Water craft [Solved]

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xXxINSANITYxXx
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Water craft [Solved]

Post by xXxINSANITYxXx »

water craft, is ther any way to make a vehecal who can only reside in water and to a certain hight above the water? basicaly a floating craft. or is ther a way to make a vehical that is bounded to a cirtain region? either would do fine for my jouney to the center of the earth map!!!
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Re: water craft

Post by Sky_216 »

Well if you really are making a journey to the centre of the earth map, use the skiff from BF1...
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Re: water craft

Post by Grev »

I kind of did it, editing the speeder bike. Although I only had partial success, since the craft nudged nose into the ground, and only moved with boost.
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Re: water craft

Post by xXxINSANITYxXx »

heres my raft,.... well , in hovermode
and how did you do that grev, just give infinite boost will work
Image
ignore bar thingy at bottom^
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Re: water craft

Post by Sky_216 »

WOW!!!! And I doubted you really were doing a journey to the centre of the earth map....huh. Thats an impressive raft.
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Re: water craft

Post by woner11 »

http://www.gametoast.com/forums/viewtop ... at#p239127

I believe this should contain the answer to your problem.
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Re: water craft

Post by xXxINSANITYxXx »

oh, cool, i will try. and for the shore collision u could use tones of vertical cylinders playced so people could walk by but the raft wont
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Re: water craft

Post by Fluffy_the_ic »

Or give the Raft HOVER qualities and make a barrier along the shore that only stops HOVERs from going through.
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Re: water craft

Post by Teancum »

The barrier will only stop AI. If watercraft were the only vehicles you could create a collision mesh (basically an invisible wall) that only collides with vehicles, but units can go through. Sortof the opposite of the hanger force fields in the space maps.
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Re: water craft

Post by xXxINSANITYxXx »

yep exactly, when i have the time im going to mess w/ the tat inv wall obj
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