ARC Trooper Reinforcement
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- Teancum
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sef0907
- Teancum
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Yeah I have the skirts/skins. They're on my hard drive back home. As far as the lasers go, you'd have to edit the gunship's laser ordnance. That being said, you could create a new ordnance (by renaming the old one) like rep_weap_gunship_laser_new.odf. From there just look for some sort of effect that has the word green. Change that to blue. That's IF there's a blue FX file in-game. I dunno if you'll have to make one.
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sef0907
Okay thanks I'll try. Now I'm looking for a clone commando blaster rifle.
EDIT: Some of the beams on the gunship can't be changed. But the laser beams worked blue. Also I have a sneak peak. I know thats not how a arc atat looks like but I think its going to look cool:
http://img220.imageshack.us/my.php?imag ... eak1gl.png
EDIT: Some of the beams on the gunship can't be changed. But the laser beams worked blue. Also I have a sneak peak. I know thats not how a arc atat looks like but I think its going to look cool:
http://img220.imageshack.us/my.php?imag ... eak1gl.png
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RDST
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sef0907
- Teancum
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Delta_57_Dash
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duuuhhh.. look in majin revan's source packs for both the mshs, tgas, and odfs... (the Kashyyyk Shores 3.0 source pack to be exact... give qdin credit for models/textures, me credit for odf's, and Majin credit for the source pack)sef0907 wrote:Okay thanks I'll try. Now I'm looking for a clone commando blaster rifle
- Teancum
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He means that MajinRevan just zipped up his DataKashyykShores folder or whatever and uploaded it to swbffiles.com. You can get it from there and literally copy/paste it into your mod.
Oh, and I uploaded my entire ARC side folder from Sullust: Rescue Mission. Anyone may use these, just please give me credit in the readme. I would use my all my ARC skins, since the silvery color of the armor is a little different than the one that came on the standard ARCs.
http://portfolio.iu.edu/smmelton/arc_side.zip
To change the color of the ARC suits, look inside the odf for these two lines:
Replace 'blue' with whatever color you want to change it to that I made. Have fun.
BTW --- can someone gimmie the TGA file for the ARC Gunship? Oh and Sef, to answer your question about changing the Gunship's laser textures, open up rep_weap_fly_gunship_ord.odf and rep_weap_fly_wing_ord.odf and replace this line:
LaserTexture = "greenlaser_D"
with this:
LaserTexture = "bluelaser_D"
Then you need to fix the missiles to be like the ARC Gunship. Open up rep_weap_fly_gunship_missile.odf. Change:
RoundsPerClip = "4"
to
RoundsPerClip = "2"
AND
ShotDelay = "0.7"
to
ShotDelay = "0.01"
This will fire two rockets at virtually the same time, just like in the Clone Wars cartoons.
Oh, and I uploaded my entire ARC side folder from Sullust: Rescue Mission. Anyone may use these, just please give me credit in the readme. I would use my all my ARC skins, since the silvery color of the armor is a little different than the one that came on the standard ARCs.
http://portfolio.iu.edu/smmelton/arc_side.zip
To change the color of the ARC suits, look inside the odf for these two lines:
Code: Select all
OverrideTexture = "rep_inf_arc_blue"
OverrideTexture2 = "rep_inf_arc_pack_blue"
BTW --- can someone gimmie the TGA file for the ARC Gunship? Oh and Sef, to answer your question about changing the Gunship's laser textures, open up rep_weap_fly_gunship_ord.odf and rep_weap_fly_wing_ord.odf and replace this line:
LaserTexture = "greenlaser_D"
with this:
LaserTexture = "bluelaser_D"
Then you need to fix the missiles to be like the ARC Gunship. Open up rep_weap_fly_gunship_missile.odf. Change:
RoundsPerClip = "4"
to
RoundsPerClip = "2"
AND
ShotDelay = "0.7"
to
ShotDelay = "0.01"
This will fire two rockets at virtually the same time, just like in the Clone Wars cartoons.
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Blackcurrent
The commando looks good, but i think that you should remove the "wing" on the top of his head if it's possible. And there is one more thing, i think that you should remove the homing function on the enemy jedi. Cause the rockets in SWBF tend for fly around the thing that they are homing in on, and that just makes the rocket crach into the ground.
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Delta_57_Dash
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ACTUALLY there is more to those than that... you have to change the glow RGBA color for the lasers. And for the missles, you just have to go to where it says shotpersalvo and change it to 2, or, if you want it JUST LIKE the arc gunship, change the roundsperclip to 16, and the shotpersalvo to 8. And then you go into the missle ord.odf and make it swerve like the rebel's missles, and there you go!Teancum wrote: BTW --- can someone gimmie the TGA file for the ARC Gunship? Oh and Sef, to answer your question about changing the Gunship's laser textures, open up rep_weap_fly_gunship_ord.odf and rep_weap_fly_wing_ord.odf and replace this line:
LaserTexture = "greenlaser_D"
with this:
LaserTexture = "bluelaser_D"
Then you need to fix the missiles to be like the ARC Gunship. Open up rep_weap_fly_gunship_missile.odf. Change:
RoundsPerClip = "4"
to
RoundsPerClip = "2"
AND
ShotDelay = "0.7"
to
ShotDelay = "0.01"
This will fire two rockets at virtually the same time, just like in the Clone Wars cartoons.
better yet, hold on, I'll upload the source files for my gunship...
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sef0907
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Blackcurrent
RE: Re: RE: ARC Trooper Reinforcement
What happend with your other mod? It was also real good!
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sef0907
RE: Re: RE: ARC Trooper Reinforcement
This one sort of took over, and to tell you the truth that one was on my parents old laptop (bad graphics) and I can't use that anymore since it's now used at her school (shes a teacher). And I haven't tried to recreat it because, you and me were the only ones who knew about it.


