Underground entrance?

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Wadi

Underground entrance?

Post by Wadi »

I tried search but couldn't find anything that helped me with this...how do I make an entrance to an underground complex? I want to make the Mustafar Lava Control building the entrance to a mining facility, but I don't know how to get into the cave. I can put the building 'half underground' as best I can, but it's never right. There must be some way of setting the building into the mountainside or something so there is no terrain showing through inside it.
Aussie_Irishman

RE: Underground entrance?

Post by Aussie_Irishman »

i too would be interested in knowing techniques for this...i had ideas for my Choke Point map that included several little tunnels and underground buildings...

AJay
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RE: Underground entrance?

Post by Jawa_Killer »

there are hoth entrances that got a terrain cutter
Murdocr

RE: Underground entrance?

Post by Murdocr »

you need to make a new objesct in xsi and then name the part you want to go through the ground 'terraincutter' as seen in bandu's tut http://www.gametoast.com/index.php?name ... pic&t=2905
Wadi

RE: Underground entrance?

Post by Wadi »

Okay...I'll try and use the Hoth entrace then.
Tohron

Re: RE: Underground entrance?

Post by Tohron »

Wadi wrote:Okay...I'll try and use the Hoth entrace then.
There are a whole bunch of entrances besides hoth that work. Polis massa is probably my favorite, but there are a whole bunch to choose from. If you want to look for more, open an assets map in zeroedit and look for objects that have a purple wireframe rectangle associated with them.
Wadi

RE: Re: RE: Underground entrance?

Post by Wadi »

There are...thanks! I used the Endor bunker for the time being (I'm making a Yavin 4 mountains map and it seems to fit) but I may change that...
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