Animation Showcase Thread

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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THEWULFMAN
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Re: Animation Showcase Thread

Post by THEWULFMAN »

Maveritchell wrote:
Fiodis wrote:That is good. :)

I'm not sure "necktilting" quite fits, though. Does it?
The term you are looking for is "kip-up."
http://en.wikipedia.org/wiki/Kip-up
:themoreyouknow:

The animation is neato, but the feet need a little more splay, as you mentioned.
I was hoping to see mav use that smiley :funny2:

...but again....HOW DO YOU KNOW THIS OFF THE TOP OFF YOUR HEAD!!!!. Thats not human :shock:

Anyway, great animation :thumbs:
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Re: Animation Showcase Thread

Post by AQT »

Looks like all the hard work paid off, D.U.C.K. Very nice! :D
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Re: Animation Showcase Thread

Post by naru1305 »

WOW this is epic stuff , it is so awesome, i can´t belive :shock:
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Re: Animation Showcase Thread

Post by DarthD.U.C.K. »

thank you :D
for everybody who want to try it out himself and needs a refrence, ive uploaded a video of the finished animation with half the speed here:
Image
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Re: Animation Showcase Thread

Post by naru1305 »

thank you very much, but: how long does it take to get it working like this?
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Re: Animation Showcase Thread

Post by DarthD.U.C.K. »

the animation? the basic movement didnt take long, but the tweaking. the hardest part was to make the legs and arms move realistically within the flight.
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Re: Animation Showcase Thread

Post by Lephenix »

It is awesome :thumbs: .
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Re: Animation Showcase Thread

Post by DarthD.U.C.K. »

on a note:
dont try it that way at home!
if you want you should really do it on a mat/blanket. i also recommend to use your hands to push your knees forward/upward instead of pushing yourself up once you are in the air. and dont wonder when your back- and neckmuscles ache the next day, then you did it right!
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Re: Animation Showcase Thread

Post by Cerfon Rournes »

Awesome animation D.U.C.K. It looks great! :shock:
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Re: Animation Showcase Thread

Post by CalvaryCptMike »

@Duck, I love your Kip-up animation. That is so cool. :D
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Re: Animation Showcase Thread

Post by commandoCC-9811 »

Awesome!
In my point of view, it would look even more appealing if you could have it so the cockpit's opened up. Then again, that would only make sense if you were making this for a vehicle animation, not just for an animated prop.

(wish I could figure out how to make animations)

The kip-up animation was amazing! I was waiting for someone to make one like that.
(although the part where he gets back up looks a bit to "cheesy", people who do that don't make a circular motion when doing that move, they more of arc down.
It's kind of hard to explain. I have a friend, he's 18, he can do this on about any surface, including asphalt and concrete, it's quite cool to see!)
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Re: Animation Showcase Thread

Post by DarthD.U.C.K. »

thanks for the comment! about the circular motion: i know i exaggerated the forwardthrust a bit because i had to get the unit from the lying on back position and i couldnt change the location because then there would habe been a "jump" in the transition from fall to getup or from getup to stand. so the forwardmovement had to be exaggerated and i figured it would look better if i also exaggerated the upwardmovement too. i can also do a (rather low) kip up and maybe ideally people who really mastered it probably can fly a circular curev :P
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Re: Animation Showcase Thread

Post by naru1305 »

with this animation, you could start with making new anims for Darth Maul, like we see in Episode 1 (the kick from him, when he fights against qui gonn :D ).

here is a little video about two new anims i have made :mrgreen:
video

Edit: here is an other one :D
Hidden/Spoiler:
Image
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Re: Animation Showcase Thread

Post by DarthD.U.C.K. »

nice, you should rename the buffanim to _upper instead of _full (or add the _upper at the end if you didnt have _full before). the anim will only affect the upperbody then.
for the shootinganimation it would look better if mostly the arms and shoulders would move from the recoil rather than the whole upperbody. the troopers would really have a problem with their back after a few years otherwise!
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Re: Animation Showcase Thread

Post by THEWULFMAN »

naru1305 wrote:Edit: here is an other one :D
Hidden/Spoiler:
Image

Ok folks, lets make this clear. There are now 2 binoculars animations out there, KinetosImpetus's(not publicly released)
And naru's
@Naru: It is decent, but I think it needs some improvement. The hands aren't holding the binoculars very well. The buff anim looks really great, I Concur with D.U.C.K. about the fire animation.
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Re: Animation Showcase Thread

Post by commandoCC-9811 »

Really cool!
(that's all I have to say, "Really cool!")

Ok, now I seriously want to figure out something that I can do related to modeling/animations
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Re: Animation Showcase Thread

Post by naru1305 »

a new anim,
(maybe you have seen my idle´s for ashoka and mace at THEWULFMAN´s thread)
video
i think it is not hard to guess, which dead this is :maulsaber:
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Re: Animation Showcase Thread

Post by Lephenix »

That's excellent Qui-Gon death anim :thumbs: .
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Re: Animation Showcase Thread

Post by Darth_Spiderpig »

Excellent, as I told you already on xfire.
Keep up making as great anims as this one is! :thumbs:
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Re: Animation Showcase Thread

Post by CalvaryCptMike »

Ummm... Is it the emperor's death anim? Anyways it looks awesome!!! BUT! The guy falls very "animated" I would recommend making him accelerate as he falls, that would make him look like he was a two-hundred pound human and not a piece of paper :lol: . It's still arsome though and I can't wait to play it ingame. :thumbs:
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