How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
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MandeRek
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by MandeRek » Tue Aug 19, 2008 1:50 am
FragMe! wrote: MandeRek nice TFTC if you made it a commandhover it could be used in a rapid deployment kind of mode but you probably thought of that already
So if it is fast like you say we otta do good, oops slipped into lines from movies again, it could get some troops to the front lines even if it does have weaker armor and no weapons.
And best thing it doesn't need to be animated
Why do we keep thinking the same about things?
I'm now doing the harsh commandhover odf with passenger position
RepSharpshooter
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by RepSharpshooter » Tue Aug 19, 2008 9:26 pm
MandeRek wrote: Worked hard.. Very hard, but here's my newest vehicle:
Trade Federation Troop Carrier
Amazing!
Syth
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by Syth » Tue Aug 19, 2008 9:42 pm
nicy
MandeRek
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by MandeRek » Wed Aug 20, 2008 4:17 am
Thanks guys
Do you think i should make those engine thingies, and the lamp-part glowing?
I'll probably do that with meshtool
You can see him ingame with pilot and passenger in my vehicle thread.. Thanks for nice comments
redgroupclan
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by redgroupclan » Wed Aug 20, 2008 4:21 pm
BLACK9_KNIGHT wrote: bf2
Its not for BF2, the engine cant handle that many polygons. He made it for a different game.
MandeRek
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by MandeRek » Wed Aug 20, 2008 5:28 pm
Yes,
B attle
f ield 2 maybe?
NullCommando
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by NullCommando » Wed Aug 20, 2008 6:56 pm
redgroupclan wrote: BLACK9_KNIGHT wrote: bf2
Its not for BF2, the engine cant handle that many polygons. He made it for a different game.
SWBF2 = Star Wars Battlefront 2
BF2 = Battlefield 2
Heh..
redgroupclan
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by redgroupclan » Wed Aug 20, 2008 9:14 pm
BLACK9_KNIGHT
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by BLACK9_KNIGHT » Wed Aug 20, 2008 10:45 pm
swbfII I mean oh well still awesome job
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by Fluffy_the_ic » Wed Aug 20, 2008 10:50 pm
That juggernaut could probably have about 1000 or 2000 polies shaved off and still keep its shape.
Maveritchell
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by Maveritchell » Thu Aug 21, 2008 3:06 am
Came out nice, but it's really low-detail.
MandeRek
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by MandeRek » Thu Aug 21, 2008 4:15 am
Maveritchell wrote:
Came out nice, but it's really low-detail.
Holy crap!! What is it? Looks like some sort of KotOR capital, or at least frigate..
Really nice job on the texturing,... that's how we know you! Wow!
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by Guest » Thu Aug 21, 2008 6:09 am
i think its a frigate (dunno its name), which is a little bit smaller than a hammerhead class
EDIT: and i think Mav' is planning to make a KotOR space map
MandeRek
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by MandeRek » Thu Aug 21, 2008 6:36 am
negah wrote: i think its a frigate (dunno its name), which is a little bit smaller than a hammerhead class
EDIT: and i think Mav' is planning to make a KotOR space map
Or maybe he just likes moddeling them and will use them as dome..
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by Caleb1117 » Thu Aug 21, 2008 9:06 am
Yep Old Republic Escort Frigate/Blockade Runner.
Nice job Mav!
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by Taivyx » Thu Aug 21, 2008 10:42 am
Superb job, Mav, kotor ships seem to be all the rage now
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by Hebes24 » Thu Aug 21, 2008 10:57 am
Nice Mav' ! Looks great.
Warlord28
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by Warlord28 » Thu Aug 21, 2008 11:12 am
I have worked on the Juggernaut
Thats the Old. Eyes of the Selection Info
The Texture is from Doofi from the ML Kashyyyk Assets'i hopes he has nothing against it!
Thats not the Endversion'only wanted to point still what becomes.
MandeRek
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by MandeRek » Thu Aug 21, 2008 11:43 am
Warlord28 wrote: I have worked on the Juggernaut
Wow, you're REALLY skilled.. Great job!
BLACK9_KNIGHT
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by BLACK9_KNIGHT » Thu Aug 21, 2008 12:34 pm
Warlord28 wrote: I have worked on the Juggernaut
Wow nice work!