What makes a great shooter IYOP?
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- RED51
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What makes a great shooter IYOP?
What makes a great shooter? Should it have very smart, human like AI, a large list weapons, a unique way of killing enemies, an engaging story, silky smooth controls, or should be in third or first person, etc? Let's all just assume that these games have HD grade graphics.
For me, I like to fight advanced AI, who could memorize your tactics and even use the method that got you killed with your tactics and also adapt to the slightest change in that but not become unbeatable. Also, I need a good story other wise I won't get the feeling of the game or the will to go on if it's too hard.
What are your characteristics for a great shooter?
For me, I like to fight advanced AI, who could memorize your tactics and even use the method that got you killed with your tactics and also adapt to the slightest change in that but not become unbeatable. Also, I need a good story other wise I won't get the feeling of the game or the will to go on if it's too hard.
What are your characteristics for a great shooter?
- Valthero
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Re: What makes a great shooter IYOP?
In my opinion, graphics aren't what make a good shooter, gameplay is. A good shooter in my opinion would be one without a boatload of bugs. Also good would be fairly advanced AI, but not to the point where you don't see videos of "Stupid AI" for the said game on YouTube, because those are hilarious. A nice assortment of weapons would be neat, too, along with the option of buying them from cash you got from missions and upgrading them to have scopes, larger clips, etc.
Also, I think highly of Multiplayer. I would love to see unlockable, customizable weapons like from Call of Duty or Battlefield 2142, but buying them with ingame cash you get at the end of matches. The same can be said for body armor, infrared goggles, extra ammunition pouches, etc., all of which reduce your sprinting time and speed because of their weight.
I wouldn't care what the era would be. Modern warfare, World War 2, Vietnam, Futuristic, alternate Cold War timeline, all would be welcome.
Another things that makes a good shooter: Achievements, achievements, achievements. I simply cannot play a game without feeling like I'm accomplishing something. Call of Duty 4 & World at War and great for their challenges, for some because like me, I like being able to say "I did this and got this achievement", others simply for the bonus experience.
Yet another issue I can think of would be maps. You can't have maps so small you feel like you're shooting at people across a room. No, you've gotta have the big, layered maps. I personally like urban maps, but jungle/desert ones are good, too. So, a nice variety of maps would fare well with the game's overall score.
Last of all would be tactics. I like a game where a single machine gun can mow down your entire squad, and where your squad members aren't just living shields. However, I don't like where it gets nuts near the end of the campaign, where a sniper can shoot you in the head and instantly kill you if you poke your head out from behind a rock for a second too long. So a game that needs strategic thinking, but not too much. Say, just enough where you can't go rambo and melee all your enemies to death.
And those are my thoughts.
Also, I think highly of Multiplayer. I would love to see unlockable, customizable weapons like from Call of Duty or Battlefield 2142, but buying them with ingame cash you get at the end of matches. The same can be said for body armor, infrared goggles, extra ammunition pouches, etc., all of which reduce your sprinting time and speed because of their weight.
I wouldn't care what the era would be. Modern warfare, World War 2, Vietnam, Futuristic, alternate Cold War timeline, all would be welcome.
Another things that makes a good shooter: Achievements, achievements, achievements. I simply cannot play a game without feeling like I'm accomplishing something. Call of Duty 4 & World at War and great for their challenges, for some because like me, I like being able to say "I did this and got this achievement", others simply for the bonus experience.
Yet another issue I can think of would be maps. You can't have maps so small you feel like you're shooting at people across a room. No, you've gotta have the big, layered maps. I personally like urban maps, but jungle/desert ones are good, too. So, a nice variety of maps would fare well with the game's overall score.
Last of all would be tactics. I like a game where a single machine gun can mow down your entire squad, and where your squad members aren't just living shields. However, I don't like where it gets nuts near the end of the campaign, where a sniper can shoot you in the head and instantly kill you if you poke your head out from behind a rock for a second too long. So a game that needs strategic thinking, but not too much. Say, just enough where you can't go rambo and melee all your enemies to death.
And those are my thoughts.
- Ping
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Re: What makes a great shooter IYOP?
A good shooter for me has to have a strong storyline and have solid gameplay. I suppose the reason why I didn't like Halo: CE much is probably due to the fact thaat the gameplay got repetitive.
- plasmoidmonkey
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Re: What makes a great shooter IYOP?
Agreed. I do like Halo, but the lack of environmnetal variety weakens it.Ping wrote:A good shooter for me has to have a strong storyline and have solid gameplay. I suppose the reason why I didn't like Halo: CE much is probably due to the fact thaat the gameplay got repetitive.
As for the individual attributes, there are many. It depends on the game. Bioshock has atmosphere. Half-Life has story. Team Fortress has fun, Modern Warfare has intensity, etc.
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Fusion
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Re: What makes a great shooter IYOP?
Color. Shades of brown are not exciting and make me want to throw games out of windows. Looking at you, almost every Unreal Engine game. Halo has a huge variety, what with the purple and blue enemies, and TF2 is similar in appearance to a Pixar movie.
Level Design. There really has to be more than one way to everything. Halo 1 was horrible in this sense, as there way just one big path to everything, or, alternatively, too many paths. Halo 3 and ODST improved on this a lot, and L4D also is a prime example of a myriad of alternative routes.
Weapons. Personally, I find WWII weapons boring, not a lot of variety, bad shooting range and ammo count. I prefer sci-fi weapons, like the DC-15, DC-17, Spartan Laser, and Plasma Rifle. Melee weapons are always fun as well.
Health. While realism is cool and all, taking one shot to the face from a spray weapon doesn't make for a very exciting game. I really dislike shields, but I can stand them. The stamina system from ODST and the BFII health bars provide enough life to actually do some fighting.
Favorite: Halo 3, Halo ODST, Battlefront (2), Team Fortress 2, Left 4 Dead
Least Favorite: Battlefield 1943, Call of Duty 3
Level Design. There really has to be more than one way to everything. Halo 1 was horrible in this sense, as there way just one big path to everything, or, alternatively, too many paths. Halo 3 and ODST improved on this a lot, and L4D also is a prime example of a myriad of alternative routes.
Weapons. Personally, I find WWII weapons boring, not a lot of variety, bad shooting range and ammo count. I prefer sci-fi weapons, like the DC-15, DC-17, Spartan Laser, and Plasma Rifle. Melee weapons are always fun as well.
Health. While realism is cool and all, taking one shot to the face from a spray weapon doesn't make for a very exciting game. I really dislike shields, but I can stand them. The stamina system from ODST and the BFII health bars provide enough life to actually do some fighting.
Favorite: Halo 3, Halo ODST, Battlefront (2), Team Fortress 2, Left 4 Dead
Least Favorite: Battlefield 1943, Call of Duty 3
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Re: What makes a great shooter IYOP?
Extensive control over your character ie: in aa3 you can look around obstacles without moving your entire body. I personally do not like the lifeless 2 axis way of moving with one axis for forward/back/strafing and the other axis for looking around.
- Dohnutt
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Re: What makes a great shooter IYOP?
I gotta say, I'm pretty much opposite on your views. Realism is my favourite.Fusion wrote:Color. Shades of brown are not exciting and make me want to throw games out of windows. Looking at you, almost every Unreal Engine game. Halo has a huge variety, what with the purple and blue enemies, and TF2 is similar in appearance to a Pixar movie.
Level Design. There really has to be more than one way to everything. Halo 1 was horrible in this sense, as there way just one big path to everything, or, alternatively, too many paths. Halo 3 and ODST improved on this a lot, and L4D also is a prime example of a myriad of alternative routes.
Weapons. Personally, I find WWII weapons boring, not a lot of variety, bad shooting range and ammo count. I prefer sci-fi weapons, like the DC-15, DC-17, Spartan Laser, and Plasma Rifle. Melee weapons are always fun as well.
Health. While realism is cool and all, taking one shot to the face from a spray weapon doesn't make for a very exciting game. I really dislike shields, but I can stand them. The stamina system from ODST and the BFII health bars provide enough life to actually do some fighting.
Favorite: Halo 3, Halo ODST, Battlefront (2), Team Fortress 2, Left 4 Dead
Least Favorite: Battlefield 1943, Call of Duty 3
- Teancum
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Re: What makes a great shooter IYOP?
Replayability. If there's no online cooperative it'll be a long time before I want to play through the campaign again. If that's the case the multiplayer better have tons of weapons, maps, and options to choose from. That's why I still play SWBF2 and Halo 3, even though other shooters are amazing otherwise.
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Re: What makes a great shooter IYOP?
Agreed. I don't play multiplayer much at all, but I still play SWBF2 a lot in singleplayer because the gameplay is always different.Teancum wrote:Replayability. If there's no online cooperative it'll be a long time before I want to play through the campaign again. If that's the case the multiplayer better have tons of weapons, maps, and options to choose from. That's why I still play SWBF2 and Halo 3, even though other shooters are amazing otherwise.
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Re: What makes a great shooter IYOP?
I was wondering the same thing the other day. (Actually I was wondering what's the difference between SWBF2, BF2, RC, Halo, Tribes: Vengeance) I would have to say the physics engine, customization, uniqueness, storyline, realism, map size, modability.
Edit: Sadly this has gotten longer that I had hoped it would be. I ended up reviewing five different games. I have a feeling that a Mod will kindly ask that I edit this, and I will fully comply if I am asked, but I hope that is educational to some people. Hey, you might even find you new second favorite game besides SWBF2! Just to be sure, I’ll hide my comments:
Edit: Sadly this has gotten longer that I had hoped it would be. I ended up reviewing five different games. I have a feeling that a Mod will kindly ask that I edit this, and I will fully comply if I am asked, but I hope that is educational to some people. Hey, you might even find you new second favorite game besides SWBF2! Just to be sure, I’ll hide my comments:
Hidden/Spoiler:
- Fluffy_the_ic
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Re: What makes a great shooter IYOP?
I completely agree with Fusion and Tean on their views. And then I also like Fully Destructible Environments. Hehe... Do I need a reason for that?
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Re: What makes a great shooter IYOP?
You know... I kind of like it when I can shoot somebody... and they die. 
- Valthero
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Re: What makes a great shooter IYOP?
I just laughed so hard at that.GangsterJawa wrote:You know... I kind of like it when I can shoot somebody... and they die.
Tean has a good point about replayability, too.
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DeathRow
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Re: What makes a great shooter IYOP?
Guns make a good shooter... and multiplayer.
- ecko_66
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Re: What makes a great shooter IYOP?
But there is nothing better than to stumble upon a camping sniper in bf2 or bf2142 and walk away with their dogtags.Guns make a good shooter... and multiplayer.
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Re: What makes a great shooter IYOP?
Sure there is. To walk away with not only their dogtags, but pieces of the now-ruined building they were in, which you blew up.ecko_66 wrote:But there is nothing better than to stumble upon a camping sniper in bf2 or bf2142 and walk away with their dogtags.Guns make a good shooter... and multiplayer.
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Re: What makes a great shooter IYOP?
Honestly, I'd have to say there are a few qualities I find extremely important in a shooter.
Realism - I don't mean often-one-shot-kills, Call of Duty-style, I just mean the game has to have a physics engine, gameplay and graphics that are believable enough that I can suspend my disbelief. I ask for nothing more.
Story - Gotta have a good story. A perfect example of story's value came when I played Halo 2's campaign - during one of the Arbiter's levels, I forgot what I was trying to accomplish. The level, from then on, felt like empty, tacked-on combat to fill in the space between me and the next level.
Options - Whether it's customizing your armor in Halo 3, choosing your weapons in most games, or simply being given the choice of which side to attack from (ODST and Battlefront II are very good about this), the player must be given options.
Fun (Most Important) - Today, I went to a friend's house and played eight-man Halo 3. In one Rocket Race match, we were all invincible and split into teams of two, then tasked with using a Mongoose to transport our team's VIP to a series of objectives. We were all invincible. The result was a five-Spartan brawl, resulting from several flipped vehicles, in which we attempted to propel ourselves - by shooting rockets into the ground - towards each other so we could get behind our foes and score the invincibility-trumping assassination. THAT is why I play Halo.
All things considered, my favorite games by far are the Halo trilogy (though some of the games have flaws in terms of level variety and story - 1 and 2 respectively - they more than make up for that with heaping amounts of fun), as well as Bungie's love letter to fans, ODST. I have, in recent times, come to strongly dislike games such as JK II and Battlefront II, simply because compared to Halo, I find them severely lacking in the department of "fun".
Realism - I don't mean often-one-shot-kills, Call of Duty-style, I just mean the game has to have a physics engine, gameplay and graphics that are believable enough that I can suspend my disbelief. I ask for nothing more.
Story - Gotta have a good story. A perfect example of story's value came when I played Halo 2's campaign - during one of the Arbiter's levels, I forgot what I was trying to accomplish. The level, from then on, felt like empty, tacked-on combat to fill in the space between me and the next level.
Options - Whether it's customizing your armor in Halo 3, choosing your weapons in most games, or simply being given the choice of which side to attack from (ODST and Battlefront II are very good about this), the player must be given options.
Fun (Most Important) - Today, I went to a friend's house and played eight-man Halo 3. In one Rocket Race match, we were all invincible and split into teams of two, then tasked with using a Mongoose to transport our team's VIP to a series of objectives. We were all invincible. The result was a five-Spartan brawl, resulting from several flipped vehicles, in which we attempted to propel ourselves - by shooting rockets into the ground - towards each other so we could get behind our foes and score the invincibility-trumping assassination. THAT is why I play Halo.
All things considered, my favorite games by far are the Halo trilogy (though some of the games have flaws in terms of level variety and story - 1 and 2 respectively - they more than make up for that with heaping amounts of fun), as well as Bungie's love letter to fans, ODST. I have, in recent times, come to strongly dislike games such as JK II and Battlefront II, simply because compared to Halo, I find them severely lacking in the department of "fun".
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Re: What makes a great shooter IYOP?
Whats the first easiest to mod?IronJaw wrote:I was wondering the same thing the other day. (Actually I was wondering what's the difference between SWBF2, BF2, RC, Halo, Tribes: Vengeance) I would have to say the physics engine, customization, uniqueness, storyline, realism, map size, modability.
Edit: Sadly this has gotten longer that I had hoped it would be. I ended up reviewing five different games. I have a feeling that a Mod will kindly ask that I edit this, and I will fully comply if I am asked, but I hope that is educational to some people. Hey, you might even find you new second favorite game besides SWBF2! Just to be sure, I’ll hide my comments:
Hidden/Spoiler:
- IronJaw
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Re: What makes a great shooter IYOP?
In my opinion:
- Graphics (this is the least important)
- Online Co-op for the campaign
- It has a campaign
- Squad Commands (love this in RC)
- Multiple Weapons
- Varying difficulty
- Low-ish requirements (for PC)
- Graphics (this is the least important)
- Online Co-op for the campaign
- It has a campaign
- Squad Commands (love this in RC)
- Multiple Weapons
- Varying difficulty
- Low-ish requirements (for PC)
