Remotes Memory Usage?
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- Sky_216
- Droid Pilot Assassin

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Remotes Memory Usage?
What class do remotes (eg guided rockets) use up the memory pool of? Flyer?
- Teancum
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Re: Remotes Memory Usage?
Why, what's happening?
- Sky_216
- Droid Pilot Assassin

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Re: Remotes Memory Usage?
Oops, should have explained. I'm going to use remote missiles (launched from capital ships) on a space map (have to be unit controlled I know, but that's not a problem) and was wondering if they would eat into the memory pools for vehicles/or the memory pool for flyers (if they count as the flyer pool I'm pretty sure you just set it higher, but if they count as vehicles that's a problem).
Wait a moment...flyers use remote missiles, don't they.....so does that mean they don't count as vehicles?????
Wait a moment...flyers use remote missiles, don't they.....so does that mean they don't count as vehicles?????
- Teancum
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Re: Remotes Memory Usage?
Dunno. The only thing I could say is just watch your Bfront2.log file. If it needs a memory pool filled, it'll always tell ya. 
- Sky_216
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Re: Remotes Memory Usage?
K thanks for advice Tean.
-
Grev
- Hoth Battle Chief

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Re: Remotes Memory Usage?
Just a quick memory pool question. Does the memory pool number have to be some certain type of number, like divisible by 6, or a power of 2? Or just any large number within reason?
- Maveritchell
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Re: Remotes Memory Usage?
Remote missiles are flyers, all you have to do is look in the "com_weap_award_rocket_launcher_ord.odf" file.
This is why the stock hero assault has a memorypool set for flyers:
It even says why (Chewbacca's remote rocket).
This is why the stock hero assault has a memorypool set for flyers:
Code: Select all
SetMemoryPoolSize("EntityFlyer", 5) -- to account for 5 chewbaccas- Teancum
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Re: Remotes Memory Usage?
Any integer within reason. Usually I take whatever the last number the BFront2.log tells me to add, then I add about 20% to that. It keeps everything over limit without putting huge numbers in that eat up memory.
