Model showcase thread Part II

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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JabbaLovesLava
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Re: Model showcase thread Part II

Post by JabbaLovesLava »

Something along the lines of... KezDt

Anyways... more models! :)
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GMan
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Re: Model showcase thread Part II

Post by GMan »

Awsome models :thumbs: .Here are my 2 latest ones:
Advanced Combat Optical Gunsight Scope Attachment:
Hidden/Spoiler:
Image
Knife:
Hidden/Spoiler:
Image
EDIT:sorry for the white lines on the models,but i don't know how to remove them :oops:
JabbaLovesLava
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Re: Model showcase thread Part II

Post by JabbaLovesLava »

Seems like they are part of the texture, so change the texture and they should disappear.
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GMan
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Re: Model showcase thread Part II

Post by GMan »

Believe me they are not part of the texture.I'm not that dum to put them in.I think that they're some stupid things from a option in 3ds max 9.
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Re: Model showcase thread Part II

Post by jedi_pilot »

Wow, it would be awsome if you could turn that scope into an addon .msh :D .
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Re: Model showcase thread Part II

Post by MandeRek »

I don't think you can apply addons to a weapon.. It's only for the unit odf
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Re: Model showcase thread Part II

Post by Taivyx »

Nevertheless, that'd be awesome if it was possible.
The texture on the scope can be improved, as it is quite low-resolution right now, but the model looks quite nice.
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GMan
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Re: Model showcase thread Part II

Post by GMan »

Yes i'm trying to higher the resolution of all of my textures and it would be cool if i could see them ingame
@Taivyx:can you tell me how to remove the white lines from the rendering program because somewhere i read that you were using it too and there are no white lines on your models?
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Re: Model showcase thread Part II

Post by Taivyx »

GMan wrote:Yes i'm trying to higher the resolution of all of my textures and it would be cool if i could see them ingame
@Taivyx:can you tell me how to remove the white lines from the rendering program because somewhere i read that you were using it too and there are no white lines on your models?
I'm not sure where the white lines came from, as my renders have never had anything like that, and the only relevant parameter I found (Force Wireframe) was under the "Renderer" tab, in the "Default Scanline Render" parameters.
But that cut out faces, and rendered only edges, so I dunno, honestly :|


Here's a trebuchet that I'm doing as a required supplementary project for my science project on siege machines.
It'll eventually be fully-animated :wink:
Hidden/Spoiler:
Image
And here's how I made it:
Hidden/Spoiler:
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Re: Model showcase thread Part II

Post by Caleb1117 »

Bah Mangonels are better. :P

Seriously though, nice job, I can't wait to see how it looks animated.
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Re: Model showcase thread Part II

Post by MandeRek »

Wow, wicked! Nice work man! :o

Can also be used in Terra Strife btw.. :P
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Re: Model showcase thread Part II

Post by Commander_Cody771 »

Not really. :roll: Nice model btw.
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Re: Model showcase thread Part II

Post by trainmaster611 »

Umm I don't see why not :roll:

Did you make the model from scratch or did you use that program that turns pictures into models. Either way, nice job :thumbs:
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Re: Model showcase thread Part II

Post by Fluffy_the_ic »

Arena:Image
Image
'Nuther View: Image
Image
Have an elevator animation. Gonna upload on Youtube soon. but, I want to make a couple parts transparent, and I want to know what an alpha channel is. So could someone please tell me?
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Re: Model showcase thread Part II

Post by Caleb1117 »

Alpha channel is a layer in an image that will make parts of it transparent, when used as an image.

Take this for instance, it is a typical square/rectangular image, the Alpha channel around the person (The Tick) makes the background that was in the original image nonexistant.

Image

Its sort of like erasing things from an image, but it makes stuff invisible instead of just white.

I just noticed I missed a spot in-between his antennae, darn. :|
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Re: Model showcase thread Part II

Post by Fluffy_the_ic »

Caleb1117 wrote:Alpha channel is a layer in an image that will make parts of it transparent, when used as an image.

Take this for instance, it is a typical square/rectangular image, the Alpha channel around the person (The Tick) makes the background that was in the original image nonexistant.

Image

Its sort of like erasing things from an image, but it makes stuff invisible instead of just white.

I just noticed I missed a spot in-between his antennae, darn. :|
Ooooooooooooooooooooooooooooooooooooookaaaaaaaaaaaaay... How do you make a texture with an alpha channel?
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Re: Model showcase thread Part II

Post by Taivyx »

If you use GIMP: http://docs.gimp.org/en/gimp-layer-alpha-add.html
If you use Photoshop: http://graphicssoft.about.com/od/photos ... ps504h.htm

Nice Arena btw
trainmaster611 wrote:Umm I don't see why not :roll:

Did you make the model from scratch or did you use that program that turns pictures into models. Either way, nice job :thumbs:
Made it from scratch, the blueprints are just there for scaling and position and all that jazz
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Re: Model showcase thread Part II

Post by Fluffy_the_ic »

Taivyx wrote:If you use GIMP: http://docs.gimp.org/en/gimp-layer-alpha-add.html
If you use Photoshop: http://graphicssoft.about.com/od/photos ... ps504h.htm

Nice Arena btw
trainmaster611 wrote:Umm I don't see why not :roll:

Did you make the model from scratch or did you use that program that turns pictures into models. Either way, nice job :thumbs:
Made it from scratch, the blueprints are just there for scaling and position and all that jazz
Thanks.
EDIT: So, does that mean that a transparent back in gimp is and alpha channel?
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Re: Model showcase thread Part II

Post by Challenger33 »

Hidden/Spoiler:
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My first model in a while; I still have quite a ways to go.
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Re: Model showcase thread Part II

Post by {501st}Commander_Appo »

Cool, nice moduel. :thumbs:
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