I understand that you don't like when people force you to do something you don't want, but could you, please bring back the Rebel Marksman from BF1? I think that BF1 model looked better and was more interesting. Also, will this mod be online-compatible?
Battlefront 2: Evolved (formally the Visual Sides Patch)
Moderator: Moderators
- Vuler
- Private
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- Projects :: SWBF2 Sides update
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Re: Battlefront 2: Evolved (formally the Visual Sides Patch)
Wow, this mod looks awesome! I was going to make my own mod for BF2, but after seeing the latest screenshots I decided to abandon it! I think that your Aayla is way better than the stock one and really matches the high quality of Mars Marshall's models.
I understand that you don't like when people force you to do something you don't want, but could you, please bring back the Rebel Marksman from BF1? I think that BF1 model looked better and was more interesting. Also, will this mod be online-compatible?
I understand that you don't like when people force you to do something you don't want, but could you, please bring back the Rebel Marksman from BF1? I think that BF1 model looked better and was more interesting. Also, will this mod be online-compatible?
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AQT
- Gametoast Staff

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Re: Battlefront 2: Evolved (formally the Visual Sides Patch)
Yes. It is only a visual upgrade.Vuler wrote:Also, will this mod be online-compatible?
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THEWULFMAN
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Re: Battlefront 2: Evolved (formally the Visual Sides Patch)
This is funny, AQT and I talked about this a couple days ago.Vuler wrote:I understand that you don't like when people force you to do something you don't want, but could you, please bring back the Rebel Marksman from BF1? I think that BF1 model looked better and was more interesting.
Hidden/Spoiler:
- Cerfon Rournes
- Master Bounty Hunter

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Re: Battlefront 2: Evolved (formally the Visual Sides Patch)
You could try a reskin of the BF2 Hoth sniper model. Or, you could just put a female face texture on another model. That's what I am doing for my TFU mod, and I think that It works well.
- Vuler
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Re: Battlefront 2: Evolved (formally the Visual Sides Patch)
Yeah, but I was not sure if it will work, since it appears that Rebel Smuggler will have more variants. Someone asked why the v1.2 patch didn't give the other variants of the rebels. Teancum replied that it would break online-compatibility. Also, thank you for answer, Wulf. I really appreciate that!AQT wrote:Yes. It is only a visual upgrade.Vuler wrote:Also, will this mod be online-compatible?
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THEWULFMAN
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Re: Battlefront 2: Evolved (formally the Visual Sides Patch)
Well the reason behind that is because the stock Alliance side is set up that way. Go and look at the all.req, and then the stock lua conquest scripts. You'll see that there are 4 variants of the engineer, but the stock game has the same model and skin for all 4. Why? I have no idea. It wastes space for no payoff whatsoever.Vuler wrote:Yeah, but I was not sure if it will work, since it appears that Rebel Smuggler will have more variants. Someone asked why the v1.2 patch didn't give the other variants of the rebels. Teancum replied that it would break online-compatibility.AQT wrote:Yes. It is only a visual upgrade.Vuler wrote:Also, will this mod be online-compatible?
Also the Vanguard is set up that was as well, so I gave him the stock jungle skin for the jungle version of the unit. All it took was changing the OverrideTexture from "desert" to "jungle". It's ridiculous how easy of a fix that was. The fact this stuff wasn't in the stock game to begin with was absurd.
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kinetosimpetus
- Imperial Systems Expert

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Re: Battlefront 2: Evolved (formally the Visual Sides Patch)
True that. Unfortunately, the Geonosis Clone Commander cant be fixed because the stock script uses the ep3, which is because the stock ep2 cc req is incorrect.
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THEWULFMAN
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Re: Battlefront 2: Evolved (formally the Visual Sides Patch)
I decided to include an optional addition to the mod, a shell mod. There will be three interchangeable parts to this mod.
The Side Mod.
The Shell Mod.
The Ingame(Common Items) Mod. Courtesy of Darth D.U.C.K.
All mods together will make it feel brand new and different. Each part can be used individually of eachother or in any combination.
Here's some screenshots of the Shell aspect of the mod. Still a Work In Progress.
All the backgrounds are done, the buttons are the next thing on the agenda.
The Side Mod.
The Shell Mod.
The Ingame(Common Items) Mod. Courtesy of Darth D.U.C.K.
All mods together will make it feel brand new and different. Each part can be used individually of eachother or in any combination.
Here's some screenshots of the Shell aspect of the mod. Still a Work In Progress.
Hidden/Spoiler:
All the backgrounds are done, the buttons are the next thing on the agenda.
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Slime615
- Lieutenant General

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Re: Battlefront 2: Evolved (formally the Visual Sides Patch)
Is there a Tutorial on how to Change Back Grounds?
- Eggman
- Master Bounty Hunter

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Re: Battlefront 2: Evolved (formally the Visual Sides Patch)
I like what you've done with the background. It's simple and tasteful. 
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THEWULFMAN
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Re: Battlefront 2: Evolved (formally the Visual Sides Patch)
Slime615 wrote:Is there a Tutorial on how to Change Back Grounds?
Oh hey look, a tutorial! Written today!
Thanks! Means a lot coming from you. I tried my best.Eggman wrote:I like what you've done with the background. It's simple and tasteful.
Last edited by THEWULFMAN on Fri Dec 23, 2011 3:10 pm, edited 1 time in total.
- ShadowWing
- Command Sergeant Major

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Re: Battlefront 2: Evolved (formally the Visual Sides Patch)
If I download this mod when it comes out, will it still allow me to play with Era mods?
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THEWULFMAN
- Space Ranger
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Re: Battlefront 2: Evolved (formally the Visual Sides Patch)
Even if you use D.U.C.K.'s Ingame Mod you can still use Era mods. However there are some icons used by Era mods stored in the 1.3 patch ingame. I might recreate them so those stay as well. As of yet though, the Ingame mod does not allow Free Cam and Fake Console. I'll see what can be done about that, but remember all 3 parts of the mod can be used separately or together in any combination.ShadowWing wrote:If I download this mod when it comes out, will it still allow me to play with Era mods?
- Cerfon Rournes
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Re: Battlefront 2: Evolved (formally the Visual Sides Patch)
Nice job on the Shell, WULF. 
- PizzatheHutt
- First Lance Corporal

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Re: Battlefront 2: Evolved (formally the Visual Sides Patch)
I like the new shell !!!
Will the lasers be like the ones in AQT's maps , or like the ones in BFX or DT ?
Because the stock lasers in BF2 don't look like in the movies at all.
Darth D.U.C.K.'s items are great (especially the proximity mine and the detpack !!!)
You are doing a great work !!!
When you said you will add new effects , what kind of effects will it be ?THEWULFMAN wrote: This mod sets out to fix some canon errors, and basically make everything look good.
I still have things to do, fix shadows on weapons, make new effects
Will the lasers be like the ones in AQT's maps , or like the ones in BFX or DT ?
Because the stock lasers in BF2 don't look like in the movies at all.
Great idea !!!THEWULFMAN wrote:I decided to include an optional addition to the mod, a shell mod. There will be three interchangeable parts to this mod.
The Side Mod.
The Shell Mod.
The Ingame(Common Items) Mod. Courtesy of Darth D.U.C.K.
Darth D.U.C.K.'s items are great (especially the proximity mine and the detpack !!!)
You are doing a great work !!!
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SleepKiller
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Re: Battlefront 2: Evolved (formally the Visual Sides Patch)
This is where I might come in handy , if you got Zerted's permission you could extract the munged scripts from 1.3's ingame.lvl and then re add the headers to them and levelpack will process them perfectly fine.THEWULFMAN wrote: Even if you use D.U.C.K.'s Ingame Mod you can still use Era mods. However there are some icons used by Era mods stored in the 1.3 patch ingame. I might recreate them so those stay as well. As of yet though, the Ingame mod does not allow Free Cam and Fake Console. I'll see what can be done about that, but remember all 3 parts of the mod can be used separately or together in any combination.
Another sulution is editing mission.lvl.
And having each mission LUA load up a custom ingame.lvl after the normal one is loaded up.
And btw the mod is looking good
