Sounds on windows 7
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MandeRek
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Sounds on windows 7
I followed first Rends' tut and then the custom sound tut, and I'm sure my setup is okay. I also edited the soungmunges, as explained in both tutorials, but still my sound lvl isn't munged, and there seems to be no report file as well. Is this maybe because I'm having windows 7, and this problem before, fixed by replacing most bats, while the sound bats may have been forgotten?
How do I fix these so they work on Windows 7 as well?
Thanks in advance
How do I fix these so they work on Windows 7 as well?
Thanks in advance
- Cerfon Rournes
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Re: Sounds on windows 7
The same thing happens to me.
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Marth8880
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Re: Sounds on windows 7
Use the SWBF1 mod tools for munging sounds. Never fails for me, works every time.
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MandeRek
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Re: Sounds on windows 7
Okay I got the munging working, and a lvl file with a proper filesize..
Still my sounds aren't loaded. These are hero sounds btw, for the Grievous.
Lua:
And the htm.asfx:
And the new_grievous.snd
Reqs and stuff are setup correct.. I think the problem is in the snd file, but I hope someone with more exp can help me!
Still my sounds aren't loaded. These are hero sounds btw, for the Grievous.
Lua:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
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Marth8880
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Re: Sounds on windows 7
Set up your voiceovers as streams, and load the .stm file in your LUA as shown:
Also, why would you want your voiceovers to be so low fidelity? There's nothing wrong with audio being at 44100 Hz. I cringe whenever I hear audio that has a sample size of 22050, it just sounds gross and muffled when it really doesn't need to be. It's even worse when streams are mono and low fidelity, it makes me wanna shave a pig or something, I dunno...
Code: Select all
OpenAudioStream("dc:sound\\htm.lvl", "stmfilename");-
MandeRek
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Re: Sounds on windows 7
So i should change the asfx to std file, and all 'Sample' lines from the .snd to 'Stream' lines? I just followed the tut from the tut, so I wonder why that wouldn't work.
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Marth8880
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Re: Sounds on windows 7
If by .std, you mean .stm, then yes, do that. Make sure you have an OpenAudioStream for your LVL that references your .stm file, like so:
Also, streams use SegmentList() rather than SampleList(), and Segment(soundfilejunkhere) rather than Sound(soundfilejunkhere).
Code: Select all
OpenAudioStream("dc:sound//abc.lvl", "nameofstmfile");-
MandeRek
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Re: Sounds on windows 7
Heh, that looks like spanish! Yeah I meant stm file. I'll try what you said, also with higher Hz, and see how it works out!MandeRek wrote:So i should change the asfx to std file, and all 'Sample' lines from the .snd to 'Stream' lines? I just followed the tut from the tut, so I wonder why that wouldn't work.
Edit:
Okay changed it and all; still no succes. Clean munge didn't work either. Marth, can I maybe send the files I'm using to you, and would you like to check it for me? I must do something wrong, but I just can't seem to find anything. All file references to each other are correct, and the wav file is correct as well I believe..
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Marth8880
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Re: Sounds on windows 7
Sure, PM them to me.
