Replacing Models

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tehShocktroopa
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Replacing Models

Post by tehShocktroopa »

I have to admit, I am totally obsessed with CodaRez's EVO Trooper, and I was just wondering if it is possible to replace any of the stock player models in the stock assets so that I can use CodaRez's EVO Trooper in a stocked side, because by looking at it I am feeling very obsessed and I need you guys to seriously help me out.
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Lorul1
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Re: Replacing Models

Post by Lorul1 »

If CodaRez has made this EVO trooper's assets available then yes , it is totally possible to replace his model with a model from a stock side. You would just need to go into your levels SIDE folder, take the stock side you want and paste it here, go into the msh folder of this side , paste in the EVO troopers mesh here (along with all tga's), then rename the EVO troopers msh to the mesh u want it to replace as well as go into the lua and change the side to recognize your new custom unit. All of that can be found here :h ttp://www.gametoast.com/viewtopic.php?f=27&t=12729

I think that's what your asking, However I'm not 100% sure what your asking here so can you reword it.
tehShocktroopa
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Re: Replacing Models

Post by tehShocktroopa »

Lorul1 wrote:If CodaRez has made this EVO trooper's assets available then yes , it is totally possible to replace his model with a model from a stock side. You would just need to go into your levels SIDE folder, take the stock side you want and paste it here, go into the msh folder of this side , paste in the EVO troopers mesh here (along with all tga's), then rename the EVO troopers msh to the mesh u want it to replace as well as go into the lua and change the side to recognize your new custom unit. All of that can be found here :h ttp://www.gametoast.com/viewtopic.php?f=27&t=12729

I think that's what your asking, However I'm not 100% sure what your asking here so can you reword it.
When I download the file I only see the .msh files and tga files, so I don't think it's an asset, can anyone try making an EVO trooper mod off of it? and the link doesn't work for some reason.
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Dasher
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Re: Replacing Models

Post by Dasher »

Here, maybe check this out first, try to make yourself familiar with the topic: http://swbfmodding.wikidot.com/sides
tehShocktroopa
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Re: Replacing Models

Post by tehShocktroopa »

Dasher wrote:Here, maybe check this out first, try to make yourself familiar with the topic: http://swbfmodding.wikidot.com/sides
That's not what I'm asking for, all I'm asking if it is possible to take CodaRez's EVO Trooper to replace any of the stock models.
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Dasher
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Re: Replacing Models

Post by Dasher »

If you read carefully it is exactly what you are asking for:

" - The MSH folder contains assets used by your soldiers, such as .MSH files (models/geometry), TGAs (textures), and the associated .option files for those models and textures. "

-> As you stated
When I download the file I only see the .msh files and tga files, so I don't think it's an asset, can anyone try making an EVO trooper mod off of it? and the link doesn't work for some reason.
the msh and texture files apparently are all available to you. Lorul has given you a description of what you have to do in order to use those files ingame as well as confirmed your question.

Here you can find the msh and odf files you need to put in your imp folder: http://www.nexusmods.com/battlefront2/m ... 1095&pUp=1

Also, I would strongly advise to have a look here: http://www.gametoast.com/viewtopic.php?f=27&t=12729
Hidden/Spoiler:
And if you still are not getting anywhere, here's more help: create a world named ABC, go to the C:\BF2_ModTools\assets\sides folder and copy the imp and the common folder to your C:\BF2_ModTools\data_ABC\sides folder. After that go to the imp folder and copy the Evo trooper .msh and .tga files to the imp\msh folder and the odf files to the imp\odf folder. I'm talking about the files you can download using the link above. Then go to your data_ABC\common\scripts\ABC folder and look for ABCg_con.lua then search for the line ReadDataFile("SIDE\\imp.lvl", and change it to ReadDataFile("dc:SIDE\\imp.lvl", that should do the trick
tehShocktroopa
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Re: Replacing Models

Post by tehShocktroopa »

Dasher wrote:If you read carefully it is exactly what you are asking for:

" - The MSH folder contains assets used by your soldiers, such as .MSH files (models/geometry), TGAs (textures), and the associated .option files for those models and textures. "

-> As you stated
When I download the file I only see the .msh files and tga files, so I don't think it's an asset, can anyone try making an EVO trooper mod off of it? and the link doesn't work for some reason.
the msh and texture files apparently are all available to you. Lorul has given you a description of what you have to do in order to use those files ingame as well as confirmed your question.

Here you can find the msh and odf files you need to put in your imp folder: http://www.nexusmods.com/battlefront2/m ... 1095&pUp=1

Also, I would strongly advise to have a look here: http://www.gametoast.com/viewtopic.php?f=27&t=12729
Hidden/Spoiler:
And if you still are not getting anywhere, here's more help: create a world named ABC, go to the C:\BF2_ModTools\assets\sides folder and copy the imp and the common folder to your C:\BF2_ModTools\data_ABC\sides folder. After that go to the imp folder and copy the Evo trooper .msh and .tga files to the imp\msh folder and the odf files to the imp\odf folder. I'm talking about the files you can download using the link above. Then go to your data_ABC\common\scripts\ABC folder and look for ABCg_con.lua then search for the line ReadDataFile("SIDE\\imp.lvl", and change it to ReadDataFile("dc:SIDE\\imp.lvl", that should do the trick
Thank you very much.
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