In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.
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EGG_GUTS
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by EGG_GUTS » Thu Apr 12, 2007 3:53 pm
I followed the tut in The doc changed the tat sky to GT1.sky took all the folders from tat and put them in my world1 folder and the sky is still Yavin
What's wrong?
PS. I've used the search and it didn't help.
thanks
FragMe!
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by FragMe! » Thu Apr 12, 2007 3:55 pm
Have you done a clean and remunge?
fat_walrus
Post
by fat_walrus » Thu Apr 12, 2007 4:01 pm
you have to change the .sky file so instead of loading yav_sky it loads tat_sky. If u did that, post your sky file
EGG_GUTS
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by EGG_GUTS » Thu Apr 12, 2007 4:02 pm
how would I do that? In the req?
FragMe!
Gametoast Staff
Posts: 2244 Joined: Sat May 13, 2006 12:34 am
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Post
by FragMe! » Thu Apr 12, 2007 4:10 pm
You can just copy the desired .sky file to your world directory, delete (or move to a safe location) the existing yourworldname.sky
Rename the desired one to yourworldname.sky and make sure you have copied all the dome models and tga files that it wants to see
then clean and remunge.
EGG_GUTS
Master Bounty Hunter
Posts: 1626 Joined: Thu Dec 07, 2006 7:38 pm
Projects :: No Mod project currently.
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Post
by EGG_GUTS » Thu Apr 12, 2007 5:16 pm
Are you sure last time I used clean on one of my maps It crashed and I couldn't fix it
Xavious
Sith Master
Posts: 2783 Joined: Mon Jun 12, 2006 3:46 pm
Post
by Xavious » Thu Apr 12, 2007 5:18 pm
If you don't do a clean then the sky won't change.