Marvel4's Era Mod

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Marvel4
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Re: Marvel4's Era Mod

Post by Marvel4 »

Use Force Pull to kill someone more easily, use Force Push to kill a group of enemies by throwing them into a chasm or lava etc...
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Re: Marvel4's Era Mod

Post by Lagomorphia »

TML wrote:
Lagomorphia wrote:The purpose of Force Push is to temporarily stun a unit so you can sabersushi it.
Then why not just Force Pull, now they're closer and temporarily stunned
Because Push is more fun. Especially if you turn the push up really high and make it more of a force slam (which, I concede, sounds like it should do damage).
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Re: Marvel4's Era Mod

Post by Marvel4 »

Sky_216 wrote:
Marvel4 wrote:Yes, I'll try that. (But the AI "sharpshooter" won't hit better, though :lol: )
Well you could make him/it do so if you wanted too........
Really? I always thought it's just because the AI is too dumb!?
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Re: Marvel4's Era Mod

Post by Ninja »

Marvel4 wrote:
Sky_216 wrote:
Marvel4 wrote:Yes, I'll try that. (But the AI "sharpshooter" won't hit better, though :lol: )
Well you could make him/it do so if you wanted too........
Really? I always thought it's just because the AI is too dumb!?
These lines in the weapon odf determine the AI's accuracy with the weapon.

Stock Sniper Rifle odf:

Code: Select all

AIUseBubbleCircle	= "1"
AIBubbleSizeMultiplier	= "0.6"
Stock Shotgun odf:

Code: Select all

AIUseBubbleCircle    = "1"
AIBubbleSizeMultiplier    = "1.25"
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Re: Marvel4's Era Mod

Post by Marvel4 »

Ah, thanks. I never noticed that. :o

EDIT: I'm uploading the second beta now, GCW is included this time. I hope you'll enjoy it. :)
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Re: Marvel4's Era Mod

Post by Blade117 »

Can't wait for the new beta. I was wondering, I downloaded your conversions (they are great) but I was wondering of Kashyyyk Docks could receive an "update" to remove the water, as it seems to cause me to crash. Sorry if this is the wrong thread/forum or would be better addressed in a PM. Just tell me if I should change the medium via which I ask about this or if there is a possibility of getting a no-water patch.
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Re: Marvel4's Era Mod

Post by Marvel4 »

Beta is now available on my Filefront account: http://www.filefront.com/user/Marvel4

About Kashyyyk: The problem is probably your graphics card, you should try different drivers or play around with the settings.
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Re: Marvel4's Era Mod

Post by Blade117 »

I've tried it on all settings (I think. I'll go try again...) But, for example, I had to download a fix for the stock Theed map that removed the water to play it. Just thought it would be a good thing to have, as I know others have this problem as well.

EDIT:
Just downloaded the beta, got a fatal error when trying to play Rhen Var Citadel in CW, just fyi.
EDIT2:
Crashed on loading Rhen Var Harbor before it got to side select in GCW.
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Re: Marvel4's Era Mod

Post by Marvel4 »

Just tried both. You're right about Citadel, but Harbor is working for me.
I forgot to mention: Please remove any side mods before playing, as they will probably conflict with this mod.
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Re: Marvel4's Era Mod

Post by Blade117 »

Out of curiosity, what causes the conflict?
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Re: Marvel4's Era Mod

Post by Marvel4 »

When the mod is trying to load units/models/weapons etc. that don't exist in the modified side, it will crash.

EDIT: I'm just uploading the updated beta, so you can play Citadel in CW, and I included a new skin AQT created for me. :bowdown:

EDIT: Any comments and/or flames? :wink:
Hidden/Spoiler:
Jawas? :P
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Re: Marvel4's Era Mod

Post by TML »

Marvel4 wrote:EDIT: Any comments and/or flames? :wink:
Hidden/Spoiler:
Jawas? :P
Great job so far :thumbs:

My biggest complains are how most of the units are too similiar (But this has been commented on before) and with the newest update, almost every Rebel has the same face, this especially bugs me on with the "Hoth" and "Endor" skins (I'm loving the Endor new costumes). Maybe change their faces up a bit :)
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Re: Marvel4's Era Mod

Post by Eggman »

I played through a few maps the other day, and my critique is basically the same as what others have posted before me - there is little differentiation between units. Sure, the sides are balanced, but that balance has been achieved by giving every unit the function of "run forward and shoot everything in the way." In other words, every unit has the same basic function as the soldier class.
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Re: Marvel4's Era Mod

Post by Jendo7 »

Just found a bug unless it's already been reported. In the GCW era as the Scout Trooper you can cycle your weapon from blaster rifle to pistol but not back again, so your stuck with the pistol.
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Re: Marvel4's Era Mod

Post by modmaster13 »

Hi Marvel4 is it OK if you give me the password to your scripts? I am working on convo's myself
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Re: Marvel4's Era Mod

Post by Dom380 »

Looks good, I may try this out later.
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Re: Marvel4's Era Mod

Post by Marvel4 »

Jendo7 wrote:Just found a bug unless it's already been reported. In the GCW era as the Scout Trooper you can cycle your weapon from blaster rifle to pistol but not back again, so your stuck with the pistol.
Thanks for pointing this out! I totally forgot to play with my awards profile, so I didn't see this.
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Re: Marvel4's Era Mod

Post by TML »

Hey, any new updates on the project? It's been awhile :)
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Re: Marvel4's Era Mod

Post by Marvel4 »

It's nearly finished, but I don't have much time to work on it unfortunately, and I have still the problem with the eras not appearing.

EDIT: I'm currently uploading the newest version of this mod. I'm happy about every feedback. :)
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Re: Marvel4's Era Mod

Post by commander501stappo »

Marvel4 wrote:It's nearly finished, but I don't have much time to work on it unfortunately, and I have still the problem with the eras not appearing.

EDIT: I'm currently uploading the newest version of this mod. I'm happy about every feedback. :)
good very good, use your agressive anger XD

seriously, sounds good ;)
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