All-Purpose Request Thread (Mk. IV)
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- Cerfon Rournes
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Re: All-Purpose Request Thread (Mk. IV)
^ No prob. 
- ZaxusFett
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Re: All-Purpose Request Thread (Mk. IV)
Can someone get me the newest version of Battle of Geonosis because only the old version is on filefront
- SpartanA259
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Re: All-Purpose Request Thread (Mk. IV)
Could someone please attach the stock jed_inf_jedi head on the stock Han Solo body?
- Teancum
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Re: All-Purpose Request Thread (Mk. IV)
Can someone do a re-export of the Rebel Hovernaut with some better collision? I'm in the process of updating for private AND public release, but there are sections of the it where you're stuck like two feet from it.
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Dragonsword
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Re: All-Purpose Request Thread (Mk. IV)
is someone able to create the whole death star map and merge it to just 1 asset and uploads it and the textures in an archieve for me? Thanks 
- SpartanA259
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Re: All-Purpose Request Thread (Mk. IV)
Ive got a sort of large request but could someone please make a Mosin Nagant rifle minus the starp and bayonet for me thanks.
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FragMe!
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Re: All-Purpose Request Thread (Mk. IV)
I did some playing with this, just the one from Fred's site, what you are running into are the spring bodies, I fooled around with sizes a bit and with these you can get closer and even on top. See if they help. Oh and you can comment or delete the other collision lines lower down those collision objects don't exist (p_cylinder1, 2 & 3). The collisions that exist on the model should be good.Teancum wrote:Can someone do a re-export of the Rebel Hovernaut with some better collision? I'm in the process of updating for private AND public release, but there are sections of the it where you're stuck like two feet from it.
AddSpringBody = "0.0 2.0 6.0 3.0"
BodySpringLength = 1.0
AddSpringBody = "-3.0 1.5 0.0 2.5"
BodySpringLength = 1.0
AddSpringBody = "3.0 1.5 0.0 2.5"
BodySpringLength = 1.0
AddSpringBody = "0.0 2.0 -14.0 3.0"
BodySpringLength = 1.0
- Teancum
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Re: All-Purpose Request Thread (Mk. IV)
Thanks AQT
*EDIT* Works pretty well. Probably needs minor tweaks still, but it's easy enough to get in/out of now */EDIT*
A new request though: Can anyone scale these two objects down by 50%, strip out any "burned in" shadows and fix the one error in the screenshot (see inside the zip). Thanks much to whoever can!
http://www.mediafire.com/?xmjyycubzd9116f
*EDIT* Works pretty well. Probably needs minor tweaks still, but it's easy enough to get in/out of now */EDIT*
A new request though: Can anyone scale these two objects down by 50%, strip out any "burned in" shadows and fix the one error in the screenshot (see inside the zip). Thanks much to whoever can!
http://www.mediafire.com/?xmjyycubzd9116f
- The Nasal Abyss
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Re: All-Purpose Request Thread (Mk. IV)
Something may be wrong with those models Tean.
Whenever I tried converting them to obj and importing them into any of the three 3D packages I have, nothing popped up. Is there any way other to get them out of the mesh format? I think it was an error on Meshtools part.
- DarthD.U.C.K.
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Re: All-Purpose Request Thread (Mk. IV)
as far as i know ultimate unwrap 3d can understand all msh.files. also, did you try swbfviewer?
- Teancum
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Re: All-Purpose Request Thread (Mk. IV)
That's odd. These are just regular Clone Wars (game) msh files.
- Cerfon Rournes
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Re: All-Purpose Request Thread (Mk. IV)
One of the files is missing textures. Please re-upload and I'll see what I can do.
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FragMe!
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Re: All-Purpose Request Thread (Mk. IV)
The missing files are Geo_bldg_yard_01 and Geo_bldg_orbit_gun_2
- Teancum
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Re: All-Purpose Request Thread (Mk. IV)
Can do! Thanks!Cerfon Rournes wrote:One of the files is missing textures. Please re-upload and I'll see what I can do.
EDIT
Fixed and reuploaded. Thanks ahead of time
http://www.mediafire.com/?aiot0mclljf67c6
- Cerfon Rournes
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Re: All-Purpose Request Thread (Mk. IV)
Thanks for the re-upload, but I just found out that I already had the textures in my computer. (I downloaded the assets when you released them a while ago. )
About the models: For the yard model, I'm having the same problem Nasal is. The wrl to .obj method also is not working, because the textures will not show up upon import in XSI. I would have to re-UV everything..
The crate is working however. I'll get that to you soon.
EDIT
I cut the size down: Is this okay?
Includes sneak peak of the TFU mod in the background..
About the models: For the yard model, I'm having the same problem Nasal is. The wrl to .obj method also is not working, because the textures will not show up upon import in XSI. I would have to re-UV everything..
The crate is working however. I'll get that to you soon.
EDIT
I cut the size down: Is this okay?
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- Teancum
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Re: All-Purpose Request Thread (Mk. IV)
Can we drop it another 60% or so, so it's roughly human height? Thanks much! If the yard model has problems I may just use BConstructor to put it into Milkshape 3D ASCII text and then re-export to OBJ.
*EDIT*
Hmmm... It shows up as flattened in Milkshape, too. I'll just do it manually in ZE. (Normally that wouldn't be a problem, but the model has a weird center).
*EDIT*
Hmmm... It shows up as flattened in Milkshape, too. I'll just do it manually in ZE. (Normally that wouldn't be a problem, but the model has a weird center).
- Cerfon Rournes
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Re: All-Purpose Request Thread (Mk. IV)
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FragMe!
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Re: All-Purpose Request Thread (Mk. IV)
I have it xsi all retextured and UV fixed.
So it was a 50% then 60% scaling?
So it was a 50% then 60% scaling?
- Cerfon Rournes
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Re: All-Purpose Request Thread (Mk. IV)
You fixed the Yard model? Great!FragMe! wrote:I have it xsi all retextured and UV fixed.
So it was a 50% then 60% scaling?
It was a 50% scale, then 30% for the bigger one, 20% for the smaller one.
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FragMe!
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Re: All-Purpose Request Thread (Mk. IV)
If you want to send him those boxes I concentrate on the building.
Teancum, just looking at this, I am guessing this is supposed to sit in the ground, if so do you want a terraincutter with it as well?
Teancum, just looking at this, I am guessing this is supposed to sit in the ground, if so do you want a terraincutter with it as well?



