
Popup_Error = DoPostDelete(Popup_Error)
[/code]
genaral_mitch
Jedi
Jedi
Posts: 1056
Joined: Fri Aug 14, 2009 12:32 am

Re: Map won't load in game

Post by genaral_mitch »

What is that? I don't think it's your error log, the error log can be found in your GameData folder.
RIPJimmy
Private Recruit
Posts: 18
Joined: Wed Mar 17, 2010 5:58 pm

Re: Map won't load in game

Post by RIPJimmy »

I can't find the error log in the game data folder.
genaral_mitch
Jedi
Jedi
Posts: 1056
Joined: Fri Aug 14, 2009 12:32 am

Re: Map won't load in game

Post by genaral_mitch »

You need to make it. Look at the FAQ at the top of the modding forum for a tut on how to do it.
RIPJimmy
Private Recruit
Posts: 18
Joined: Wed Mar 17, 2010 5:58 pm

Re: Map won't load in game

Post by RIPJimmy »

Ok I did what you said and got this:
Hidden/Spoiler:
[code]Opened logfile BFront2.log 2010-10-23 2126
shell_interface: Entered
shell_interface: gPlatformStr, gOnlineServiceStr, gLangStr, gLangEnum: PC GameSpy english 0
ifs_era_handler - Entered
ifs_era_handler - Exited
shell_interface: No custom_gc_0.lvl
shell_interface: No custom_gc_1.lvl
shell_interface: No custom_gc_2.lvl
shell_interface: No custom_gc_3.lvl
shell_interface: No custom_gc_4.lvl
shell_interface: No custom_gc_5.lvl
shell_interface: No custom_gc_6.lvl
shell_interface: No custom_gc_7.lvl
shell_interface: No custom_gc_8.lvl
shell_interface: No custom_gc_9.lvl
shell_interface: Found custom_gc_10.lvl
custom_gc_10: Entered
custom_gc_10: Found custom_gc_11.lvl
custom_gc_11: Entered
ifs_freeform_init_dt.lua
ifs_freeform_start_dt.lua
custom_gc_11: Taking control of custom_GetGCButtonList()...
custom_gc_11: Taking control of custom_PressedGCButton()...
custom_gc_11: Exited
custom_gc_10: No custom_gc_12.lvl. Will stop searching for any more cGC scripts.
custom_gc_10: Exited
custom_EraButtonList(): Finished building era button table Known eras buttons: 28
custom_GetGMapEras(): Finished building era table Known eras: 28
custom_GetGMapModes(): Finished building game mode table Known Modes: 39
custom_GetMPGameModeList(): Finished building game mode list table List Length: 40
custom_SetMovieLocation()
custom_gc_11: custom_GetGCButtonList(): Entered
custom_GetGCButtonList()
custom_gc_11: custom_GetGCButtonList(): Exited
custom_SetMovieLocation()
custom_GetFreeformBattleModeList(): Finished building freeform battle mode list Known Modes: 39
ingame stream movies\crawl.mvs
shell_interface: Opening movie: movies\shell.mvs
shell_interface: Leaving
Mission Checker: Entered addme
Mission Checker: addme: Now listening in on AddDownloadableContent() calls
Mission Checker: Exited addme
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main

ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
ifs_sp_campaign: Input_Accept(): Entered: _tab_instant
missionlist_ExpandMapList()
ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
this.CurButton = _opt_global
cur_button = global
this.CurButton = _opt_hero
cur_button = hero
this.CurButton = _opt_conquest
cur_button = conquest
this.CurButton = _opt_playlist
cur_button = nil
missionlist_ExpandMapList()
ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
this.CurButton = check_mode1
cur_button = nil
this.CurButton = nil
cur_button = nil
Checkbox for check_era7 clicked
this.CurButton = check_era7
cur_button = nil
custom_AddMapNew()
custom_printTable(): table: 03CC132C
The key, value is: era_c 1
The key, value is: era_g 1
The key, value is: mode_con_c 1
The key is mapluafile, the formated value is: KBC<A>_<B>
The key, value is: mode_con_g 1
The key, value is: bSelected 1
The key, value is: isModLevel 1
custom_printTable(): Returning
custom_printTable(): table: 03CC6B4C
The key, value is: key mode_con
The key, value is: subst con
The key, value is: showstr modename.name.con
The key, value is: descstr modename.description.con
The key, value is: icon mode_icon_con
custom_printTable(): Returning
gMapEras.key = era_g Era = era_g subst = g
Adding map: KBCg_con idx: 1
this.CurButton = _map_add
cur_button = nil
this.CurButton = Launch
cur_button = nil

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR
game_interface: Entered
utility_functions2: Listening on AddUnitClass() calls
utility_functions2: Listening on SetHeroClass() calls
utility_functions2: Listening on ReadDataFile() calls
game_interface: Reading in custom strings
game_interface: No user_script_0.lvl
game_interface: No user_script_1.lvl
game_interface: No user_script_2.lvl
game_interface: No user_script_3.lvl
game_interface: No user_script_4.lvl
game_interface: No user_script_5.lvl
game_interface: No user_script_6.lvl
game_interface: No user_script_7.lvl
game_interface: No user_script_8.lvl
game_interface: No user_script_9.lvl
game_interface: Found user_script_10.lvl
user_script_10: Entered
user_script_10: Replacing v1.3 (r117)'s AddUnitClass as it should've had a return value. This fixes the Leia bug.
user_script_10: No user_script_11.lvl. Will stop searching for any more user scripts.
user_script_10: Exited
ifs_sideselect_fnBuildScreen()
game_interface: Exited

Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: SpottedVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedRepairVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedPickupVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedBackupVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: DefendPositionVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (han_hero_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: SpottedVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (han_hero_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedRepairVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (han_hero_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedPickupVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (han_hero_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedBackupVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: InVehicle


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (han_hero_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: DefendPositionVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (all3_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (wok1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (wok1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (wok1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (wok1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (wok1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (wok1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (wok1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (wok1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: SpottedVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedRepairVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedPickupVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedBackupVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: DefendPositionVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (boba_hero_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: SpottedVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (boba_hero_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedRepairVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (boba_hero_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedPickupVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (boba_hero_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: NeedBackupVO


Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: InVehicle


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (boba_hero_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(196)
unknown VO type: DefendPositionVO


Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\EntitySoldier.cpp(10471)
Soldier imp_inf_darktrooper has geometry collision

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\EntityBuilding.cpp(695)
Building missing explosion "com_weap_bldg_gunturret_exp"
uf_updateClassIndex(): Added class: all_inf_rifleman
uf_updateClassIndex(): Added class: all_inf_rocketeer
uf_updateClassIndex(): Added class: all_inf_sniper
uf_updateClassIndex(): Added class: all_inf_engineer
uf_updateClassIndex(): Added class: all_inf_officer
uf_updateClassIndex(): Added class: all_inf_wookiee
uf_updateClassIndex(): Added class: imp_inf_rifleman
uf_updateClassIndex(): Added class: imp_inf_rocketeer
uf_updateClassIndex(): Added class: imp_inf_sniper
uf_updateClassIndex(): Added class: imp_inf_engineer
uf_updateClassIndex(): Added class: imp_inf_officer
uf_updateClassIndex(): Added class: imp_inf_dark_trooper
uf_updateClassIndex(): Added class: all_hero_hansolo_tat
uf_updateClassIndex(): Added class: imp_hero_bobafett
utility_functions2: ReadDataFile(): This map's code, mode: kbc kbc_conquest

Message Severity: 2
.\Source\SkyManager.cpp(122)
Skyfile FarSceneRange is in old format

Message Severity: 3
.\Source\Ordnance.cpp(578)
Ordnance "tur_weap_geoturret_ord" missing trail effect "geo_sfx_weap_blunderbluss_ord"

Message Severity: 2
.\Source\GameModel.cpp(221)
Model "com_weap_gunturret" already loaded in ather level file

Message Severity: 2
.\Source\CollisionMesh.cpp(550)
Duplicate collision mesh name exists in another level file: 0a95f845

Message Severity: 2
.\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: 1f16202f

Message Severity: 2
.\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: 1e161e9c

Message Severity: 2
.\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: 21162355

Message Severity: 2
.\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: 201621c2

Message Severity: 2
.\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: 1b1619e3

Message Severity: 2
.\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: 1a161850

Message Severity: 2
.\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: 1d161d09

Message Severity: 2
.\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: 1c161b76

Message Severity: 2
.\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: 27162cc7

Message Severity: 2
.\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: 26162b34

Message Severity: 2
.\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: 08d248c4

Message Severity: 2
.\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: 09d24a57

Message Severity: 2
.\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: 0ad24bea

Message Severity: 2
.\Source\CollisionBody.cpp(250)
Duplicate collisionbodyprimitive exists in another level file: 0bd24d7d

Message Severity: 3
.\Source\Ordnance.cpp(424)
Ordnance base class "com_weap_veh_mortar_ord" not found[/code]
User avatar
Fiodis
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Re: Map won't load in game

Post by Fiodis »

This is what is crashing your game:

Code: Select all

Message Severity: 3
.\Source\Ordnance.cpp(424)
Ordnance base class "com_weap_veh_mortar_ord" not found
Check to make sure that com_weap_veh_mortar_ord.odf is in your Common side folder. If it is not, move it there and remunge.

You may also want to fix your other Severity: 3 error, but that one isn't crashing your map.
RIPJimmy
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Re: Map won't load in game

Post by RIPJimmy »

Ok I added a large amount of weapon odfs to my map's odf folder, but for some reason the game thinks that one of them isn't their (the one below)

Code: Select all

Message Severity: 3
.\Source\Ordnance.cpp(424)
Ordnance base class "com_weap_veh_guided_rocket_ord" not found
I tried manual cleaning but it doesn't work.
genaral_mitch
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Re: Map won't load in game

Post by genaral_mitch »

That file should be in sides\common, and you likely do not have a common folder in there so... Go get it from the assets\sides and paste it in data_abc\sides and munge.
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Re: Map won't load in game

Post by THEWULFMAN »

genaral_mitch wrote:That file should be in sides\common, and you likely do not have a common folder in there so... Go get it from the assets\sides and paste it in data_abc\sides and munge.
when doing ANY kind of side editing, always copy the common folder mention above to your data_???/sides folder
genaral_mitch
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Re: Map won't load in game

Post by genaral_mitch »

Yeah WULFMAN is right, if you simply put the "dc:" in your lua it will crash without the common folder.
RIPJimmy
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Re: Map won't load in game

Post by RIPJimmy »

I did exactly what you guys said and the map still thinks that the odf isn't there.
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Re: Map won't load in game

Post by THEWULFMAN »

I suggest you do a clean of your sides folders
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Fiodis
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Re: Map won't load in game

Post by Fiodis »

Fiodis wrote:Check to make sure that com_weap_veh_mortar_ord.odf is in your Common side folder. If it is not, move it there and remunge.
RIPJimmy
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Re: Map won't load in game

Post by RIPJimmy »

I tried doing a manual clean again but it still doesn't work.
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Re: Map won't load in game

Post by THEWULFMAN »

Fiodis wrote:Check to make sure that com_weap_veh_mortar_ord.odf is in your Common side folder. If it is not, move it there and remunge.
RIPJimmy
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Re: Map won't load in game

Post by RIPJimmy »

THEWULFMAN wrote:
Fiodis wrote:Check to make sure that com_weap_veh_mortar_ord.odf is in your Common side folder. If it is not, move it there and remunge.
I did move it there and remunged twice already.

I know that if a change is going to happen in game I have to munge first.

The odf is in the proper folder, and yet the game thinks it is not. In fact, I copied the entire Common side folder and pasted it into my side folder.
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Fiodis
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Re: Map won't load in game

Post by Fiodis »

You can't expect us to know you've followed a suggestion without you telling us you did.

Copy and paste any lines in com_weap_veh_mortar_ord that are not in any of its children odfs into the children, and replace their classparent references with the ClassLabel line from com_weap_veh_mortar_ord. (Essentially, set it up so that com_weap_veh_mortar_ord is not needed.)
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poop
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Re: Map won't load in game

Post by poop »

You need to add a line for whatever turret you are using into your .lua or else it's going to crash.

I.E. If you used the mortar turret then your .lua turret section should look like this:

Code: Select all

ReadDataFile("SIDE\\tur.lvl", 
                "tur_bldg_laser",
                "tur_bldg_mortar",
                "tur_bldg_tower")
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