WIP: Bakura: Rogue Assault (OPEN (to all GT) BETA)

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Maveritchell
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WIP: Bakura: Rogue Assault (OPEN (to all GT) BETA)

Post by Maveritchell »

The Battle of Bakura was won, but unbeknowst to the Alliance, the GALACTIC EMPIRE had more to fight for at Bakura than just an ally.
The Empire had recently discovered the lineage of the original clone template for their IMPERIAL ARMY. In an effort to restore their army to its original glory, the Empire had recruited the only unadultered clone of the prime host, a bounty hunter by the name of BOBA FETT.
Under the guidance of Fett and with rediscovered cloning hardware, the Empire had constructed an installation on a remote island in the oceans of the temperate planet of BAKURA.
When Alliance command learned of this operation, they sent a handful of their finest pilots under the command of Jedi Knight LUKE SKYWALKER to conduct a swift strike to remove this looming threat. On the backs of this ROGUE SQUADRON fell the responsibility to maintain the fragile peace that the Alliance had only so recently achieved...


Hello there, I'm new- as you may notice by my post count. I've been following this forum for nearly a month, learning bit-by-bit the ins-and-outs of BF2 modding. By no stretch of the imagination am I any more than a novice, but everyone has to have a first map, and this is mine.
As the introduction states, this is set on Bakura with the Imperials and a Rogue-Squadron-led Rebel force. The map is a large map, with a dormant volcano in the center. It will be dominated by anyone in control of a means of moving around quickly, and as a result, there are flying vehicles for both sides, speeders aplenty, and some sabretanks as a neutral spawn. Additionaly, each side has a jettrooper class (with enhanced flight power.) The heroes are Boba Fett and Luke Skywalker, and I plan on releasing an Alpha version to be tested by any GTers with interest as soon as I work out some appearance issues.
More pictures to follow:
Image

The idea is obviously feedback, so for starters, any comments on the idea or suggestions for implementation into the level are appreciated.
Last edited by Maveritchell on Sat Aug 26, 2006 12:38 am, edited 3 times in total.
Protector_Pulch

Post by Protector_Pulch »

Cool story, did you write it yourself ?
The story says that there was a team of pilots attacking bakura - does this mean that all units look like pilots ? Would be cool.

A little suggestion: Use the heroes as units like in the Hero Assault maps, so heroes can use vehicle and so on.

And maybe you could add some water on the bottom of that caldera or hole, so people gotta walk under water to reach the shelter on the left hand side.

Very nice project, after all.

and welcome to GT.
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Post by jedikiller32 »

very interesting.
I'll be interested to see this map when it comes out.
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Maveritchell
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Post by Maveritchell »

Protector_Pulch wrote:Cool story, did you write it yourself ?
The story says that there was a team of pilots attacking bakura - does this mean that all units look like pilots ? Would be cool.

A little suggestion: Use the heroes as units like in the Hero Assault maps, so heroes can use vehicle and so on.

And maybe you could add some water on the bottom of that caldera or hole, so people gotta walk under water to reach the shelter on the left hand side.

Very nice project, after all.

and welcome to GT.
As a matter of fact, I am using the pilot's model and texture for all the Rebel units, and I was wondering if any variations would be a good idea, or if they would be unnecessary.
And as for the heroes, I want them to stay traditional "heroes," although this in no way limits them from using vehicles to traverse the battlefield. Also, Boba's jetpack fuel was increased, technically, he can hover indefinitely now.
And the story is an original. ;)
sawyerdk9

Post by sawyerdk9 »

One thing that you should do is to blend the terrain. Meaning, making it so it isn't squarish. Also, I seem to be saying this alot, but try some different textures.
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Post by Maveritchell »

sawyerdk9 wrote:One thing that you should do is to blend the terrain. Meaning, making it so it isn't squarish. Also, I seem to be saying this alot, but try some different textures.
Different textures than...?
Talibanman

Post by Talibanman »

than the default grass example.
other than that, looking good.
~*~Glitch_Master~*~

Post by ~*~Glitch_Master~*~ »

Hmm the green lightsaber is interesting.Looks better than blue :P
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Post by Teancum »

@ ~*~Glitch_Master~*~ --- Just a word of warning: Gametoaster's don't take kindly to glitching. You're more than welcome here, but don't allow any pics, videos, or 'how-tos' when it comes to glitching. That's one of the the few 'instant ban' offenses. I just wanted to warn you ahead of time.

That being said, welcome to Gametoast!
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Post by Xavious »

Maveritchell wrote:
As a matter of fact, I am using the pilot's model and texture for all the Rebel units, and I was wondering if any variations would be a good idea, or if they would be unnecessary.
you could try a red jumpsuit because i think i saw one somewhere....
YT-1300

Post by YT-1300 »

there were also green and blue jumpsuits too..

looks like this is going to be a good map, and nice story too
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Post by Maveritchell »

Since my first post wasn't very clear on exactly what has been introduced as new (other than the map), I'll note here the changes:
-Increased speederbike durability (12 speeders on map, very necessary for movement)
-Officer class for Rebels changed to pilot
-Tweaked rebel pilot and Imperial officer; pilot has award pistol, fusioncutter, and mines (to increase ability as fighter), and officer has rockets, mortars, detpacks, and rage, to increase ability as an antivehicle fighter. (Although he has no gun).
-TIE Interceptor missiles removed, powered-up lasers.
-Jet-units flighttime increased

Also, if it is possible at all to change the color of the black nothing that is the expanse past the map, please let me know.
sawyerdk9

Post by sawyerdk9 »

Maveritchell wrote:
sawyerdk9 wrote:One thing that you should do is to blend the terrain. Meaning, making it so it isn't squarish. Also, I seem to be saying this alot, but try some different textures.
Different textures than...?
I'm just saying that there are different textures than the defaults. If the defaults go with the map, then fine, but it would be good to check out all the other textures.
Yocki

Post by Yocki »

Maveritchell wrote:Also, if it is possible at all to change the color of the black nothing that is the expanse past the map, please let me know.


Other skies than the default yavin has a lower black nothing. If you change to the tatooine sky for example, you will see the difrence when you get to the border of the map.
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Post by Adreniline »

Maveritchell said:
As a matter of fact, I am using the pilot's model and texture for all the Rebel units, and I was wondering if any variations would be a good idea, or if they would be unnecessary.
YT-1300 said:
there were also green and blue jumpsuits too..
Yes, different "jump suits". It can be quite difficult to alter the original skins and make the work, but i have just created a green jumpsuit that may serve you in your map...

I gave it to the Marine so you have green marines, and orange pilots, i could also do this with the blue and red pilots.

If you would like source files for the green let me know, I am willing to help you with your project if you want.

here's a pic:
Image
Last edited by Adreniline on Tue Aug 22, 2006 11:13 pm, edited 4 times in total.
MartinK

Post by MartinK »

Nice map, I was convinced to download it (when it comes out, of course) because of the story, good one :D
~*~Glitch_Master~*~

Post by ~*~Glitch_Master~*~ »

Teancum wrote:@ ~*~Glitch_Master~*~ --- Just a word of warning: Gametoaster's don't take kindly to glitching. You're more than welcome here, but don't allow any pics, videos, or 'how-tos' when it comes to glitching. That's one of the the few 'instant ban' offenses. I just wanted to warn you ahead of time.

That being said, welcome to Gametoast!
Sorry I didnt want to cause any trouble,I had never planned on showing glitches anyways.
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Post by JabbaLovesLava »

you didn't cause any trouble... yet. He's just saying that to prevent trouble. You aren't on anyone's black list so far :)
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Post by Maveritchell »

Adreniline wrote:Maveritchell said:
As a matter of fact, I am using the pilot's model and texture for all the Rebel units, and I was wondering if any variations would be a good idea, or if they would be unnecessary.
YT-1300 said:
there were also green and blue jumpsuits too..
Yes, different "jump suits". It can be quite difficult to alter the original skins and make the work, but i have just created a green jumpsuit that may serve you in your map...

I gave it to the Marine so you have green marines, and orange pilots, i could also do this with the blue and red pilots.

If you would like source files for the green let me know, I am willing to help you with your project if you want.

here's a pic:
(Edited for size)
I appreciate the offer, but as far as changing color, I think I'll be sticking with the orange-jumpsuit style; my question was more along the lines of whether some variation in style of clothing was needed- for instance, the rebel jettrooper has a facemask.
Also, thanks again for the reskinning, but if you could resize that picture so as not to de-format the thread, I would be most appreciative.

And as for whether the textures will be changed - or the default Yavin sky, for that matter - default or not, to me it seems as those are preferable over any others for this map. Having previously done some comparison, the Yavin textures ended up best, no doubt due to the similarity of the climates of Yavin IV and Bakura (or at least Wookiepedia would have me believe so).

Currently I'm working on adding a cape-to and a bit of reskinning-on the jettrooper, hopefully to hide the fact that the pilot model doesn't support a jetpack. Once I've done that, I'll upload a couple more screens.
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Post by Adreniline »

I did not mean instead of, I meant, "in addition to".
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