What have I done wrong with the collision?
I followed the tutorial in my last topic
•ANDEWEGET's basic video tutorials
But the collision part doesn't seem to be working.
Does anyone know what I could have done to cause this?
It might also be something I didn't change in the odf (I used the
tiefighter odf and changed the geometry and other
random lines I thought might make it work):
Hidden/Spoiler:
[GameObjectClass]
ClassLabel = "flyer"
GeometryName = "q-wing.msh"
[Properties]
VehicleType = "fighter"
FLYERSECTION = "BODY"
HUDModel = "hud_tie_fighter_shape"
MapTexture = "tie-fighter_icon"
HealthTexture = "HUD_imp_tiefighter_icon"
VehiclePosition = "common.vehiclepositions.pilot"
MapScale = 1.5
MapViewMin = 750
MapViewMax = 750
GeometryName = "q-wing"
Label = "TIE Fighter"
//FirstPerson = "IMP\imptiftr;imp_1st_cockpit_tiefighter"
//ForceMode = "1"
CollisionScale = "1.5"
CollisionThreshold = "5"
MaxHealth = "2250"
PilotSkillRepairScale = "0.02"
TakeoffTime = "1"
TakeoffSpeed = "10"
LandingTime = "1"
LandingSpeed = "10"
TakeoffHeight = "1.5"
// PathFollower Attributes
PathFollowerClass = "imp"
PathFollowerClass_CTF = "imp_flag"
PathFollowerBranchPaths = "6"
PathFollowerBranchMaxAngle = "60"
PathFollowerMinBranchDist = "190.0"
PathFollowerBranchRange = "1500"
TimeRequiredToEject = "2.5"
EjectResistance = "0.01"
TimeTilReboard = "5.0"
SquadronFormation = "Tri-form"
SquadronFormation = "Box-form"
ExplosionDestruct = "q-wing_sc_exp"
WEAPONSECTION = "1"
WeaponName = "imp_weap_fly_tiefighter_sc_cannon"
WeaponAmmo = "0"
AimerNodeName = "hp_fire"
AimerPitchLimits = "-90 90"
AimerYawLimits = "-90 90"
NextAimer = "-"
AimerNodeName = "hp_fire1"
AimerPitchLimits = "-90 90"
AimerYawLimits = "-90 90"
CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "imp_fly_tiefighter_chunk1"
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkPhysics = "FULL"
ChunkOmega = "6.0 3.0 5.5"
ChunkSpeed = "15"
ChunkUpFactor = "4"
ChunkSmokeEffect = "com_sfx_smokeplume"
ChunkSmokeNodeName = "hp_smoke2"
ChunkGravity = "0.0 0.0 0.0"
ChunkVelocityFactor = "0.15"
CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "imp_fly_tiefighter_chunk2"
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkPhysics = "FULL"
ChunkOmega = "5.0 2.5 2.0"
ChunkSpeed = "12"
ChunkUpFactor = "3"
CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "imp_fly_tiefighter_chunk3"
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkPhysics = "FULL"
ChunkOmega = "4.0 10.5 3.0"
ChunkSpeed = "12"
ChunkGravity = "0.0 0.0 0.0"
// SPARK
DamageStartPercent = "85"
DamageStopPercent = "25"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage_1"
DamageStartPercent = "75"
DamageStopPercent = "15"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage_2"
// SMOKE
DamageStartPercent = "75"
DamageStopPercent = "35"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage_1"
DamageStartPercent = "65"
DamageStopPercent = "25"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage_2"
// FLAME
DamageStartPercent = "35"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehicleflame_sc"
DamageEffectScale = "0.75"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage_1"
DamageStartPercent = "25"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehicleflame_sc"
DamageEffectScale = "0.75"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage_2"
ChunkSmokeEffect = "com_sfx_smokeplume"
ChunkSmokeNodeName = "hp_smoke1"
ChunkVelocityFactor = "0.15"
ChunkUpFactor = "3"
ChunkGravity = "0.0 0.0 0.0"
ChunkVelocityFactor = "0.15"
EnergyBar = "80"
EnergyAutoRestore = "7.5"
EnergyBoostDrain = "20"
EnergyTrickDrainSingleTap = "15"
EnergyTrickDrainDoubleTap = "30"
FirstPersonFOV = "52"
CockpitTension = "22"
PitchRate = 1.25
PitchFilter = 6.0
PitchFilterDecel = 6.0
PitchBuildupMultiplier = 1.0
TurnRate = 1.0
TurnFilter = 6.0
TurnFilterDecel = 6.0
TurnBuildupMultiplier = 1.0
BankAngle = "0.8"
BankFilter = "3.5"
LevelFilter = "1.5"
LevelFilterLanding = "5"
RollRate = "3.15"
PCPitchRate = "15"
PCSpinRate = "15"
PCTurnRate = "25"
TiltValue = "5"
AimTension = "20.0"
MoveTensionX = "2.7"
MoveTensionY = "2.7 10.0"
MoveTensionZ = "4.25"
BlurEffect = "0.9"
BlurStart = "40"
FOVEffect3rd = "90"
FOVEffect1st = "90"
Acceleraton = "40"
MinSpeed = "35"
MidSpeed = "70"
MaxSpeed = "95"
BoostAcceleration = "80"
BoostSpeed = "150"
TrickRollSpeed = "6"
TrickFlipSpeed = "6"
TrickSideRollStrafeSpeed = "30"
TrickFlipCameraDetach = "0.24"
TrickSideRollCameraDetach = "0.48"
EyePointOffset = "0.0 6.0 0.0"
TrackOffset = "0.0 0.0 0.0"
TrackCenter = "0.0 5.0 -8.0"
FOVEFFectMinCamOffset3rd = "0.0 1.0 10.0"
FOVEFFectMaxCamOffset3rd = "0.0 4.0 -15.0"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "Q-wingfighter"
ContrailAttachOffset = "-3.0961 5.1504 -2.2966"
ContrailEffectMinScale = "0.0"
ContrailEffectMaxScale = "0.8"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "Q-wingfighter"
ContrailAttachOffset = "3.0961 5.1504 -2.2966"
ContrailEffectMinScale = "0.0"
ContrailEffectMaxScale = "0.8"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "Q-wingfighter"
ContrailAttachOffset = "-3.0961-3.2369 -2.2966"
ContrailEffectMinScale = "0.0"
ContrailEffectMaxScale = "0.8"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "Q-wingfighter"
ContrailAttachOffset = "3.0961-3.2369 -2.2966"
ContrailEffectMinScale = "0.0"
ContrailEffectMaxScale = "0.8"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "Q-wingfighter"
ContrailAttachOffset = "-3.0961 5.1504 -2.2966"
ContrailEffectMinSpeed = "0.0"
ContrailEffectMinScale = "1.6"
ContrailEffectMaxScale = "2.8"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "Q-wingfighter"
ContrailAttachOffset = "3.0961 5.1504 -2.2966"
ContrailEffectMinSpeed = "0.0"
ContrailEffectMinScale = "1.6"
ContrailEffectMaxScale = "2.8"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "Q-wingfighter"
ContrailAttachOffset = "-3.0961-3.2369 -2.2966"
ContrailEffectMinSpeed = "0.0"
ContrailEffectMinScale = "1.6"
ContrailEffectMaxScale = "2.8"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "Q-wingfighter"
ContrailAttachOffset = "3.0961-3.2369 -2.2966"
ContrailEffectMinSpeed = "0.0"
ContrailEffectMinScale = "1.6"
ContrailEffectMaxScale = "2.8"
VOUnitType = 55
EngineSound = "imp_fly_TIE_engine_parameterized"
TakeoffSound = "imp_fly_TIE_take_off"
LandSound = "imp_fly_TIE_land"
HurtSound = "imp_weap_ord_exp_lg"
DeathSound = "imp_weap_ord_exp_lg"
VehicleCollisionSound = "com_veh_collision_lg"
TurnOnSound = "imp_fly_TIE_turn_on"
TurnOffSound = ""
TurningOffSound = "imp_fly_TIE_airbrakes_off"
TurnOffTime = "1.5"
ImpMusic = "imp_vehicle"
AllMusic = "all_vehicle"
CisMusic = "cis_vehicle"
MusicSpeed = ".15"
MusicDelay = "3.0"
AfterburnerOnSound = ""
AfterburnerOffSound = ""
AfterburnerSpeed = ""
FoleyFXGroup = "metal_foley"
Cockpit1stPersonSound = "imp_inf_com_space_chatter"
Cockpit3rdPersonSound = "imp_inf_com_space_chatter"
BoostSound = "imp_fly_TIE_shift_up_property 0.11 1"
BoostSound = "imp_fly_TIE_shift_up_property 0.53 1"
BoostSound = "imp_fly_TIE_shift_up_high_property 0.69 1"
BoostSound = "imp_fly_TIE_shift_down_property 0.17 0"
BoostSound = "imp_fly_TIE_shift_down_property 0.69 0"
TrickSound = "imp_fly_TIE_roll" //Played when the flyer performs a roll
FlipSound = "imp_fly_TIE_flip" //Played when the flyer performs a flip
ProximityMinDist = "25" // Distance from target where proximity parameter of engine is 0.
ProximityMaxDist = "100" // Distance from target where proximity parameter of engine is 1.
//MinSpeed = "35" = .23
//MidSpeed = "70" = .54
//MaxSpeed = "95" = .63 contrails at .7
//BoostSpeed = "150"
ClassLabel = "flyer"
GeometryName = "q-wing.msh"
[Properties]
VehicleType = "fighter"
FLYERSECTION = "BODY"
HUDModel = "hud_tie_fighter_shape"
MapTexture = "tie-fighter_icon"
HealthTexture = "HUD_imp_tiefighter_icon"
VehiclePosition = "common.vehiclepositions.pilot"
MapScale = 1.5
MapViewMin = 750
MapViewMax = 750
GeometryName = "q-wing"
Label = "TIE Fighter"
//FirstPerson = "IMP\imptiftr;imp_1st_cockpit_tiefighter"
//ForceMode = "1"
CollisionScale = "1.5"
CollisionThreshold = "5"
MaxHealth = "2250"
PilotSkillRepairScale = "0.02"
TakeoffTime = "1"
TakeoffSpeed = "10"
LandingTime = "1"
LandingSpeed = "10"
TakeoffHeight = "1.5"
// PathFollower Attributes
PathFollowerClass = "imp"
PathFollowerClass_CTF = "imp_flag"
PathFollowerBranchPaths = "6"
PathFollowerBranchMaxAngle = "60"
PathFollowerMinBranchDist = "190.0"
PathFollowerBranchRange = "1500"
TimeRequiredToEject = "2.5"
EjectResistance = "0.01"
TimeTilReboard = "5.0"
SquadronFormation = "Tri-form"
SquadronFormation = "Box-form"
ExplosionDestruct = "q-wing_sc_exp"
WEAPONSECTION = "1"
WeaponName = "imp_weap_fly_tiefighter_sc_cannon"
WeaponAmmo = "0"
AimerNodeName = "hp_fire"
AimerPitchLimits = "-90 90"
AimerYawLimits = "-90 90"
NextAimer = "-"
AimerNodeName = "hp_fire1"
AimerPitchLimits = "-90 90"
AimerYawLimits = "-90 90"
CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "imp_fly_tiefighter_chunk1"
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkPhysics = "FULL"
ChunkOmega = "6.0 3.0 5.5"
ChunkSpeed = "15"
ChunkUpFactor = "4"
ChunkSmokeEffect = "com_sfx_smokeplume"
ChunkSmokeNodeName = "hp_smoke2"
ChunkGravity = "0.0 0.0 0.0"
ChunkVelocityFactor = "0.15"
CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "imp_fly_tiefighter_chunk2"
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkPhysics = "FULL"
ChunkOmega = "5.0 2.5 2.0"
ChunkSpeed = "12"
ChunkUpFactor = "3"
CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "imp_fly_tiefighter_chunk3"
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkPhysics = "FULL"
ChunkOmega = "4.0 10.5 3.0"
ChunkSpeed = "12"
ChunkGravity = "0.0 0.0 0.0"
// SPARK
DamageStartPercent = "85"
DamageStopPercent = "25"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage_1"
DamageStartPercent = "75"
DamageStopPercent = "15"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage_2"
// SMOKE
DamageStartPercent = "75"
DamageStopPercent = "35"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage_1"
DamageStartPercent = "65"
DamageStopPercent = "25"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage_2"
// FLAME
DamageStartPercent = "35"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehicleflame_sc"
DamageEffectScale = "0.75"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage_1"
DamageStartPercent = "25"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehicleflame_sc"
DamageEffectScale = "0.75"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage_2"
ChunkSmokeEffect = "com_sfx_smokeplume"
ChunkSmokeNodeName = "hp_smoke1"
ChunkVelocityFactor = "0.15"
ChunkUpFactor = "3"
ChunkGravity = "0.0 0.0 0.0"
ChunkVelocityFactor = "0.15"
EnergyBar = "80"
EnergyAutoRestore = "7.5"
EnergyBoostDrain = "20"
EnergyTrickDrainSingleTap = "15"
EnergyTrickDrainDoubleTap = "30"
FirstPersonFOV = "52"
CockpitTension = "22"
PitchRate = 1.25
PitchFilter = 6.0
PitchFilterDecel = 6.0
PitchBuildupMultiplier = 1.0
TurnRate = 1.0
TurnFilter = 6.0
TurnFilterDecel = 6.0
TurnBuildupMultiplier = 1.0
BankAngle = "0.8"
BankFilter = "3.5"
LevelFilter = "1.5"
LevelFilterLanding = "5"
RollRate = "3.15"
PCPitchRate = "15"
PCSpinRate = "15"
PCTurnRate = "25"
TiltValue = "5"
AimTension = "20.0"
MoveTensionX = "2.7"
MoveTensionY = "2.7 10.0"
MoveTensionZ = "4.25"
BlurEffect = "0.9"
BlurStart = "40"
FOVEffect3rd = "90"
FOVEffect1st = "90"
Acceleraton = "40"
MinSpeed = "35"
MidSpeed = "70"
MaxSpeed = "95"
BoostAcceleration = "80"
BoostSpeed = "150"
TrickRollSpeed = "6"
TrickFlipSpeed = "6"
TrickSideRollStrafeSpeed = "30"
TrickFlipCameraDetach = "0.24"
TrickSideRollCameraDetach = "0.48"
EyePointOffset = "0.0 6.0 0.0"
TrackOffset = "0.0 0.0 0.0"
TrackCenter = "0.0 5.0 -8.0"
FOVEFFectMinCamOffset3rd = "0.0 1.0 10.0"
FOVEFFectMaxCamOffset3rd = "0.0 4.0 -15.0"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "Q-wingfighter"
ContrailAttachOffset = "-3.0961 5.1504 -2.2966"
ContrailEffectMinScale = "0.0"
ContrailEffectMaxScale = "0.8"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "Q-wingfighter"
ContrailAttachOffset = "3.0961 5.1504 -2.2966"
ContrailEffectMinScale = "0.0"
ContrailEffectMaxScale = "0.8"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "Q-wingfighter"
ContrailAttachOffset = "-3.0961-3.2369 -2.2966"
ContrailEffectMinScale = "0.0"
ContrailEffectMaxScale = "0.8"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "Q-wingfighter"
ContrailAttachOffset = "3.0961-3.2369 -2.2966"
ContrailEffectMinScale = "0.0"
ContrailEffectMaxScale = "0.8"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "Q-wingfighter"
ContrailAttachOffset = "-3.0961 5.1504 -2.2966"
ContrailEffectMinSpeed = "0.0"
ContrailEffectMinScale = "1.6"
ContrailEffectMaxScale = "2.8"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "Q-wingfighter"
ContrailAttachOffset = "3.0961 5.1504 -2.2966"
ContrailEffectMinSpeed = "0.0"
ContrailEffectMinScale = "1.6"
ContrailEffectMaxScale = "2.8"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "Q-wingfighter"
ContrailAttachOffset = "-3.0961-3.2369 -2.2966"
ContrailEffectMinSpeed = "0.0"
ContrailEffectMinScale = "1.6"
ContrailEffectMaxScale = "2.8"
ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "Q-wingfighter"
ContrailAttachOffset = "3.0961-3.2369 -2.2966"
ContrailEffectMinSpeed = "0.0"
ContrailEffectMinScale = "1.6"
ContrailEffectMaxScale = "2.8"
VOUnitType = 55
EngineSound = "imp_fly_TIE_engine_parameterized"
TakeoffSound = "imp_fly_TIE_take_off"
LandSound = "imp_fly_TIE_land"
HurtSound = "imp_weap_ord_exp_lg"
DeathSound = "imp_weap_ord_exp_lg"
VehicleCollisionSound = "com_veh_collision_lg"
TurnOnSound = "imp_fly_TIE_turn_on"
TurnOffSound = ""
TurningOffSound = "imp_fly_TIE_airbrakes_off"
TurnOffTime = "1.5"
ImpMusic = "imp_vehicle"
AllMusic = "all_vehicle"
CisMusic = "cis_vehicle"
MusicSpeed = ".15"
MusicDelay = "3.0"
AfterburnerOnSound = ""
AfterburnerOffSound = ""
AfterburnerSpeed = ""
FoleyFXGroup = "metal_foley"
Cockpit1stPersonSound = "imp_inf_com_space_chatter"
Cockpit3rdPersonSound = "imp_inf_com_space_chatter"
BoostSound = "imp_fly_TIE_shift_up_property 0.11 1"
BoostSound = "imp_fly_TIE_shift_up_property 0.53 1"
BoostSound = "imp_fly_TIE_shift_up_high_property 0.69 1"
BoostSound = "imp_fly_TIE_shift_down_property 0.17 0"
BoostSound = "imp_fly_TIE_shift_down_property 0.69 0"
TrickSound = "imp_fly_TIE_roll" //Played when the flyer performs a roll
FlipSound = "imp_fly_TIE_flip" //Played when the flyer performs a flip
ProximityMinDist = "25" // Distance from target where proximity parameter of engine is 0.
ProximityMaxDist = "100" // Distance from target where proximity parameter of engine is 1.
//MinSpeed = "35" = .23
//MidSpeed = "70" = .54
//MaxSpeed = "95" = .63 contrails at .7
//BoostSpeed = "150"










