I wanted to make new sound when I hit the droideka´s shield.
But how can I do this?
I tried it with "CollisionShieldSound = "shieldhit"" (shieldhit is my sound)
But I don´t know where I have to put this.
Shield hit sound [solved]
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DrDrSheldonLeeCooper
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Shield hit sound [solved]
Last edited by DrDrSheldonLeeCooper on Tue Jun 30, 2015 10:41 am, edited 1 time in total.
- Nedarb7
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Re: Shield hit sound
You could edit the shield effect to play the sound. I don't think there is anything in the odf regarding it though.
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DrDrSheldonLeeCooper
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Re: Shield hit sound
you mean "droidekashield.fx"?
And what did I need to put in there?
And what did I need to put in there?
- Nedarb7
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Re: Shield hit sound
I think the effect is called com_sfx_shieldimpact_sm.fx. It also turns out that it already has a sound, that doesn't mean you can't change it though. You will see this right at the beginning of that file:
You'll want to change the name of the sound in SoundName(). The "defer" part at the end is used to make the sound's sound sound different on different occasions. It is not necessary, but it adds a nice touch (take the health droid sound as an example.)
Code: Select all
ParticleEmitter("BigRings")
{
MaxParticles(3.0000,3.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0200, 0.1200);
BurstCount(1.0000,1.0000);
MaxLodDist(50.0000);
MinLodDist(10.0000);
BoundingRadius(5.0);
SoundName("shield_impact_small defer")
NoRegisterStep();
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);-
DrDrSheldonLeeCooper
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Re: Shield hit sound
thanks 
