Space-Ground Mappack 1 v.1.0 released
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Redline
- 2nd Lieutenant

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Space-Ground Mappack 1 v.1.0 released
This will be the first mappack v.1.0 with a little change.
The first mappack contains Hoth, Naboo and Utapau.
For more information and screens visit the WIP Thread:
forums/viewtopic.php?f=29&t=25289
Also make a bug list, give a feedback and give me suggestions for improvements,pls.
In other words let's have fun with the first three official Space-Ground maps in Battlefront 2.
In addition, there can be something that is still in German so I'm sry for that. I will fix it in the next version 1.1.
And now have fun with them.
http://www.gamefront.com/files/20911132 ... +v.1.0.zip
Mappack 2 will come out if I fixed the other problems on Bespin.
Uuuuuh I hope my headaches will go over soon.
The first mappack contains Hoth, Naboo and Utapau.
For more information and screens visit the WIP Thread:
forums/viewtopic.php?f=29&t=25289
Also make a bug list, give a feedback and give me suggestions for improvements,pls.
In other words let's have fun with the first three official Space-Ground maps in Battlefront 2.
In addition, there can be something that is still in German so I'm sry for that. I will fix it in the next version 1.1.
And now have fun with them.
http://www.gamefront.com/files/20911132 ... +v.1.0.zip
Mappack 2 will come out if I fixed the other problems on Bespin.
Uuuuuh I hope my headaches will go over soon.
Last edited by Redline on Sun Oct 23, 2011 10:34 am, edited 1 time in total.
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Null_1138
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Re: Space-Ground Mappack 1 v.1.0 released
Yesssssssss. DLing now! 
Good luck with your headaches.
Good luck with your headaches.
- Cerfon Rournes
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Re: Space-Ground Mappack 1 v.1.0 released
What he said!Null_1138 wrote:Yesssssssss. DLing now!
Good luck with your headaches.
I'm dloading right now...
- ShadowWing
- Command Sergeant Major

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Re: Space-Ground Mappack 1 v.1.0 released
Redline, you are my hero for creating these maps.
You have made what should have been come true.
Aside for lagging and a few landing issues, these maps were a blast!
You have made what should have been come true.
Aside for lagging and a few landing issues, these maps were a blast!
Last edited by ShadowWing on Fri Oct 21, 2011 8:22 pm, edited 1 time in total.
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RevanSithLord
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Re: Space-Ground Mappack 1 v.1.0 released
Same here! This will be interesting!Cerfon Rournes wrote:What he said!Null_1138 wrote:Yesssssssss. DLing now!
Good luck with your headaches.
I'm dloading right now...
- Unlucky13
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Re: Space-Ground Mappack 1 v.1.0 released
Awesome, just awesome. I started out with utapau, loved it. I played Hoth next and was shooting down a rebel transport, then suddenly it takes off. Instead of finishing it off I watch it fly into the atmosphere were its gets blown to bits by the SD and the frigate, while the ion cannon is trying to save it, the whole map reminded me of the movie so much more than the stock map. Then I played Naboo and it blew my mind. A complete space battle and ground battle with the AI fully functioning was just amazing!
One big problem I saw was the lack of AI on the ground at times, increasing the AI count to 32 fixed this.
One other thing I found was that in utapau if you are the republic you spawn right by 2 cis turrets. Also on utapau, the republic fighters in the sinkhole hanger hit the beam above them as they take off.
Hidden/Spoiler:
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Null_1138
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Re: Space-Ground Mappack 1 v.1.0 released
Hidden/Spoiler:
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THEWULFMAN
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Re: Space-Ground Mappack 1 v.1.0 released
Null_1138 wrote:Hidden/Spoiler:
YES!
Downloading now, can't wait to play.
- AhsokaTano
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Re: Space-Ground Mappack 1 v.1.0 released
- naru1305
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Re: Space-Ground Mappack 1 v.1.0 released
really nice work on this, dling right now 
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Redline
- 2nd Lieutenant

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Re: Space-Ground Mappack 1 v.1.0 released
Thx for the feedbacks. I will correct the mistakes in the next version. I'm sry for them. :S
I will fix that in the next version.
Ps:I forgot to add some credits I will do this later.
My goal was to connect the turrets with the cp so the sides changes by taking the cp.Awesome, just awesome. I started out with utapau, loved it. I played Hoth next and was shooting down a rebel transport, then suddenly it takes off. Instead of finishing it off I watch it fly into the atmosphere were its gets blown to bits by the SD and the frigate, while the ion cannon is trying to save it, the whole map reminded me of the movie so much more than the stock map. Then I played Naboo and it blew my mind. A complete space battle and ground battle with the AI fully functioning was just amazing!
One big problem I saw was the lack of AI on the ground at times, increasing the AI count to 32 fixed this.
One other thing I found was that in utapau if you are the republic you spawn right by 2 cis turrets. Also on utapau, the republic fighters in the sinkhole hanger hit the beam above them as they take off.
Hidden/Spoiler:
Congrats on the first working space to ground maps! Can't wait for pack 2!
I will fix that in the next version.
Ps:I forgot to add some credits I will do this later.
- Anakin
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Re: Space-Ground Mappack 1 v.1.0 released
downlaoding
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THEWULFMAN
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Re: Space-Ground Mappack 1 v.1.0 released
Gave each map a play through. I really enjoyed Hoth, Utapau was ok, Naboo was meh to me. I think I will keep Hoth in my addon folder, and I recomend everyone at least try this mod out once. 
- willinator
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Re: Space-Ground Mappack 1 v.1.0 released
Congratulations man! You got it to work! Hoth was an absolute blast, exactly like the movie. Utapau was okay, except it is nigh impossible to win as the republic, since the ai constantly repair the cis shields but not the reps, other than that it was fun. Also, the city on naboo is REALLY big, so big it takes too long to get around. Other than those bugs, this map pack was amazing.
- DarthD.U.C.K.
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Re: Space-Ground Mappack 1 v.1.0 released
great work! you got the concept to work really well!
here are a few criticisms/impressions:
naboo:
-no directional light, which makes verything look a bit flat and no shadows
-when its damaged, the shieldenerator in the cis capitalship becomes invisible:
-the boundary is around the back of the cis capsip is too narrow, you have to maneuver very strong if you want to destroy the commarraything without getting killed for leaving the battlefield
-the map doesnt end when you have 180 points
-there are very few figthers in space but i guess that cant really be changed
utapau:
-the map is really awesome, even though the goal of the republic is a bit mysterious
-the fighters crash on the ceiling on takeoff 8as previously said) together with the hostile aaturrets right beside the opening its a funny deathtrap, atleast for the ai
-the turret on top of the shieldgenerator structure can shoot through the ceiling into the room
-i had no problems with winning with the republic, i used the pilot to destroy the shieldgen with charges, then got an at-rt and destroyed the shieldgen when it respawned together with all droids that came along
hoth:
-also a very cool execution! i liked it the most after utapau
-the oncannon shoots green lasers wth blue glow?!
-the spacesounds are missing
-not much more to say besides that there could be more fighters in space but again thats just the way it is i guess
here are a few criticisms/impressions:
naboo:
-no directional light, which makes verything look a bit flat and no shadows
-when its damaged, the shieldenerator in the cis capitalship becomes invisible:
Hidden/Spoiler:
-the map doesnt end when you have 180 points
-there are very few figthers in space but i guess that cant really be changed
utapau:
-the map is really awesome, even though the goal of the republic is a bit mysterious
-the fighters crash on the ceiling on takeoff 8as previously said) together with the hostile aaturrets right beside the opening its a funny deathtrap, atleast for the ai
-the turret on top of the shieldgenerator structure can shoot through the ceiling into the room
-i had no problems with winning with the republic, i used the pilot to destroy the shieldgen with charges, then got an at-rt and destroyed the shieldgen when it respawned together with all droids that came along
hoth:
-also a very cool execution! i liked it the most after utapau
-the oncannon shoots green lasers wth blue glow?!
-the spacesounds are missing
-not much more to say besides that there could be more fighters in space but again thats just the way it is i guess
- TheSelfDestroyer
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Re: Space-Ground Mappack 1 v.1.0 released
Awesome maps! put it a cutscene when you go from land to space and vice versa and you have a version of elite squadron but with better graphics.I could only find unmentioned new bug:
Also,in hoth and utapau I can't land anywhere but the star destroyers' hangars.And I've got a question,where is the orbital attack turret in hoth?
Hidden/Spoiler:
Also,in hoth and utapau I can't land anywhere but the star destroyers' hangars.And I've got a question,where is the orbital attack turret in hoth?
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Noobasaurus
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Re: Space-Ground Mappack 1 v.1.0 released
Do you mean the ion cannon?TheSelfDestroyer wrote:And I've got a question,where is the orbital attack turret in hoth?
- TheSelfDestroyer
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Re: Space-Ground Mappack 1 v.1.0 released
no,the one that was suppused to be in the star destroyer's belly.
i've also found some more bugs,in hoth,there are missing sounds for tie bombers primary shots and for the star destroyer's doors,also grievous can't pilot,the rebels have no heroe and in the utapau pit,theres like an invisible horizontal wall where you can walk on and that makes impossible fall to the bottom.
and i correct myself,in utapau and hoth i can also land in the bases hangars,but it will be cooler if we could land everywhere in land.
i've also found some more bugs,in hoth,there are missing sounds for tie bombers primary shots and for the star destroyer's doors,also grievous can't pilot,the rebels have no heroe and in the utapau pit,theres like an invisible horizontal wall where you can walk on and that makes impossible fall to the bottom.
and i correct myself,in utapau and hoth i can also land in the bases hangars,but it will be cooler if we could land everywhere in land.
- Anakin
- Master of the Force

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Re: Space-Ground Mappack 1 v.1.0 released
there are a few thigs to fix:
- more Units on the Battlefiled.
- The Computer did not capture the CPs
- Utapau The LAAT/i should not move while pushing "s"
- Why did you made the aim to do Points i would do the normal Conquest mode
-DT and or BFx would be awesome
- You cannot land everywere on the maps.
- Hoth: i hold "s" the fighter moves slowly after a while it moves fast. back in the Area i were befor it moves slower again?
- Hothe: the big Canon would be great to play
- The Transporter on Hoth with Hangar and Playable would be great
- A Shild on Hoth -> Great too.
- Closeable Hangardoors on spaceships and Hoth
- Naboo: More interiors in the CIS Ship.
So i think this is it.
- more Units on the Battlefiled.
- The Computer did not capture the CPs
- Utapau The LAAT/i should not move while pushing "s"
- Why did you made the aim to do Points i would do the normal Conquest mode
-DT and or BFx would be awesome
- You cannot land everywere on the maps.
- Hoth: i hold "s" the fighter moves slowly after a while it moves fast. back in the Area i were befor it moves slower again?
- Hothe: the big Canon would be great to play
- The Transporter on Hoth with Hangar and Playable would be great
- A Shild on Hoth -> Great too.
- Closeable Hangardoors on spaceships and Hoth
- Naboo: More interiors in the CIS Ship.
So i think this is it.
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Redline
- 2nd Lieutenant

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Re: Space-Ground Mappack 1 v.1.0 released
I wrote my thoughts in red.Anakin wrote:there are a few thigs to fix:
- more Units on the Battlefiled. Not possible if I were doing it the map would crash after some time.
- The Computer did not capture the CPs Is already fixed through AddAIGoal("Conquest")
- Utapau The LAAT/i should not move while pushing "s" Great idea, I will fix that
- Why did you made the aim to do Points i would do the normal Conquest modeNormal Conquest mode doesn't allow destroy targets
-DT and or BFx would be awesome I've no clue what you mean with that.
- You cannot land everywere on the maps. This was the plan. A vote will do the decision
- Hoth: i hold "s" the fighter moves slowly after a while it moves fast. back in the Area i were befor it moves slower again? It's an unkown bug to me. didn't notice this one.
- Hothe: the big Canon would be great to play First it should be AI controled canon but let me think about it. On Geonosis it is already possible.
- The Transporter on Hoth with Hangar and Playable would be great Tranporter hangars? Playable? I think no because the transporters shall escape from hoth. Maybe I add one playable transporter.
- A Shild on Hoth -> Great too. The Schildgenerator on Hoth gives the transporters a shield. if the generator is destroyed the shield will go down immediatly. That's why it is one target of the empire.
- Closeable Hangardoors on spaceships and Hoth Hoth? Yes it would be a great idea and on Captal ships? But wait wouldn't there be a problem with the AI?
- Naboo: More interiors in the CIS Ship. Which CIS ship? I think you mean the droidcontrol ship. Then I would need to import it again and make some cuts for interiors
So i think this is it.
Waaah I forgot about this bug. lolAwesome maps! put it a cutscene when you go from land to space and vice versa and you have a version of elite squadron but with better graphics.I could only find unmentioned new bug:
Hidden/Spoiler:
Also,in hoth and utapau I can't land anywhere but the star destroyers' hangars.And I've got a question,where is the orbital attack turret in hoth?
DarthD.U.C.K. wrote:great work! you got the concept to work really well!
here are a few criticisms/impressions:
naboo:
-no directional light, which makes verything look a bit flat and no shadows no shadows I know, directional light? -when its damaged, the shieldenerator in the cis capitalship becomes invisible: This is a effect bug sometimes also engines of flyers become invisible. I just rise the effect memory poolhide? Why no screen? lolHidden/Spoiler:
-the boundary is around the back of the cis capsip is too narrow, you have to maneuver very strong if you want to destroy the commarraything without getting killed for leaving the battlefield Already known but thx for remembering
-the map doesnt end when you have 180 points I was fixing some things and then I fixed something to a bug. lol I will correct it.
-there are very few figthers in space but i guess that cant really be changed Maybe a new AddAIGoals?
utapau:
-the map is really awesome, even though the goal of the republic is a bit mysterious I know it's weird the droid take really fast the cp and the republic also lose their own given cp.lol
-the fighters crash on the ceiling on takeoff 8as previously said) together with the hostile aaturrets right beside the opening its a funny deathtrap, atleast for the ai
-the turret on top of the shieldgenerator structure can shoot through the ceiling into the room Both already noticed. I've already fixed it of the cis fighters.
-i had no problems with winning with the republic, i used the pilot to destroy the shieldgen with charges, then got an at-rt and destroyed the shieldgen when it respawned together with all droids that came along This shield shall make the balance better, but I also know about the turret on top which can shoot inside the droid base.
hoth:
-also a very cool execution! i liked it the most after utapau
-the oncannon shoots green lasers wth blue glow?! ? Normally it shoots blue lasers
-the spacesounds are missing Some are missing but not all. I will try to load the missing ones.
-not much more to say besides that there could be more fighters in space but again thats just the way it is i guess Okay
Last edited by Redline on Sun Oct 23, 2011 10:30 am, edited 1 time in total.
