Leaves visible on both sides? [Solved]

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Post Reply
User avatar
acryptozoo
Master Bounty Hunter
Master Bounty Hunter
Posts: 1642
Joined: Wed Jun 03, 2009 3:14 pm
Projects :: Yavin Mappack
Games I'm Playing :: Homeworld 2
xbox live or psn: acryptozoo
Location: in the jungles of Yavin IV
Contact:

Leaves visible on both sides? [Solved]

Post by acryptozoo »

hello GT i recently scaled down one of the tcw kashyyyk trees and everything was alright until ingame you could only see the leaves from above
is there any way to make them visible from both above and below ?
like before i scaled them

thanks in advance
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: leaves on both sides

Post by THEWULFMAN »

Hex edit double sided transparency, which is

Code: Select all

04 00 00 00 18
after HATB or what it is called, too busy/lazy to check.
Last edited by THEWULFMAN on Sun May 15, 2011 5:07 am, edited 1 time in total.
User avatar
TK432
2nd Lieutenant
2nd Lieutenant
Posts: 408
Joined: Tue May 26, 2009 4:18 pm
Location: Somewhere far away

Re: leaves on both sides

Post by TK432 »

According to this it's

Code: Select all

04 00 00 00 08
and after HBATRB (after the last "B")
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: leaves on both sides

Post by THEWULFMAN »

TK432 wrote:According to this it's

Code: Select all

04 00 00 00 08
and after HBATRB (after the last "B")

Mien Gott, I cant do anything right, yes, TK423 is correct, 08 is double, 10 is hard edged, I forgot.

Why do I even bother trying to act like I know anything :|
User avatar
acryptozoo
Master Bounty Hunter
Master Bounty Hunter
Posts: 1642
Joined: Wed Jun 03, 2009 3:14 pm
Projects :: Yavin Mappack
Games I'm Playing :: Homeworld 2
xbox live or psn: acryptozoo
Location: in the jungles of Yavin IV
Contact:

Re: leaves on both sides

Post by acryptozoo »

THEWULFMAN wrote:
TK432 wrote:According to this it's

Code: Select all

04 00 00 00 08
and after HBATRB (after the last "B")

Mien Gott, I cant do anything right, yes, TK423 is correct, 08 is double, 10 is hard edged, I forgot.

Why do I even bother trying to act like I know anything :|
yep that did it thanks for that :D
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: leaves on both sides

Post by DarthD.U.C.K. »

you should make it hardedged , then you wont have the typical transparency renderingproblem
it should look like this then:

Code: Select all

04 00 00 00 18
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: leaves on both sides

Post by Fiodis »

10 (hardedged) + 8 (double-sided transparency) = 18 (both of them)? Wow, I didn't know it worked like that. Useful to know. :)
User avatar
AceMastermind
Gametoast Staff
Gametoast Staff
Posts: 3285
Joined: Mon Aug 21, 2006 6:23 am
Contact:

Re: leaves on both sides

Post by AceMastermind »

Fiodis wrote:10 (hardedged) + 8 (double-sided transparency) = 18 (both of them)...
and just to clarify further- it's not eighteen, but one & eight; they are 2 separate values working together.
Post Reply