Battlefront Extreme 2.1 *** 2.2 OUT, PLZ LOCK ***

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

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JPI Dictator4life
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Re: Battlefront Extreme 2.1

Post by JPI Dictator4life »

Hey, Does this include the BFX Convo Pack mode?
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Re: Battlefront Extreme 2.1

Post by tylerman29 »

nope its listed as uber on the stock maps
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Re: Battlefront Extreme 2.1

Post by Skipper 24 »

@AQT Tell me if i'm wrong but why do the 501'st troopers in the campaign have the new skins with the darker blue and stripes down the legs? Also I think they have different guns too, they like have blaster carbine or something. It's probably just my computer though BFII crashes quite a lot like when i'm on certain maps. Anyone know how to fix?
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Re: Battlefront Extreme 2.1

Post by Guest »

have you installed the unofficial 1.2 patch? the patch changes the skins and weapons (however the damage and fire rate are still the same)

@Arc_Commander: increased reinforcement count would be nice for the future release
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Re: Battlefront Extreme 2.1

Post by Skipper 24 »

@negh is that meant to be for me? if it is yes I have the 1.2 patch. Also on Kamino campaign there aren't any clones to kill? :|
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Re: Battlefront Extreme 2.1

Post by ARC_Commander »

Here's how the modes / eras are going to work for the final release:

- Conquest: Just the current BFX Uber.
- Uber: The current BFX Uber with extra reinforcements, for online play. I won't raise the unit count, as I've already optimized the unit counts for each map.
- CTF: CTF with BFX units. 1-Flag will be on smaller maps, 2-Flag on bigger ones. They'll go by the same name, though.
- Hero CTF: Dead simple. CTF with BFX heroes.
- Hero Assault: GCW only, just Hero assault with BFX heroes. Heroes will vary from map to map.
- Space Assault: The current BFX Space Uber.

I'm also considering BFX Deathmatch. Basically just 1-on-1 combat, a la Call of Duty. If I can figure out how to do it, I'll have the computer have an AI player to counter every human player - so say you're online and you've got 3 human players on the Republic side. The computer would have 3 AI players on the CIS side. It would be the same for space, too.

Might put Hunt and Order 66 in there too.
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Re: Battlefront Extreme 2.1

Post by JPI Dictator4life »

Are these all going to be separate from the original game? Because I have the BFP on my original and BFX for a separate.

Also, ever thought about having camo droids like on the BFP?
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Re: Battlefront Extreme 2.1

Post by SBFandrewbrant »

hey how do you uninstall this mod, its messed up all my maps,MP and even with all that stuff in the right order, it doesnt work.
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Re: Battlefront Extreme 2.1

Post by Delta 47 »

Just delete BFX out of C:/Program Files/LucasArts/Battlefront II/GameData/addon and uninstall whatever other mods you installed.
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Re: Battlefront Extreme 2.1

Post by Warpedout »

While I like the variety of units, the balancing leaves much to be desired. All four factions weapons are way to overpowered, especially units that use melee attacks. The enemy AI chews through your team like termites through wood, taking out 20+ units in a matter of seconds. This makes it nearly impossible to recuperate from the loss of a command post. I enjoy being challenged, but this is just frustrating.
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Re: Battlefront Extreme 2.1

Post by SBFandrewbrant »

ok, i deleted the BFX file out of my addon, but theres still a bunch of ABC% things in my map list, and my maps still don't work. what now?
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Re: Battlefront Extreme 2.1

Post by ARC_Commander »

I honestly quite like the balancing. It's a far cry from the weak "Artificial Idiocy" of the standard game, and AI players can now actually deal out carnage on a level approaching that of human players. The weapons are not overpowered, I assure you; compared to the SW films, they're actually quite weak. Plus, the fact that weapons with ammo can overheat, that the weapons actually give recoil, and that the spread has been increased a fair amount offsets their increased damage.

If I weakened the melee units, they'd be useless for humans to play as. They can't enter a deflect state, so I recommend that you shoot them in the head as they approach you. They also will give killing the player priority over killing AI, as do all units in SWBF2, so position yourself in a crowd and use that to your advantage.

I'm not trying to sound defensive here, but if all four factions are overpowered, then technically aren't they all still equal?

If you still think the AI are too powerful, play your game on Normal difficulty.
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Re: Battlefront Extreme 2.1

Post by tylerman29 »

i agree with ya arc i think the balance is pretty equal and i find the hardest ai kinda easy so maybe its a matter of player skill :P
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Re: Battlefront Extreme 2.1

Post by GTX »

SBFandrewbrant wrote:ok, i deleted the BFX file out of my addon, but theres still a bunch of ABC% things in my map list, and my maps still don't work. what now?
Do you have the Conversion Pack 1.9 and the Phoenix 1.8.4 mods?

Install them in the following order:

1. Conversion Pack 1.9
2. Phoenix 1.8.4
3. BFX 2.1



NOTE: That mistake of floating icons was the order of the mods I installed. I installed them in that order and it was fixed.
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Re: Battlefront Extreme 2.1

Post by HobGoblin_264 »

Do i need the Conversion Pack 1.9 in order to install this mod, cuz i don't want to download the Conversion Pack 1.9 (space reasons).
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Re: Battlefront Extreme 2.1

Post by tylerman29 »

yes for this version which is 2.1 ......................2.2 he said he will integrate some of the required files .
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Re: Battlefront Extreme 2.1

Post by SBFandrewbrant »

Look, i don't want BFX, i installed it, it messed up my system, and i want it out. i did what you said but theres still ABC% things in my playlist, mos eisley assault is broken, and half my mod maps are broke.
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Re: Battlefront Extreme 2.1

Post by Maveritchell »

SBFandrewbrant wrote:it messed up my system, and i want it out.
Correction: You messed up your system. Any of these mods, installed properly, works fine. Only by some kind of mistake on the user's end is there any problem.

And if you ever have a problem with a big sides mod, if you can't figure out how to uninstall it manually, then just reinstall SWBF2. That should take all of half or three-quarters of an hour.
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Re: Battlefront Extreme 2.1

Post by Teancum »

Maveritchell wrote:Correction: You messed up your system. Any of these mods, installed properly, works fine. Only by some kind of mistake on the user's end is there any problem.

And if you ever have a problem with a big sides mod, if you can't figure out how to uninstall it manually, then just reinstall SWBF2. That should take all of half or three-quarters of an hour.
Quoted for truth. If 1 person in 100 says it messed up their system, then they obviously installed it wrong, or didn't read what it can and cannot do. If it screwed up your game, reinstall. If you're seeing ABC% stuff, you most definitely didn't install it correctly.

You need the following, installed in order:
1. The game MUST be patched to version 1.1 to work properly
2. Conversion Pack 1.9
3. Phoenix 1.8.4
4. BFX 2.1

Bottom line, don't come in here making claims that we broke your stuff when you can't follow instructions. Yes, the first post didn't have much in the way of instructions, but it's been said multiple times throughout this thread what you need to make it run. If you would have taken the time to look before blaming everyone you would have known. Consider yourself warned.
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Re: Battlefront Extreme 2.1

Post by ARC_Commander »

Ah, I think I know what the problem is. I guess he installed BFX without the Conversion Pack, and the included Conversion Pack addme.script loaded all the Conversion Pack map entries.

The solution: Assuming you don't have Conversion Pack installed, delete the BF1 folder from ADDON.
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