BFSM (battlefront skelltor's mod) Hero Update 4/21

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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THEWULFMAN
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by THEWULFMAN »

LO65 wrote:wow this is a really cool mod packed with stuff i really like the airial sharpshooter not to rush you but is there an estimate on when this mod comes out?

Image
nuff said :music:
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by skelltor »

thewulfman is right :) i am want beta v2 to be out for a while first (so i can get rid of every bug) and there are still bugs i have no idea of how to fix
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by Dairosh »

:faint: dude!!! the new units look awesome!!! hey why dont you add some ARC troopers??? I dont think i saw any while i was playing the beta. By the way i think the wrist Rocket its a little overpowered. Its a little annoying having an enemy that can shoot a projectile that tracks you down, is impossible to escape from and kills you in one hit :runaway:
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by commander501stappo »

Dairosh wrote:By the way i think the wrist Rocket its a little overpowered. Its a little annoying having an enemy that can shoot a projectile that tracks you down, is impossible to escape from and kills you in one hit :runaway:
if it's the sbd's rockets, he has only 6, but I think 4 would enought.

if it's the bothan's and the darktrooper's, he knows it and has fixed it
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by skelltor »

Thanks :)
I am adding a clone/arc captein and I am planing on adding a basic arc lutenante also I have edited the wrist rockets so the sbds don't use them unless you are much closer and insted use their wrist blaster at long range (which I made much more powerful but semiautomatic)
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by commander501stappo »

sounds alot better to me(I think XD)
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by LO65 »

i see when its done how vague lol anyway i am just wondering i know it is 1% chance that this is wrong and a 99% chance of being right so V2 of beta is it going to the same people or more added people? so ya bye
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by commander501stappo »

LO65 wrote:i see when its done how vague lol anyway i am just wondering i know it is 1% chance that this is wrong and a 99% chance of being right so V2 of beta is it going to the same people or more added people? so ya bye
yes, the same guys as the last time :wink:
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by THEWULFMAN »

I am waaaaaaaaaaaaaaaaaay to late to beta im sure :yes: :funny2: :faint:
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by skelltor »

Sorry guys it is going to have the same testors but don't worry if all goes smooth the public release should not take to long :)

edit new shocktrooper skin whadaya think?
http://www.xfire.com/profile/skelltor/s ... #107585765
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by Deathplayer »

i'd add scratches etc but looks ok at all.
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by Dairosh »

commander501stappo wrote:
Dairosh wrote:By the way i think the wrist Rocket its a little overpowered. Its a little annoying having an enemy that can shoot a projectile that tracks you down, is impossible to escape from and kills you in one hit :runaway:
if it's the sbd's rockets, he has only 6, but I think 4 would enought.

if it's the bothan's and the darktrooper's, he knows it and has fixed it
cool. I agree with you, 4 would be enough, but I also think he should make them faster. I been playing as a Jedi and the low speed makes them very hard to deflect
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by skelltor »

maby but i like the speed cuz as a jedi you can run faster than they move and can have the rockets follow you into a group of droids
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by Dairosh »

skelltor wrote:maby but i like the speed cuz as a jedi you can run faster than they move and can have the rockets follow you into a group of droids
mmmm I havent thought about that. Thanks for the idea. By the way the new Shocktrooper skin looks nice :)
Edit: dont know if its my imagination, but in clone wars era the cis always look to have advantage. maybe you should tone the droids down a little. by the way dont know if you have noticed it, but commander thire and the shock jettrooper have missing capes.
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by LO65 »

Yes but most people like to play as the clones/Reps more so the CIS is usually pumped up to present a challange. Plus the reps are awesome at beating the odds when outnumbered (makes them look cooler)
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by skelltor »

In version 2 the reps guns now do a bit more damage to droids (due to the blue plama bolts) but the only map I had trouble winnning as rep was utapau but i thinks that thats fixed

I never meant for them to have kamas I looked around and never saw him wearing one.
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by commander501stappo »

the havy troopers rocket launcher on tatoine: dune sea CW isn't localized.
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by skelltor »

now it is :)
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by LO65 »

wow i am just wondering but um...how big is this mod exacly because from all the beta tester's reports it appears there are many maps and troops so are you doing like a randomization thing (where the units are switched around each time you play the map) o r there just alot of maps?
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by skelltor »

just a lot of maps i wanted to do randomized units but it would take up a ton more time cuz i would have to scirpt all possable unit combonations and yes it is big the maps unzipped are like 6 megabytes but the sides unzipped are 1.7 gigs now
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