trainmaster611 wrote:I dunno, it just seems like the hue isn't quite right - the entrance to the bar seems to have an odd contrast between the exterior and interior. This might be too much of a strain on resources but maybe you could add dust emitters in the map to make it look, dusty? Maybe an alternative would be to add a 'kicked up dust' effect to the units and vehicles?
Well while i´m still not realy sure what you mean (please post a screenshot and mark the area you are talking about) i guess it could be the bouncing light what you may let think isn´t correct. guess i can tweak that. Need to check it first.
I also could need more help from the hexedit gurus here because i want more civilian varaitions on the map.
So if anyone could make the following units wearing a different texture:
The R2 units on my map are all red. I would like to have a blue R2 too.
the all_droid_r2d2.msh needs to be edited.
Next one of the civillians is the jed_inf_jedi.msh. Need a second texture too.
Same for the all_inf_pilot.msh.
that would be great.
Thx,
Rends