Here's a video of the ship landing:
http://www.xfire.com/video/534a07/
And here's rep_fly_jedifighter.odf
Hidden/Spoiler:
[GameObjectClass]
ClassLabel = "flyer"
GeometryName = "rep_fly_jedifighter.msh"
[Properties]
FLYERSECTION = "BODY"
HUDModel = "hud_jedistarfighter_shape"
VehicleType = "fighter"
MapTexture = "jedi_starfighter_icon"
HealthTexture = "HUD_rep_jedistarfighter_icon"
VehiclePosition = "common.vehiclepositions.pilot"
MapScale = 1.5
// PathFollower Attributes
PathFollowerClass = "Fighter"
PathFollowerBranchPaths = "5"
PathFollowerBranchMaxAngle = "60"
//-----------------------------------
GeometryName = "rep_fly_jedifighter"
AnimationName = "rep_fly_jedifighter"
FirstPerson = "REP\repjedfi;rep_1st_cockpit_jedistarfighter"
//ForceMode = "1"
MaxHealth = 999999.0
HealthType = "vehicle"
//HitLocation = "p_crithit 0"
PilotSkillRepairScale = 0.02
TakeoffTime = 0.75
TakeoffSpeed = 10.0
LandingTime = 0.75
LandingSpeed = 10.0
TakeoffHeight = 1.5
LandedHeight = 1.1
TerrainCollision = ""
TerrainCollision = "p_spherefront2"
PC:TerrainCollision = "p_spherefront3"
BuildingCollision = "p_spherefront1"
BuildingCollision = "p_spherefront2"
PC:BuildingCollision = "p_spherefront3"
VehicleCollision = "p_spherefront1"
VehicleCollision = "p_spherefront2"
PC:VehicleCollision = "p_spherefront3"
WEAPONSECTION = 1
WeaponName = "rep_weap_fly_anakin_cannon"
WeaponAmmo = 0
AimerNodeName = "hp_gun_2"
NextAimer = "-"
AimerNodeName = "hp_gun_4"
WEAPONSECTION = 2
WeaponName = "rep_weap_fly_anakin_missile"
WeaponAmmo = 0
AimerNodeName = "hp_gun_1"
NextAimer = "-"
AimerNodeName = "hp_gun_3"
PilotPosition = "hp_active"
PilotAnimation = "drive"
IsPilotExposed = "1"
CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "rep_fly_jedifighter_chunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "1"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkPhysics = "FULL"
ChunkOmega = "3.0 3.0 2.5"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "13.0"
ChunkUpFactor = "0.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkGravity = "0.0 0.0 0.0"
ChunkVelocityFactor = "0.15"
CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "rep_fly_jedifighter_chunk2"
ChunkNodeName = ""
ChunkTerrainCollisions = "5"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "3.0 3.5 3.0"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "15.0"
ChunkUpFactor = "6.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkGravity = "0.0 0.0 0.0"
ChunkVelocityFactor = "0.15"
CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "rep_fly_jedifighter_chunk3"
ChunkNodeName = ""
ChunkTerrainCollisions = "4"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.0 2.0"
ChunkSpeed = "18.0"
ChunkGravity = "0.0 0.0 0.0"
ChunkVelocityFactor = "0.15"
ChunkSmokeEffect = "com_sfx_smokeplume"
ChunkSmokeNodeName = "hp_smoke1"
ThrustEffect = "com_sfx_exhaust_jedistarfighter"
ThrustAttachPoint = "DummyRoot"
ThrustAttachOffset = "0.7368 -0.3585 -2.4618"
ThrustEffectMinScale = "0.5"
ThrustEffectMaxScale = "1.4"
ThrustEffectScaleStart = "0.55"
ThrustEffect = "com_sfx_exhaust_jedistarfighter"
ThrustAttachPoint = "DummyRoot"
ThrustAttachOffset = "-0.7368 -0.3585 -2.4618"
ThrustEffectMinScale = "0.5"
ThrustEffectMaxScale = "1.4"
ThrustEffectScaleStart = "0.55"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "dummyroot"
ContrailAttachOffset = "0.7368 -0.3585 -2.4618"
ContrailEffectMinScale = "0.2"
ContrailEffectMaxScale = "0.8"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "dummyroot"
ContrailAttachOffset = "-0.7368 -0.3585 -2.4618"
ContrailEffectMinSpeed = "0.2"
ContrailEffectMaxScale = "0.8"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "dummyroot"
ContrailAttachOffset = "0.7368 -0.3585 -2.4618"
ContrailEffectMinSpeed = "0.0"
ContrailEffectMinScale = "1.2"
ContrailEffectMaxScale = "1.8"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "dummyroot"
ContrailAttachOffset = "-0.7368 -0.3585 -2.4618"
ContrailEffectMinSpeed = "0.0"
ContrailEffectMinSpeed = "1.2"
ContrailEffectMaxScale = "1.8"
// SPARK
DamageStartPercent = "85"
DamageStopPercent = "25"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage1"
DamageStartPercent = "75"
DamageStopPercent = "15"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage2"
DamageStartPercent = "65"
DamageStopPercent = "5"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage3"
// SMOKE
DamageStartPercent = "75"
DamageStopPercent = "35"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage1"
DamageStartPercent = "65"
DamageStopPercent = "25"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage2"
DamageStartPercent = "55"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage3"
// FLAME
DamageStartPercent = "35"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehicleflame_sc"
DamageEffectScale = "0.75"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage1"
DamageStartPercent = "25"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehicleflame_sc"
DamageEffectScale = "0.75"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage2"
//ExplosionCritical = "rep_fly_jedifighter_sc_exp"
ExplosionDestruct = "rep_fly_jedifighter_sc_exp"
//SOUNDS*******************8
VOUnitType = 128
EngineSound = "rep_fly_anakinfighter_engine_parameterized"
TakeoffSound = "rep_fly_anakinfighter_take_off"
LandSound = "rep_fly_anakinfighter_land"
HurtSound = "r2_damage"
DeathSound = "imp_weap_ord_exp_lg"
VehicleCollisionSound = "com_veh_collision_lg"
TurnOnSound = "rep_fly_anakinfighter_turn_on"
TurnOffSound = "rep_fly_anakinfighter_turn_off"
TurnOffTime = "1.5"
TurningOffSound = "rep_fly_anakinfighter_airbrakes_off"
Music = ""
CISMusic = "cis_vehicle"
RepMusic = "rep_vehicle"
MusicSpeed = "0.3"
MusicDelay = "3.0"
AfterburnerOnSound = ""
AfterburnerOffSound = ""
AfterburnerSpeed = ""
Cockpit1stPersonSound = "rep_inf_com_space_chatter"
Cockpit3rdPersonSound = "rep_inf_com_space_chatter"
FoleyFXGroup = "metal_foley"
BoostSound = "rep_fly_anakinfighter_shift_up_low_property 0.11 1"
BoostSound = "rep_fly_anakinfighter_shift_up_high_property 0.15 1"
BoostSound = "rep_fly_anakinfighter_shift_up_property 0.53 1"
BoostSound = "rep_fly_anakinfighter_shift_up_high_property 0.66 1"
BoostSound = "rep_fly_anakinfighter_shift_down_property 0.17 0"
BoostSound = "rep_fly_anakinfighter_shift_down_property 0.41 1"
BoostSound = "rep_fly_anakinfighter_shift_down_high_property 0.9 0"
TrickSound = "rep_fly_anakinfighter_roll" //Played when the flyer performs a roll
FlipSound = "rep_fly_anakinfighter_flip" //Played when the flyer performs a flip
ProximityMinDist = "25" // Distance from target where proximity parameter of engine is 0.
ProximityMaxDist = "100" // Distance from target where proximity parameter of engine is 1.
// ***************************************************************************************
EnergyBar = 100
EnergyAutoRestore = 10
EnergyBoostDrain = 20
EnergyTrickDrainSingleTap = 15
EnergyTrickDrainDoubleTap = 50
FirstPersonFOV = "52"
CockpitTension = "22"
CollisionScale = 1.5
CollisionThreshold = 5.0
PitchRate = 1.2
PitchFilter = 4.0
PitchFilterDecel = 4.0
PitchBuildupMultiplier = 1.5
TurnRate = 1.2
TurnFilter = 4.0
TurnFilterDecel = 4.0
TurnBuildupMultiplier = 1.25
BankAngle = 0.8
BankFilter = 3.5
LevelFilter = 1.5
LevelFilterLanding = 5.0 // LevelFilter for landing
RollRate = 3.15
PCPitchRate = 15.0
PCSpinRate = 15.0
PCTurnRate = 25.0
EyePointOffset = "0.0 1.0 -2.0"
TrackCenter = "0.0 2.0 -9.0"
CollisionScale = "1.5"
TiltValue = "5"
AimTension = "20.0"//how much the reticule swims
MoveTensionX = "4.00"
MoveTensionY = "4.25"
MoveTensionZ = "4.25"
BlurEffect = 0.9
BlurStart = 40.0
FOVEffect3rd = 90
FOVEFFectMinCamOffset3rd = "0.0 2.5 10.0"
FOVEFFectMaxCamOffset3rd = "0.0 2.5 -18.0"
FOVEffect1st = 90
Acceleraton = 30.0
MinSpeed = 20.0
MidSpeed = 45.0
MaxSpeed = 72.0
BoostAcceleration = 100.0
BoostSpeed = 100.0
TrickRollSpeed = 6.0
TrickFlipSpeed = 12.0
TrickSideRollStrafeSpeed = 30
TrickFlipCameraDetach = 0.24
TrickSideRollCameraDetach = 0.48
ClassLabel = "flyer"
GeometryName = "rep_fly_jedifighter.msh"
[Properties]
FLYERSECTION = "BODY"
HUDModel = "hud_jedistarfighter_shape"
VehicleType = "fighter"
MapTexture = "jedi_starfighter_icon"
HealthTexture = "HUD_rep_jedistarfighter_icon"
VehiclePosition = "common.vehiclepositions.pilot"
MapScale = 1.5
// PathFollower Attributes
PathFollowerClass = "Fighter"
PathFollowerBranchPaths = "5"
PathFollowerBranchMaxAngle = "60"
//-----------------------------------
GeometryName = "rep_fly_jedifighter"
AnimationName = "rep_fly_jedifighter"
FirstPerson = "REP\repjedfi;rep_1st_cockpit_jedistarfighter"
//ForceMode = "1"
MaxHealth = 999999.0
HealthType = "vehicle"
//HitLocation = "p_crithit 0"
PilotSkillRepairScale = 0.02
TakeoffTime = 0.75
TakeoffSpeed = 10.0
LandingTime = 0.75
LandingSpeed = 10.0
TakeoffHeight = 1.5
LandedHeight = 1.1
TerrainCollision = ""
TerrainCollision = "p_spherefront2"
PC:TerrainCollision = "p_spherefront3"
BuildingCollision = "p_spherefront1"
BuildingCollision = "p_spherefront2"
PC:BuildingCollision = "p_spherefront3"
VehicleCollision = "p_spherefront1"
VehicleCollision = "p_spherefront2"
PC:VehicleCollision = "p_spherefront3"
WEAPONSECTION = 1
WeaponName = "rep_weap_fly_anakin_cannon"
WeaponAmmo = 0
AimerNodeName = "hp_gun_2"
NextAimer = "-"
AimerNodeName = "hp_gun_4"
WEAPONSECTION = 2
WeaponName = "rep_weap_fly_anakin_missile"
WeaponAmmo = 0
AimerNodeName = "hp_gun_1"
NextAimer = "-"
AimerNodeName = "hp_gun_3"
PilotPosition = "hp_active"
PilotAnimation = "drive"
IsPilotExposed = "1"
CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "rep_fly_jedifighter_chunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "1"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkPhysics = "FULL"
ChunkOmega = "3.0 3.0 2.5"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "13.0"
ChunkUpFactor = "0.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkGravity = "0.0 0.0 0.0"
ChunkVelocityFactor = "0.15"
CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "rep_fly_jedifighter_chunk2"
ChunkNodeName = ""
ChunkTerrainCollisions = "5"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "3.0 3.5 3.0"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "15.0"
ChunkUpFactor = "6.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkGravity = "0.0 0.0 0.0"
ChunkVelocityFactor = "0.15"
CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "rep_fly_jedifighter_chunk3"
ChunkNodeName = ""
ChunkTerrainCollisions = "4"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.0 2.0"
ChunkSpeed = "18.0"
ChunkGravity = "0.0 0.0 0.0"
ChunkVelocityFactor = "0.15"
ChunkSmokeEffect = "com_sfx_smokeplume"
ChunkSmokeNodeName = "hp_smoke1"
ThrustEffect = "com_sfx_exhaust_jedistarfighter"
ThrustAttachPoint = "DummyRoot"
ThrustAttachOffset = "0.7368 -0.3585 -2.4618"
ThrustEffectMinScale = "0.5"
ThrustEffectMaxScale = "1.4"
ThrustEffectScaleStart = "0.55"
ThrustEffect = "com_sfx_exhaust_jedistarfighter"
ThrustAttachPoint = "DummyRoot"
ThrustAttachOffset = "-0.7368 -0.3585 -2.4618"
ThrustEffectMinScale = "0.5"
ThrustEffectMaxScale = "1.4"
ThrustEffectScaleStart = "0.55"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "dummyroot"
ContrailAttachOffset = "0.7368 -0.3585 -2.4618"
ContrailEffectMinScale = "0.2"
ContrailEffectMaxScale = "0.8"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "dummyroot"
ContrailAttachOffset = "-0.7368 -0.3585 -2.4618"
ContrailEffectMinSpeed = "0.2"
ContrailEffectMaxScale = "0.8"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "dummyroot"
ContrailAttachOffset = "0.7368 -0.3585 -2.4618"
ContrailEffectMinSpeed = "0.0"
ContrailEffectMinScale = "1.2"
ContrailEffectMaxScale = "1.8"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "dummyroot"
ContrailAttachOffset = "-0.7368 -0.3585 -2.4618"
ContrailEffectMinSpeed = "0.0"
ContrailEffectMinSpeed = "1.2"
ContrailEffectMaxScale = "1.8"
// SPARK
DamageStartPercent = "85"
DamageStopPercent = "25"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage1"
DamageStartPercent = "75"
DamageStopPercent = "15"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage2"
DamageStartPercent = "65"
DamageStopPercent = "5"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage3"
// SMOKE
DamageStartPercent = "75"
DamageStopPercent = "35"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage1"
DamageStartPercent = "65"
DamageStopPercent = "25"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage2"
DamageStartPercent = "55"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage3"
// FLAME
DamageStartPercent = "35"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehicleflame_sc"
DamageEffectScale = "0.75"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage1"
DamageStartPercent = "25"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehicleflame_sc"
DamageEffectScale = "0.75"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage2"
//ExplosionCritical = "rep_fly_jedifighter_sc_exp"
ExplosionDestruct = "rep_fly_jedifighter_sc_exp"
//SOUNDS*******************8
VOUnitType = 128
EngineSound = "rep_fly_anakinfighter_engine_parameterized"
TakeoffSound = "rep_fly_anakinfighter_take_off"
LandSound = "rep_fly_anakinfighter_land"
HurtSound = "r2_damage"
DeathSound = "imp_weap_ord_exp_lg"
VehicleCollisionSound = "com_veh_collision_lg"
TurnOnSound = "rep_fly_anakinfighter_turn_on"
TurnOffSound = "rep_fly_anakinfighter_turn_off"
TurnOffTime = "1.5"
TurningOffSound = "rep_fly_anakinfighter_airbrakes_off"
Music = ""
CISMusic = "cis_vehicle"
RepMusic = "rep_vehicle"
MusicSpeed = "0.3"
MusicDelay = "3.0"
AfterburnerOnSound = ""
AfterburnerOffSound = ""
AfterburnerSpeed = ""
Cockpit1stPersonSound = "rep_inf_com_space_chatter"
Cockpit3rdPersonSound = "rep_inf_com_space_chatter"
FoleyFXGroup = "metal_foley"
BoostSound = "rep_fly_anakinfighter_shift_up_low_property 0.11 1"
BoostSound = "rep_fly_anakinfighter_shift_up_high_property 0.15 1"
BoostSound = "rep_fly_anakinfighter_shift_up_property 0.53 1"
BoostSound = "rep_fly_anakinfighter_shift_up_high_property 0.66 1"
BoostSound = "rep_fly_anakinfighter_shift_down_property 0.17 0"
BoostSound = "rep_fly_anakinfighter_shift_down_property 0.41 1"
BoostSound = "rep_fly_anakinfighter_shift_down_high_property 0.9 0"
TrickSound = "rep_fly_anakinfighter_roll" //Played when the flyer performs a roll
FlipSound = "rep_fly_anakinfighter_flip" //Played when the flyer performs a flip
ProximityMinDist = "25" // Distance from target where proximity parameter of engine is 0.
ProximityMaxDist = "100" // Distance from target where proximity parameter of engine is 1.
// ***************************************************************************************
EnergyBar = 100
EnergyAutoRestore = 10
EnergyBoostDrain = 20
EnergyTrickDrainSingleTap = 15
EnergyTrickDrainDoubleTap = 50
FirstPersonFOV = "52"
CockpitTension = "22"
CollisionScale = 1.5
CollisionThreshold = 5.0
PitchRate = 1.2
PitchFilter = 4.0
PitchFilterDecel = 4.0
PitchBuildupMultiplier = 1.5
TurnRate = 1.2
TurnFilter = 4.0
TurnFilterDecel = 4.0
TurnBuildupMultiplier = 1.25
BankAngle = 0.8
BankFilter = 3.5
LevelFilter = 1.5
LevelFilterLanding = 5.0 // LevelFilter for landing
RollRate = 3.15
PCPitchRate = 15.0
PCSpinRate = 15.0
PCTurnRate = 25.0
EyePointOffset = "0.0 1.0 -2.0"
TrackCenter = "0.0 2.0 -9.0"
CollisionScale = "1.5"
TiltValue = "5"
AimTension = "20.0"//how much the reticule swims
MoveTensionX = "4.00"
MoveTensionY = "4.25"
MoveTensionZ = "4.25"
BlurEffect = 0.9
BlurStart = 40.0
FOVEffect3rd = 90
FOVEFFectMinCamOffset3rd = "0.0 2.5 10.0"
FOVEFFectMaxCamOffset3rd = "0.0 2.5 -18.0"
FOVEffect1st = 90
Acceleraton = 30.0
MinSpeed = 20.0
MidSpeed = 45.0
MaxSpeed = 72.0
BoostAcceleration = 100.0
BoostSpeed = 100.0
TrickRollSpeed = 6.0
TrickFlipSpeed = 12.0
TrickSideRollStrafeSpeed = 30
TrickFlipCameraDetach = 0.24
TrickSideRollCameraDetach = 0.48

