All I did was open up the .tga and started working, if that information helps.
Errors in munging new sides.
Moderator: Moderators
- hammythepig
- Master Sergeant

- Posts: 175
- Joined: Mon Nov 24, 2008 6:05 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Canada
Errors in munging new sides.
I munged after using GIMP to change up some sides, and this popped up:
Can someone tell me if I can get rid of this and if the game will still work.
All I did was open up the .tga and started working, if that information helps.
Hidden/Spoiler:
All I did was open up the .tga and started working, if that information helps.
-
YaNkFaN
- Field Commander

- Posts: 943
- Joined: Sat Dec 13, 2008 8:17 am
Re: Errors in munging new sides.
that's rle compression you need to make sure when you save rle compression is not checked
after you resave everything without rle compression the game should work assuming you have no other errors.
after you resave everything without rle compression the game should work assuming you have no other errors.
- hammythepig
- Master Sergeant

- Posts: 175
- Joined: Mon Nov 24, 2008 6:05 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Canada
Re: Errors in munging new sides.
When I press save, it dosn't give me the chance to un-check rle compression.
How do I fix this?
(PS- Yankfan, these are the skins for Arnatra that you helped with
)
How do I fix this?
(PS- Yankfan, these are the skins for Arnatra that you helped with
-
Master_Ben
- Lieutenant General

- Posts: 675
- Joined: Wed Nov 12, 2008 9:50 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Watching your PC over your shoulder. No, the other sholder....
Re: Errors in munging new sides.
Don't worry, it doesn't give anyone the chance. What you need to do is hit "save as" and replace the file you're editing. Leave the origin alone, and if it gives you a prompt about layers, hit flatten image (don't know if you can hit merge visible layers, I've never tried.) Then uncheck the RLE Compression box and replace the file. It may be a hassle, but what can I say? I believe you could actually turn off the automatic compression in older versions of GIMP by adding a line into the installation code, but that required coding that was for Linux and must be emulated to get it to be read in windows. I tried doing this myself but I don't think the emulation allowed for the code to work and it crashed when I added the line(hammythepig wrote:When I press save, it dosn't give me the chance to un-check rle compression.
- hammythepig
- Master Sergeant

- Posts: 175
- Joined: Mon Nov 24, 2008 6:05 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Canada
Re: Errors in munging new sides.
Thanks, It works now.
EDIT:
After munging, the world keeps crashing to the desktop.
This is my .lua of the clone wars side, because I'm not sure if I put the "dc:" in the right place like elfie's tut said so:
And here is the specific part that I changed:
Did I add the turrets right too?
EDIT:
After munging, the world keeps crashing to the desktop.
This is my .lua of the clone wars side, because I'm not sure if I put the "dc:" in the right place like elfie's tut said so:
Hidden/Spoiler:
Hidden/Spoiler:
-
fiddler_on_the_roof
- 1st Lieutenant

- Posts: 460
- Joined: Wed Nov 12, 2008 5:28 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Errors in munging new sides.
try adding the turrets like this.hammythepig wrote:Thanks, It works now.
EDIT:
After munging, the world keeps crashing to the desktop.
This is my .lua of the clone wars side, because I'm not sure if I put the "dc:" in the right place like elfie's tut said so:And here is the specific part that I changed:Hidden/Spoiler:Did I add the turrets right too?Hidden/Spoiler:
Code: Select all
ReadDataFile("SIDE\\tur.lvl",
"tur_bldg_beam",
"tur_bldg_laser",
"tur_bldg_tower")[/hide]-
Master_Ben
- Lieutenant General

- Posts: 675
- Joined: Wed Nov 12, 2008 9:50 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Watching your PC over your shoulder. No, the other sholder....
Re: Errors in munging new sides.
Agreed. And the dc: is in the right place.
- hammythepig
- Master Sergeant

- Posts: 175
- Joined: Mon Nov 24, 2008 6:05 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Canada
Re: Errors in munging new sides.
Hmmm, I wonder why it keeps crashing.
Do I need to put the 'dc:' on both the reps and cis?
Or maybe on all of the sides (rep, cis, allaince, and emps.)
Do I need to put the 'dc:' on both the reps and cis?
Or maybe on all of the sides (rep, cis, allaince, and emps.)
-
vegati
- Chief Warrant Officer

- Posts: 352
- Joined: Fri Dec 26, 2008 1:21 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: At Gametoast.com enjoyin some fresh salmon jerky. Mmmmmm.
- Contact:
Re: Errors in munging new sides.
post the error log (preferably the whole thing)
- hammythepig
- Master Sergeant

- Posts: 175
- Joined: Mon Nov 24, 2008 6:05 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Canada
Re: Errors in munging new sides.
Well, I think I fixed it, but now this happens:
Now how do I stop that? 
Hidden/Spoiler:
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: Errors in munging new sides.
Code: Select all
C:\BF2_ModTools\ToolsFL\Bin\luac.exe: ..\..\common\scripts\MAZ\MAZc_con.lua:102: unexpected symbol near `,'
ERROR[scriptmunge scripts\MAZ\MAZc_con.lua]:Could not read input file.ERROR[scriptmunge scripts\MAZ\MAZc_con.lua]:Could not read input file. [continuing]
C:\BF2_ModTools\ToolsFL\Bin\luac.exe: ..\..\common\scripts\MAZ\MAZg_con.lua:103: unexpected symbol near `,'
ERROR[scriptmunge scripts\MAZ\MAZg_con.lua]:Could not read input file.ERROR[scriptmunge scripts\MAZ\MAZg_con.lua]:Could not read input file. [continuing](not shure if rolleyes are appropriated)
- hammythepig
- Master Sergeant

- Posts: 175
- Joined: Mon Nov 24, 2008 6:05 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Canada
Re: Errors in munging new sides.
Okay, I tried to fix it, but this game up:
If I gave someone my .lua's would they be able to fix them and then give them back to me?
Hidden/Spoiler:
-
YaNkFaN
- Field Commander

- Posts: 943
- Joined: Sat Dec 13, 2008 8:17 am
Re: Errors in munging new sides.
try posting your .lua again
- hammythepig
- Master Sergeant

- Posts: 175
- Joined: Mon Nov 24, 2008 6:05 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Canada
Re: Errors in munging new sides.
Here's my GCW lua:
Hidden/Spoiler:
-
Master_Ben
- Lieutenant General

- Posts: 675
- Joined: Wed Nov 12, 2008 9:50 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Watching your PC over your shoulder. No, the other sholder....
Re: Errors in munging new sides.
Found it:
When using that code (ReadDataFile), when listing the separate files needed, they are separated by commas. So it would look like this:
Code: Select all
ReadDataFile("SIDE\\tur.lvl",
"tur_bldg_beam"
"tur_bldg_tat_barge"
"tur_bldg_laser") Code: Select all
ReadDataFile("SIDE\\tur.lvl",
"tur_bldg_beam",
"tur_bldg_tat_barge",
"tur_bldg_laser") - hammythepig
- Master Sergeant

- Posts: 175
- Joined: Mon Nov 24, 2008 6:05 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Canada
Re: Errors in munging new sides.
*sigh of relief*
THANK YOU!
I have been waiting sooooooo long for that.
I'll munge now and see if there are any other problems
*leaves to munge*
*elevator music starts*
EDIT:
I'm back!
Ok, no errors, good.
I havn't tested it yet because my parents won't allow me, but there is always tomorrow!
EDIT:
There are no errors, but it crashes to the desktop.
I wonder why...
THANK YOU!
I have been waiting sooooooo long for that.
I'll munge now and see if there are any other problems
*leaves to munge*
*elevator music starts*
EDIT:
I'm back!
Ok, no errors, good.
I havn't tested it yet because my parents won't allow me, but there is always tomorrow!
EDIT:
There are no errors, but it crashes to the desktop.
I wonder why...
