Rotation coordinate problem [Solved]

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Anakin
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Rotation coordinate problem [Solved]

Post by Anakin »

Hi, my first problem is still up to date. But i have an other more important problem.


1. Problem:
i just wonder if there is a fast way to rotate all frames in x directory +10??

2. Problem:

I took these screenshot to make my problem more visible. The first picture shows the right, full animated shoulder selected. The 2nd picture is the left arm. Only the transforms are finished.

So i want the left arm to fit to the right arm's rotation. This animation is the idle fp tool animation. So it need to look like you hold the weapon in both arms. The stand movements would make no sense if both arms are not moving exact syncron. It would be a problem, i got it for the transforms, too, but as you can see the rotation will not be in the same direction. So if i rotate the right arm in x directory, it is not the same as the left arm.

Does someone know how i can handle that?? Maybe set the same coordinate system to both Nulls?? I think freeze will do that, but i'm not sure if this will break my animation.
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Last edited by Anakin on Sat Feb 14, 2015 7:36 am, edited 1 time in total.
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AceMastermind
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Re: Rotation coordinate problem

Post by AceMastermind »

You can use constraints to sync up the left and right motions.
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Anakin
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Re: Rotation coordinate problem

Post by Anakin »

What do you mean with that? Is there an tutorial??
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Re: Rotation coordinate problem

Post by Marth8880 »

viewtopic.php?f=36&t=25943

Ctrl+F for "constraints". ;)
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Anakin
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Re: Rotation coordinate problem

Post by Anakin »

Wow thank you. It's working quiet great in XSI.
Is there a way to merge the global position/rotation into the "normal" values?? Or can ZETool export the animation right??
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==EDIT==

no need to merge the values. It's working without :D The animation is a little bit different than it is in XSI, but i think it's ok.
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