W.I.P. Serenity Valley

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Fusion
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Post by Fusion »

:shock:

It doesn't even look like Battlefront anymore!
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Post by Ipodzanyman »

commander_fusion wrote::shock:

It doesn't even look like Battlefront anymore!
-I thought real mods change the game dramatically most of the time :wink:
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Post by EGG_GUTS »

That last pic looks like a WW2 game like Medal of honor. :shock:
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Post by AlexSecura »

Alpha wrote:Hello, everyone, I need some help from anyone who can do modeling and decent texturing in XSI. I need, to add the full effect to this map, the following weapons if anyone is able:
Alliance:
MP-5: http://www.safarasoftair.com/images/mp5a4.jpg (Commando Secondary)
G36: http://en.wikipedia.org/wiki/HK_G36K (Infantry Primary)
SA-80: http://en.wikipedia.org/wiki/SA-80 (Rocketeer Secondary)
HOB Rods: http://www.fireflywiki.org/img/hob-rods.jpg (Operative Secondary)
Beretta 92: http://en.wikipedia.org/wiki/Beretta_92 (Infantry/Sniper Secondary)
Air Gun: http://still-flying.net/images/ariel/in ... iel411.jpg (Various Secondary)
Browncoats
"Vera:" http://www.fireflywiki.org/Firefly/Call ... reAutolock (Hero Weapon/Commando Primary)
West Pistol: http://members.memlane.com/gromboug/reming~1.gif (Universal I.F. Sidearm)
Koch UMP: http://en.wikipedia.org/wiki/Heckler_und_Koch_UMP (Rocketeer Secondary)
Lassiter Laser Pistol: http://still-flying.net/images/trash/in ... ash321.jpg (Commando Secondary)
Why not using the Walther P38 as Secondary insteed of the Baretta 92 ?

http://en.wikipedia.org/wiki/Walther_P38
Alpha

Post by Alpha »

commander_fusion wrote::shock:

It doesn't even look like Battlefront anymore!
Changing the interface would be my dream. :D The experience is still very much Battlefront because of this. I'm debating about removing hero assault and heroes so you can't see the lightsaber. But, it's too tempting to play as all the heroes of a new universe, so it will stay. I have to finish conquest mode first.

Conquest will be finished when I do the following:
-Remove Clone Wars Option (I'm just too lazy to get to that part right now)
-Localization (English only for Beta)
-Finish Alliance Side
-Remove Laser Bolts for Browncoats

Alpha will be released to public. ;)


As for changing the secondary: Whichever model I can get I will use.

EDITEDITEDITEDITEDITEDITEDITEDITEDITEDIT
EDITEDITEDITEDITEDITEDITEDITEDITEDITEDIT

Some new screenshots of the Alliance Rocketeer:
Image
Image

Also, first post updated with release information.
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Post by Jawa_Killer »

psych0fred released darth maul's speeder....why don't ya reskin it? i bet it looks VERY nice :D
Alpha

Post by Alpha »

I could, but I don't like the curvature on the seat as a design, in my opinion. The model is great, but I've never liked that speeder.
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Post by t551 »

Still working on the g36, Alpha, sorry, but it's a real pain to UV.
Alpha

Post by Alpha »

I'm just glad it's being made. :) Here's a screenshot of the Alliance sniper:
Image
He's next to what replaces the GONK droid as an ammo dispenser. A trusty rusted barrel!
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Post by Ipodzanyman »

Alpha wrote:I'm just glad it's being made. :) Here's a screenshot of the Alliance sniper:
Image
He's next to what replaces the GONK droid as an ammo dispenser. A trusty rusted barrel!

-What's the difference :P
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Post by Caleb1117 »

LOL
Nice barrel skin BTW
I also like the gun, very 'Earthy'
Alpha

Post by Alpha »

I didn't make it, but thanks. :) Credits in the first posts. Also, I seem to not have the bf2_modtools.exe, so I can't figure out why I'm crashing. I know it is due to the Operative unit, but I can't narrow down the problem...
Alpha

Post by Alpha »

Here's some shots of the Parliament Operative (not the one from the movie, a generic one. The movie Operative will be in Hero Assault Mode) with Vyse's Vibroblade:
Image
Image

I can't seems to get rid of the sound effect when the weapon swings, however. I want to give him the weapon that the "Hands of Blue" used in the series and I was thinking of using the force choke animation with a skinned lightsaber hilt in hand to achieve the effect for secondary. Is this possible?

The choking device and sword will be his only weapons and since he is only human, he does not have a force jump. These disadvantages will be compensated with a large amount of health because of his vulnerability.
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Post by DS_jawathehutt »

Could someone explain to me who is the good guys and who is the bad guys, sorry if its been asked before.
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Post by The_Emperor »

The weapon swing sounds are in the COMBO files, just open them with notepad, search for sound, and replace whats behind it with your own sound, search again, etc etc :P
Ateas

Post by Ateas »

The Browncoats are the good guys, they are the rebels that want to break off from the Alliance, who is the evil government who rules the 'verse.

@Alpha- for the Browncoat guns, will they have see-able bullets, like the chaingun/ award pistol, or will they be invisible like the first version? (I would prefer visible, even if barely.) :wink:

Oh, and Alpha? Most of the pictures in the previous posts dont appear- not even a box with an x. :? Is it just my browser, or what?
Alpha

Post by Alpha »

@jawa: Yes, Ateas is correct. Browncoats/I.F./Independence Faction=Good Guys; Alliance=Bad Guys.

@Emporer: Thanks, I'll try that.

@Ateas: I'll try and make them visible.And as for the pictures, what browser are you using? I'm using FIrefox with an Internet Explorer Rending Option and I can view in both fine.
Ateas

Post by Ateas »

Hmm, they work fine now, for some reason. :? They look great!

For that operative guy, his sword seems...glow-ie... is that the way it is, or is it just from the lighting?
CamandoMichael

Post by CamandoMichael »

This map is definetly a step or 5 ahead of the fisrt version. The operative sounds interesting, but why would the Alliance send a guy with nothing but a sword and a choking device? I must admit he looks great, though.
Alpha

Post by Alpha »

@Ateas: It's a glow, I don't know if I want to remove it. It looks kind of cool in game.

@Michael: The Alliance used the Operatives as undercover agents. They aren't meant as foot soldiers, if you're playing as one, stay in the shadows. They're kind of like assassins.
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