Glamour Skins (Part II)

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Post by The_Emperor »

Yeah well but who'd listnen to a talking donut anyway :P ;) hehe
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Post by Talibanman »

The_Emperor wrote:Yeah well but who'd listnen to a talking donut anyway :P ;) hehe
so... am i strange? :(
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Post by trainmaster611 »

I agree with donut. If you went all out with the green it can really look swampy. And you should take the photo on some other (proably an open space spot) on Dagobah. You shouldn't use the burn tool for the green. You need something that makes it look more like "grass stains" then an old scabby burn rotting away to Green Gang :roll:

And I would listen to a donut if it said "eat me" :lol:
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Post by The_Emperor »

I never ate a donut my entire life :shock:.

I like the skin the way it is :P
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Post by Rikino »

Adding more stuff to it makes it look, I dunno, like it's trying to hard.

Here's what it looks like with more stuff:
Image
(I need a way to make the green look more realistic if I was to actually use this)

as compared to the original:
Image


Overall, I think I like the original better- it's plainer, and less distracting.
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Post by The_Emperor »

I like the original better too
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Post by trainmaster611 »

I've got it! Add a texture that would make it look like there is a dark green shadow being cast from the underside of his body and add the brown burns! :P
]v[

Post by ]v[ »

If 'DamageEffect=com_sfx_inf_damage_fire' or 'com_sfx_inf_damage_disintergrate' had been added to your Grievous, he would have been cooler....Yea, This doesn't have the relation to swamp either.
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Post by Rikino »

Sorry; this is getting off topic. It probably belongs more in the glamour units thread (not really about the skin anymore), but it seems more relevant here. If I do anything else after this, I'll put him there.

But behold (great idea, ]v[)! I've stuck DamageEffect 'com_sfx_inf_damage_fire' and 'com_sfx_inf_damage_disintergrate' on him!

Image
Despite standing in a lake in the rain, Grievous still manages to catch on fire
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RE: Ask, and ye shall recieve...

Post by Pereza0 »

Cool just like the movie :p
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RE: Ask, and ye shall recieve...

Post by Penguin »

you should move it to his pelvis so it looks like his organs under his chest plate are burning :p
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Post by Rikino »

What's the bone's name that I attach it to to get it on the pelvis? Right now I have it on 'bone_ribcage'.

And, to make this post not to off-topic, here's what they call in some circles a recolor:
Image

Ingame:
Image
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RE: Ask, and ye shall recieve...

Post by JabbaLovesLava »

Looks good, but it's just a color change from the original, not much work :P
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RE: Ask, and ye shall recieve...

Post by Darth_Z13 »

It's kinda small. Do you have a bigger version?
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Post by PvtParts »

click it
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Post by Darth_Z13 »

Oh HA HA stupid me! It looks pretty good in the dark. I think it might work well for like a covert operation map.
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Post by trainmaster611 »

Rikino your last Grievous pic isn't working! :(
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Post by Rikino »

Which one? I just checked on two different computers, all seemed fine.

So, what's the pelvis bone's name, to attach the fire to?
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Post by trainmaster611 »

Ok! Its working now! That skin looks a LOT better :P The reason the fire is coming out of his neck is because, well he's hunched back. Identifying the location for the fire as rib cage will only give the computer a set combination of coordinates within the collision regaurdless of where the visual rib cage actually is. What you need to do is find a combination of coordinates lower than that or a name that would represent the coordinates I specified....try looking up Pelvis :wink:
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Post by Penguin »

bone_pelvis, lol, duh.
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