Hoth: Tunnel War!

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CmdAt-a

Hoth: Tunnel War!

Post by CmdAt-a »

I made a map called Hoth Tunnel War, some big lost tunnels on hoth, you have to go troug them to find your enemy, and theres many bots in those small tunnels, i dont have any pictures, but if you download theres some in the .zip folder, theres some bug as i write in my readme but i can deal with it, and some is very hard to repair, i can but then i will maybe have to deleted half of map, i putted 2 hangars together and there the floor is shimmering, i tryed to add yavin floor to it but i couldnt hide it all, i will look at it in my next version, anyways i'm new on gametoast so i dont know how i name my link, anyway i just post it lol

http://www.megaupload.com/dk/?d=K6JDZE16

hope you like it,

At-a
t3tine

RE: Hoth: Tunnel War!

Post by t3tine »

hi, welcome on gametoast :)
sound like a good map, dl tomorow ;)
darth-jedi

RE: Hoth: Tunnel War!

Post by darth-jedi »

Cool map! Keep up the good work! ( I like close combat maps.)
somedude210

RE: Hoth: Tunnel War!

Post by somedude210 »

cool. looking forward to it. and welcome
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trainmaster611
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RE: Hoth: Tunnel War!

Post by trainmaster611 »

screenies plz! :amidala:
RevanSithLord
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RE: Hoth: Tunnel War!

Post by RevanSithLord »

Maybe he doesn't want to? lol :P
CmdAt-a

RE: Hoth: Tunnel War!

Post by CmdAt-a »

uhm as i said theres screenies in the .zip folder when you dl it, i didnt have time to upload them, neither i have right now but i will upload some tomorrow..

Ps. This is my 2nd map, i wanted to upload my first one here but that time i couldnt create acc. lucky i could just when this map was done
cycommo

Post by cycommo »

I think the map has much potential. There are a few things I think should be adressed:

1.XL is cool in wide open areas, but in a tunnel system, everyone just gets smushed together. Half the time, my own AI teammates killed me.

2. There seems to be only one real path to get anywhere. I don't think you'd have to make many, just one or two side passages that wrap around to other command points or connected to other parts of the tunnel system. This map, as it is now, kinda gives the feeling I imagine cows have as they're hearded to slaughter.

I think just these two suggestions would really improve playability and knock this map up a few notches.

Other than those, the map seems very stable with no glaring glitches. That's a significant achievement in itself!

if you want to check out a similar idea (I'm in no way affiliated) try this link to Tunnels:

index.php?name=PNphpBB2&file=viewtopic& ... ht=tunnels

Keep up the good work!
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