Anyways... more models!
Model showcase thread Part II
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JabbaLovesLava
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Re: Model showcase thread Part II
Something along the lines of... KezDt
Anyways... more models!
Anyways... more models!
- GMan
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Re: Model showcase thread Part II
Awsome models
.Here are my 2 latest ones:
Advanced Combat Optical Gunsight Scope Attachment:
Knife:
EDIT:sorry for the white lines on the models,but i don't know how to remove them 
Advanced Combat Optical Gunsight Scope Attachment:
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JabbaLovesLava
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Re: Model showcase thread Part II
Seems like they are part of the texture, so change the texture and they should disappear.
- GMan
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Re: Model showcase thread Part II
Believe me they are not part of the texture.I'm not that dum to put them in.I think that they're some stupid things from a option in 3ds max 9.
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jedi_pilot
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Re: Model showcase thread Part II
Wow, it would be awsome if you could turn that scope into an addon .msh
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MandeRek
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Re: Model showcase thread Part II
I don't think you can apply addons to a weapon.. It's only for the unit odf
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Taivyx
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Re: Model showcase thread Part II
Nevertheless, that'd be awesome if it was possible.
The texture on the scope can be improved, as it is quite low-resolution right now, but the model looks quite nice.
The texture on the scope can be improved, as it is quite low-resolution right now, but the model looks quite nice.
- GMan
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Re: Model showcase thread Part II
Yes i'm trying to higher the resolution of all of my textures and it would be cool if i could see them ingame
@Taivyx:can you tell me how to remove the white lines from the rendering program because somewhere i read that you were using it too and there are no white lines on your models?
@Taivyx:can you tell me how to remove the white lines from the rendering program because somewhere i read that you were using it too and there are no white lines on your models?
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Taivyx
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Re: Model showcase thread Part II
I'm not sure where the white lines came from, as my renders have never had anything like that, and the only relevant parameter I found (Force Wireframe) was under the "Renderer" tab, in the "Default Scanline Render" parameters.GMan wrote:Yes i'm trying to higher the resolution of all of my textures and it would be cool if i could see them ingame
@Taivyx:can you tell me how to remove the white lines from the rendering program because somewhere i read that you were using it too and there are no white lines on your models?
But that cut out faces, and rendered only edges, so I dunno, honestly
Here's a trebuchet that I'm doing as a required supplementary project for my science project on siege machines.
It'll eventually be fully-animated
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Caleb1117
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Re: Model showcase thread Part II
Bah Mangonels are better. 
Seriously though, nice job, I can't wait to see how it looks animated.
Seriously though, nice job, I can't wait to see how it looks animated.
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MandeRek
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Re: Model showcase thread Part II
Wow, wicked! Nice work man! 
Can also be used in Terra Strife btw..
Can also be used in Terra Strife btw..
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Commander_Cody771
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Re: Model showcase thread Part II
Not really.
Nice model btw.
- trainmaster611
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Re: Model showcase thread Part II
Umm I don't see why not 
Did you make the model from scratch or did you use that program that turns pictures into models. Either way, nice job
Did you make the model from scratch or did you use that program that turns pictures into models. Either way, nice job
- Fluffy_the_ic
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Caleb1117
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Re: Model showcase thread Part II
Alpha channel is a layer in an image that will make parts of it transparent, when used as an image.
Take this for instance, it is a typical square/rectangular image, the Alpha channel around the person (The Tick) makes the background that was in the original image nonexistant.

Its sort of like erasing things from an image, but it makes stuff invisible instead of just white.
I just noticed I missed a spot in-between his antennae, darn.
Take this for instance, it is a typical square/rectangular image, the Alpha channel around the person (The Tick) makes the background that was in the original image nonexistant.

Its sort of like erasing things from an image, but it makes stuff invisible instead of just white.
I just noticed I missed a spot in-between his antennae, darn.
- Fluffy_the_ic
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Re: Model showcase thread Part II
Ooooooooooooooooooooooooooooooooooooookaaaaaaaaaaaaay... How do you make a texture with an alpha channel?Caleb1117 wrote:Alpha channel is a layer in an image that will make parts of it transparent, when used as an image.
Take this for instance, it is a typical square/rectangular image, the Alpha channel around the person (The Tick) makes the background that was in the original image nonexistant.
Its sort of like erasing things from an image, but it makes stuff invisible instead of just white.
I just noticed I missed a spot in-between his antennae, darn.
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Taivyx
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Re: Model showcase thread Part II
If you use GIMP: http://docs.gimp.org/en/gimp-layer-alpha-add.html
If you use Photoshop: http://graphicssoft.about.com/od/photos ... ps504h.htm
Nice Arena btw
If you use Photoshop: http://graphicssoft.about.com/od/photos ... ps504h.htm
Nice Arena btw
Made it from scratch, the blueprints are just there for scaling and position and all that jazztrainmaster611 wrote:Umm I don't see why not
Did you make the model from scratch or did you use that program that turns pictures into models. Either way, nice job
- Fluffy_the_ic
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Re: Model showcase thread Part II
Thanks.Taivyx wrote:If you use GIMP: http://docs.gimp.org/en/gimp-layer-alpha-add.html
If you use Photoshop: http://graphicssoft.about.com/od/photos ... ps504h.htm
Nice Arena btw
Made it from scratch, the blueprints are just there for scaling and position and all that jazztrainmaster611 wrote:Umm I don't see why not
Did you make the model from scratch or did you use that program that turns pictures into models. Either way, nice job
EDIT: So, does that mean that a transparent back in gimp is and alpha channel?
- Challenger33
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Re: Model showcase thread Part II
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{501st}Commander_Appo
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Re: Model showcase thread Part II
Cool, nice moduel. 




