Khimera Battlegrounds by YaNkFaN is now Released!!!

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Nova Hawk
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Re: Khimera Trilogy by YaNkFaN update pg3

Post by Nova Hawk »

I'd say yes to both, I love the AT-XT and the GAT has only been in one map. The Naboo Prototype map from the Conversion Pack.

But what about adding the Millennium Falcon to the beach one?
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Re: Khimera Trilogy by YaNkFaN update pg3

Post by Nihillo »

Nova Hawk wrote:
Hidden/Spoiler:
Image
Oh my god it's a swamp squid from space! Run for your lives!

GAT's are a nice addition, however, I think the GAT model we have available is kind of dated (I'm referring to the one in the convo pack).
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Re: Khimera Trilogy by YaNkFaN update pg3

Post by YaNkFaN »

yea that's the one i'm using it's not great but i think i can tweak it a little to make it better (the odf that is)
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Re: Khimera Trilogy by YaNkFaN update pg3

Post by Ping »

Nova Hawk wrote:I'd say yes to both, I love the AT-XT and the GAT has only been in one map. The Naboo Prototype map from the Conversion Pack.

But what about adding the Millennium Falcon to the beach one?
I think that the Falcon is a bit big for the map. It's also a huge target, so I doubt that Yank is going to add it.
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Re: Khimera Trilogy by YaNkFaN update pg3

Post by B-1Burt »

Please! Please! Add the GAT, it's my favorite vehicle from Star Wars: The Clone Wars. Such a misunderstood little vehicle, make sure it has missiles. When it was in "Naboo: Prototype" all it had was lasers, in the game it had missiles.
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Re: Khimera Trilogy by YaNkFaN update pg3

Post by Broken_box »

Yes to both!

I'm sure it would give this pack another extra boost, to appeal.
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Re: Khimera Trilogy by YaNkFaN update pg3

Post by Nova Hawk »

May I suggest adding one more hero to the mix? Like for instance:

CIS: Grevious, Durge, Jango Fett
REP: Cin Drallig, Kit Fisto, Plo Koon
ALL: Han Solo, Kyle Katarn, Corran Horn or Mara Jade
EMP: Darth Vader, Aurra Sing, Boba Fett
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Re: Khimera Trilogy by YaNkFaN update pg3

Post by Fluffy_the_ic »

Okay, I just installed the beta. Gonna report in between tomorrow and sunday. Or, try to. :oops:
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Re: Khimera Trilogy by YaNkFaN update pg3

Post by obiboba3po »

i loved plains so far :P started my review btw yank. also the laat atte drop ship (forgot what its called) on plains is really neat :D
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Re: Khimera Trilogy by YaNkFaN update pg3

Post by AlexSecura »

Thanks for beeing a Tester for your Map Pack,YaNK
Today i played nearly 5. Hours and enjoyed every Map.
Your Skills are very professional and such Maps bring me back to play this Game again .
Hidden/Spoiler:
First of All:
You made a very awesome HQ Map Pack.
Environment and Gameplay in All Maps is great.Action Nonstop and really The Dark Times Mode on these Maps rocks much.
I also liked that you didnt made Uber-Effects.

Some Primary Things........
-All Icons are visible.
-All Locals are perfect.Think only GAT is unlocalized.
-Random Skys are working.They are pretty nice.
But i only loved the Sunset (cloudy) and the Rainy Sky.
The Daylight doesnt fit at All Maps.
-Loadscreens shown for All Maps.
-Units are well done but No Jet Trooper (only in DT- maps)
-Map Descriptions are added.
-No Rain inside of Buildings @ Khimera Street
-Unit and Hero Sounds are working.
-Vehicle Sounds (i didnt noticed missing Ones but i didnt set Focus on it.)
-Dark Times Mode added.
........that show your skills :-)

I didnt checked out CTF-1 or 2.Thats not my Mode ;-)
Sometimes Maps like Beach or Island crash while Loading ,if CW and GCW Mode are selected.But rarely.
Could be me because i play with -All Settings on High-.So dont care about it.
You could give Heoes a normal Health Bar(like Xavious did with Zhaus in 607th Saga).
I didnt found many Poblems.

Khimera Islands
Map Rating 8,5/10
Island + Volcano = WIN
CW Conquest
Fisto as Hero rocks
Commander Grathe has the Award Weapon Glitch.Its Present in all Maps.

GCW Conquest
No Hero
Its seems that,@ CP.0,the spawning AI runs into the Trees and meet there, to get easily killed by my Grenades.

Khimera Beach
Map Rating 8,5/10
Great Beach Battle

CW Conquest
Here Cin Drallig as Hero is boring.

GCW Conquest
Great Mode .Loved to play it in Rainy.
All Troope Units are great looking wartorn,the Officers ,too.Counts to all Maps
Snowspeeders Battle on the Beach. Awesome.

Dark Times
works

Khimera Jungle
2nd best Map of this Pack.Awesome Riverside Battle. Thumbs Up on this one.
Rating:9/10
At this Map all Skys are pretty nice.

CW Conquest
Fisto rocks again Love ForceBubble/SwordPush Combo
The crashed LAATs aent buring.Some of them should do.

GCW Conquest
You should reskin Han Solos Shoe soles ;-)
To play Han with Award Rifle was pure fun.

Dark Times
works

Khimera Plains
Rating:8,5/10
This Map is a good Example how important a good Sky can be.
First i played it in Daytime and thought to myself.Mähh.Boring.
I restated the Mission and got Sunset Sky.
Now this Map turned back to a great Plain Battle plus you putted in AT XT.WIN for me.
LAAT-C also is nice and fittes.

CW Conquest
Cin Drallig is unlocalized.Shows up as 0x2930 ......
Here he made fun to play and to vaporize Droids with Force Judgement
At-XT is fitting well to this Plain Battle.
GAT is crapp.Hate this Vecicle since it came out.If you like this Vehicle then its alright but if you think about to change it ,you should do.
The last locked -Special B1.Battle Droid Marine- is shown in Unit Screen as Magna Guard.
Same here:some cashed LAATs should burn.
The LAAT-C is a nice Add.

GCW Coquest
The LAAT-C is floating(without doing anything) near CP1 and doesnt fit to GCW Mode.
Offficer (Hero) is unlocalized .
Katarn is unloacalized
Aurra Sing is unlocalized
No Dark Times Mode


Khimera Streets
Rating:10/10
WOW Thats the creepyest Map i ever played.
Virmund Deluxe

CW Conquest
Hm Hero again Cin Drallig.Is he your favo Jedi?
But i need to admit,that he fits 200% to this Place.
Cin Drallig is so great to play here.Grievous also pawns.
Eventually add another Hero to Khimera Plains?
The AT-TE at CP.5 will be destroyed before everyone can equipe.
The Fountains ,the Mist and the Plants are beautiful.

GCW Conquest
Aurra Sing is good choice.Same for Katarn.

Dark Times
works and rocks.Maris Brood kicks Diet Dr. Pepper.Same to Old Obi.


These Maps are are real Pleasure and adding Dark Times to you Maps is a great optimiziation.
For a Final Vesion you could add them to One Folder and think about to use another Daytime (Sunny) Sky.

Thats all for now.
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Re: Khimera Trilogy by YaNkFaN update pg3

Post by YaNkFaN »

thank you to all the beta testers your advice has been great right now i'm currently trying to massively overhaul the entire mappack by cutting filesize. Here is what I'm doing

running the localizations out of one map and just keeping mapname and modename for the others (cut about 8mb raw file size about 2mb from the compressed file) I also merged all the sides into one file which cut about 10mb raw about 2.5 mb from the compressed. My goal is to keep this <90mb. Before i did this it was about 89.1 now i'm down to about 85 which is a good 20mb of space left to add to the sides or what not so yea just keeping people informed. I've also PMed Tean for his running a mapack out of one addon folder if anyone has the tutorial can they upload it since the link is dead in the FAQ.
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Re: Khimera Trilogy by YaNkFaN update pg3

Post by Eggman »

Sounds like your plains map is a lot like a map I'm working on for my Aldura series. Wide open plains, beautiful sunset...makes for a great setting, doesn't it? :) I definitely look forward to seeing this. Judging by the screenshots, you've done a great job tying this all together into one cohesive setting.
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Re: Khimera Trilogy by YaNkFaN update pg3

Post by Ping »

Eggman wrote:Sounds like your plains map is a lot like a map I'm working on for my Aldura series. Wide open plains, beautiful sunset...makes for a great setting, doesn't it? :) I definitely look forward to seeing this. Judging by the screenshots, you've done a great job tying this all together into one cohesive setting.
The plains map is nice, but having been a beta tester, I did PM Yank with my thoughts and told him to add a little more structures. But of course, it's his map.
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Re: Khimera Trilogy by YaNkFaN update pg3

Post by YaNkFaN »

and i did take your suggestion there's a hint of a city now in the background along with some more ruins I want to keep the plains feel that it had but also make it more tied in to the previous map (Jungle) and next map (Streets)
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Re: Khimera Trilogy by YaNkFaN update pg3

Post by Ping »

YaNkFaN wrote:and i did take your suggestion there's a hint of a city now in the background along with some more ruins I want to keep the plains feel that it had but also make it more tied in to the previous map (Jungle) and next map (Streets)
Sounds great!
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Re: Khimera Trilogy by YaNkFaN update pg3

Post by Eggman »

YaNkFaN wrote:and i did take your suggestion there's a hint of a city now in the background along with some more ruins I want to keep the plains feel that it had but also make it more tied in to the previous map (Jungle) and next map (Streets)
If you need small objects to add interest or cover, "end_prop_boulder" works great. By sinking them into the ground and rotating them around, you can ensure that no two boulders look the same.
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Re: Khimera Trilogy by YaNkFaN update pg3

Post by Nova Hawk »

@Yank: Did u read my comment about adding a third hero?
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Re: Khimera Trilogy by YaNkFaN update pg3

Post by Nihillo »

My review (directed not only at Yankfan as a report, but as an actual review instead):

Khimera is the best map pack I have played for SWBF II. Now, I know there aren't many of them, but the few we have available are mostly high-quality projects produced by talented individuals -making a mod is not for amateurs, I suppose- and while it is difficult to compete with the likes of Maveritchell and Xavious, Yankfan manages to sucessfully equal said standards and introduce some conceptual innovations.

This "planet-pack" (as I'm going to refer to it) is a collection of a variety of thematic battle fronts, each with a different gameplay:
Beach reminds me of Vietnam War games, patrolling gunships offer air support to a batallion of troopers attempting to break enemy fortified defenses, a suicidal mission that might end up in disaster or in the beggining of an invasion; while the defenders provide a phenomenal resistance, they are not overwhelming and the invaders have many advantages that can be used to spearhead the attack on enemy lines, providing a well balanced gameplay.
Islands (a misnomer, in my opinion) is a forestal map that reminds me of the battle of endor in a way, command posts are always changing hands, but none of them seems to be at a tactical disvantage, with fortified gun emplacements protecting the scattered CPs from flanking and direct attacks; instead of the frontal clash of forces present in Beach, Islands has a chaotic nature.
Most of the combat in Jungle happens at the river crossing the map, walkers and repulsor tanks support a contingent of soldiers in their advance, while smaller groups battle it out in the woods and ruins.
Plains has a cinematic beginning, with walkers striding alongside troops, in CW conquest there is even a dropship bringing a perfectly functional AT-TE to the battle. The map has a simple layout and is very open, with the ocasional structure here and there, while it stands as a great map by itself, it's just too... well... plain when compared to the other maps.
Streets, the shining (actually dark) jewel of the planet pack, is a ruined city (capital?) of Khimera, if you have played Virmund City, you should expect a similar quality in the structure of the city, the gameplay, however, is paced differently, while Virmund has various levels with intersections at the end of linear passages, Streets has one plane divided into two sections by a river and connected by a few bridges at the middle, CPs are placed in interesting areas across each sides. The ambience here is astonishing, literally a picture that comes to life, I won't describe it because I don't want to spoil it for anyone.

The overall theme is sustained throughout the pack, with glimpses of the next map clearly visible at the horizon, a really nice touch that makes the maps feel like they are set near each other.

The classic Yankfan sides are present, which is always a good thing, players should expect some new weapons, though. The Clone Legion is plain white, an interesting (but not completely original, I am aware of that) take on the usually colorful Clones, possibly implying a transitory stage of alleigances, whatever the case may be, I like them, they have a simple and somewhat formal appearance, similar to stormtroopers; Droids have the good and old beige B1s with a OOM security droid and a B2 thrown in the mix; The Imperial faction looks similar to that we have seen in Servorum, grey troopers with insignias of the empire while Rebels have Bothans as snipers and their usual camouflaged uniforms.

Yankfan's Khimera planet pack is a testament to the authors professional skil, a solid mod with a beautiful scenario and -most importantly- excellent gameplay. be sure to download it as soon as it is released, because this is a must-have for everyone.
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Re: Khimera Trilogy by YaNkFaN update pg3

Post by H_BOMB »

Geez, Nihillo. Why did you have to do that? Now I have to clean up all this drool off my keyboard.

After that review its getting very, very hard to wait for this to come out. Must. Surpress. Impatientness!
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Re: Khimera Trilogy by YaNkFaN update pg3

Post by Devastator77 »

Ya know, Nihilo, I think your review was a little too short.
Hidden/Spoiler:
(j/k)
Seriously, though Nihilo, are you currently working for, or have you considered working for a newspaper/magazine company. Or, better yet, have you considered writing books or becoming a professional critic? I think it's your calling.....
EDIT:@ YaNkFaN, this map series is looking great and very atmospheric, and (after that review), I can hardly wait for the release.
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