Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.
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Darth_Spiderpig
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by Darth_Spiderpig » Fri Feb 19, 2010 5:13 am
JadenWolf32 wrote: Awesome!!! Congrats again Darth
Thanks.
JadenWolf32 wrote: So there's only one more problem to solve!?
If you mean the shield, then no. Solved.
Lagomorphia II
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by Lagomorphia II » Fri Feb 19, 2010 5:53 am
So does that mean it's almost done?
Darth_Squoobus
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by Darth_Squoobus » Fri Feb 19, 2010 9:26 am
Lagomorphia II wrote: So does that mean it's almost done?
Not likely.
acryptozoo
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by acryptozoo » Fri Feb 19, 2010 12:55 pm
Looks really nice
10/10
JadenWolf32
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by JadenWolf32 » Sat Feb 20, 2010 10:58 am
Well if the shield is not a porblem anymore
, what's keeping you up from realising it
?
Darth_Spiderpig
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by Darth_Spiderpig » Sat Feb 20, 2010 11:05 am
acryptozoo wrote: Looks really nice
10/10
Thanks buddy.
JadenWolf32 wrote: Well if the shield is not a porblem anymore
, what's keeping you up from realising it
?
A few details, like the positioning of the planet, , more asteroids, bigger asteroids, destructable Munificents, At-TEs on the bigger asteroids...
Revan-Shan
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by Revan-Shan » Sat Feb 20, 2010 11:44 am
Is it possible for destroyed cruiser pieces to, instead of disappearing, stay floating like space crap or falling to the planet?
Darth_Spiderpig
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by Darth_Spiderpig » Sat Feb 20, 2010 11:56 am
I think that part is hardcoded, so I can't change this....but I have an other idea, hang on.
CodaRez
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by CodaRez » Sat Feb 20, 2010 11:56 am
Nope, but it is possible to have floating around STATIC space debris. Those can even then be destructable(and a deadly obstacle)
Lagomorphia
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by Lagomorphia » Sun Feb 21, 2010 4:27 pm
AT-TEs on the bigger asteroids
Player and bot driven or completely AI (nobody has to get in them)?
If they aren't completely AI maybe you could have them controlled from the Venator like the playable exterior turrets?
Darth_Spiderpig
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by Darth_Spiderpig » Sun Feb 21, 2010 4:57 pm
My evil plan has been enlighted then.
Yeah, I wanted to be remote controlled.
Lagomorphia
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by Lagomorphia » Sun Feb 21, 2010 5:17 pm
Does that work at the moment or is it just an idea? I've got this picture in my head of the AI driving the AT-TEs off the edge of the asteroids.
Darth_Spiderpig
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by Darth_Spiderpig » Mon Feb 22, 2010 8:51 am
Lagomorphia wrote: Does that work at the moment or is it just an idea?
At the moment just an idea.
I need to fix my crash, it can't find the turret odfs anymore.
Lagomorphia wrote: I've got this picture in my head of the AI driving the AT-TEs off the edge of the asteroids.
Exactly why I want them to be turrets actually. (only the main cannon is usable, and the At-Te is stationary)
Revan-Shan
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by Revan-Shan » Mon Feb 22, 2010 9:09 am
I've just got an idea.
Is it possible to make drivable cruisers (munificents, etc)? WHit hangar I mean... Being able to gt to the hangar, get to the control room and drive it!
Darth_Spiderpig
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by Darth_Spiderpig » Mon Feb 22, 2010 9:22 am
Revan-Shan wrote: Is it possible to make drivable cruisers (munificents, etc)?
Yes.
Revan-Shan wrote: WHit hangar I mean...
No.
Revan-Shan wrote: Being able to gt to the hangar, get to the control room and drive it!
No.
Anakin
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by Anakin » Mon Feb 22, 2010 12:06 pm
i don't know who the idea had to make the main ships to move and someone said "this doesn't work." but i thought about this and came to the question why not i mean it also works with the AT-TEs and the AT-ATs. so why not with a ship in space. only the area where the clones/droids apears musst be chnged from outside to inside. Or isn't this possible?
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by Eggman » Mon Feb 22, 2010 12:42 pm
Anakin wrote: i don't know who the idea had to make the main ships to move and someone said "this doesn't work." but i thought about this and came to the question why not i mean it also works with the AT-TEs and the AT-ATs. so why not with a ship in space. only the area where the clones/droids apears musst be chnged from outside to inside. Or isn't this possible?
The reason it won't work is the the units won't move with the ship. Sure, you can set the ship up to be mobile, but the units running around inside won't move with it. People need to understand that the game doesn't have any kind of physics system that would allow that. This has been discussed and tested since the time the mod tools came out, and it just can't happen.
Revan-Shan
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by Revan-Shan » Mon Feb 22, 2010 1:29 pm
Isn't it possible to let the character spawn as a driver of a spaceship like that?
Last edited by
Revan-Shan on Mon Feb 22, 2010 1:37 pm, edited 1 time in total.
sampip
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by sampip » Mon Feb 22, 2010 1:33 pm
Yes, but - as Eggman has already pointed out - the ship moves. The people inside it don't . You can see the problems this would cause, and to add to that it would look pretty silly.
Revan-Shan
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by Revan-Shan » Mon Feb 22, 2010 1:38 pm
sampip wrote: Yes, but - as Eggman has already pointed out - the ship moves. The people inside it don't . You can see the problems this would cause, and to add to that it would look pretty silly.
And what about no hangar? Just being able to spawn as a pilot of a large ship.