Vehicle turrets
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t551
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Vehicle turrets
How do I set up a vehicle in XSI so that it would have multiple seats, and a turret that could rotate (kind of like the at-te)?
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Squirrel7Hunter
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no its more than that, you have to set up 2 bones, 1 is a yaw bone and the other is a pitch bone, the pitch bone is child to the yaw bone and the turret is rigged to teh pitch bone unless it has a base that rotates where the base would be rigged to the yaw bone and the guns would be to the pitch bone.
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Squirrel7Hunter
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t551
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Okay, so I use bones,not nulls, correct? What do they have to be named, and do they need to be in any specific orientation to eachother? Also, when I rig them, do you mean that I would weight the yaw bone to the base, or just make it a child of the bone. Are the turret pieces separate polymeshes?
Sorry for the many questions, but I really don't know how to go about this. Thanks for the quick replies.
Sorry for the many questions, but I really don't know how to go about this. Thanks for the quick replies.
- Dragonum
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L5R made a tutorial.
there you can see how to set up the nulls in the model and in the odf.
but, what i can say, is, i have to test and change a few things, before the turrets for the juggernaut worked correct.
http://www.thereisnotry.net/html/turret.html
there you can see how to set up the nulls in the model and in the odf.
but, what i can say, is, i have to test and change a few things, before the turrets for the juggernaut worked correct.
http://www.thereisnotry.net/html/turret.html
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t551
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t551
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