But the other two maps come with lots of bugs; trooper models don't appear or appear glitchy, can't see object I'm currently in, able to see other objects before reaching them, other objects disappearing based on the direction I'm looking and moving, can't see command post holograms, and probably more. The following is some screenshots of the issues;
http://prntscr.com/900ahr
What I have done to the two bad maps so far (or tried);
Remove all alpha channels in all tga files
Experiment with the 5th byte in all msh files (04,08,14,18 and many more)
Replacing all 5th place model bytes with 00 and material bytes with 00
I even played a munged Death Star without adding tga files. The result was that the sky dome texture was put on all objects and the graphic bugs still persisted.
None of those solved the issue. Some combinations of the mentioned methods seems to reduce the graphics glitches but only by a small percent.
It would be nice to get some help with this. This is probably my favorite project. I don't know why I'm fascinated with the psp version but I just am. Trying to revive all the unused stuff so the game can have more potential.
And another clue/note that might help is that the psp game has some default texture bugs on maps I didn't even touch, like Mos Eisley, a standard working level in the psp game has this bug where you can see an object on the other side of something by looking through a gate with holes;
http://prntscr.com/900c07
Thanks for any tips/help.



