Height of map not munging. PLEASE HELP!
Moderator: Moderators
-
WildEncounters
- Recruit Womprat Killer
- Posts: 9
- Joined: Thu Mar 17, 2016 1:28 pm
- Projects :: Open for Fire pack [Working Title]
- xbox live or psn: No gamertag set
Height of map not munging. PLEASE HELP!
My map has a lot of hills with objects on them. I don't know what is happening but it is really annoying. PLEASE HELP. I CAN DO ANYTHING. THIS HAPPENS WITH ALL MY MAPS
-
jedimoose32
- Field Commander

- Posts: 938
- Joined: Thu Jan 24, 2008 12:41 am
- Projects :: Engineering Degree
- Location: The Flatlands of Canada
Re: Height of map not munging. PLEASE HELP!
So the objects are in the right spot but the terrain height is incorrect?
-
thelegend
- Sith

- Posts: 1433
- Joined: Thu Jan 23, 2014 6:01 am
- Projects :: Star Wars - Battlefront III Legacy
- xbox live or psn: El_Fabricio#
- Location: Right behind you :)
Re: Height of map not munging. PLEASE HELP!
I am not sure what your problem is. You say your map has hills and (you probably) placed objects onto them? Trying to figure out by reading the title the map height has not been changed through your .lua by editing these lines..?:WildEncounters wrote:My map has a lot of hills with objects on them. I don't know what is happening but it is really annoying. PLEASE HELP. I CAN DO ANYTHING. THIS HAPPENS WITH ALL MY MAPS
Code: Select all
SetMaxFlyHeight(300)
SetMaxPlayerFlyHeight (300)-
WildEncounters
- Recruit Womprat Killer
- Posts: 9
- Joined: Thu Mar 17, 2016 1:28 pm
- Projects :: Open for Fire pack [Working Title]
- xbox live or psn: No gamertag set
Re: Height of map not munging. PLEASE HELP!
So the objects are in the right place yes. but the height of the map is not there. Here, is a screen shot of my BF2 Modtools ingame. BTW, yes i do munge with common selected because I change the side and add characters. https://www.mediafire.com/?l8b4ll7ymhii16q
EDIT
P.S, I did the Fly height in both of the lua files I have in (Common, Scipts, ***) and it didn't do anything. Just makes the vehicles go up higher.
EDIT
P.S, I did the Fly height in both of the lua files I have in (Common, Scipts, ***) and it didn't do anything. Just makes the vehicles go up higher.
-
thelegend
- Sith

- Posts: 1433
- Joined: Thu Jan 23, 2014 6:01 am
- Projects :: Star Wars - Battlefront III Legacy
- xbox live or psn: El_Fabricio#
- Location: Right behind you :)
Re: Height of map not munging. PLEASE HELP!
Seems your terrain doesn't follow the "power of two" rule. If you create a new terrain (Making it smaller or bigger) you always have to choose these lenghts:
64x64, 128x128, 256x256, 512x512, 1024x1024...etc..I recommend not going increasing the size more than 1024 for each side. You need to recreate the terrain in order to change it's sizes.
64x64, 128x128, 256x256, 512x512, 1024x1024...etc..I recommend not going increasing the size more than 1024 for each side. You need to recreate the terrain in order to change it's sizes.
-
WildEncounters
- Recruit Womprat Killer
- Posts: 9
- Joined: Thu Mar 17, 2016 1:28 pm
- Projects :: Open for Fire pack [Working Title]
- xbox live or psn: No gamertag set
Re: Height of map not munging. PLEASE HELP!
Oh so in ZE When I go to terrain and make new terrain I have too choose one of those lengths? I will go try it.
-
jedimoose32
- Field Commander

- Posts: 938
- Joined: Thu Jan 24, 2008 12:41 am
- Projects :: Engineering Degree
- Location: The Flatlands of Canada
Re: Height of map not munging. PLEASE HELP!
Yep, that is most likely your problem. When in doubt, and you're creating something (texture, terrain, something else), make the dimensions powers of 2. I can't think of anything aside from textures and terrain right now but it's a good rule to try and remember.
