Too many objects? [Solved]

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Captain_Mazda

Too many objects? [Solved]

Post by Captain_Mazda »

Has anyone crashed a map to the point that it freezes while loading by having too many objects? Ironically, this is the same problem that Saleucami and Anor City had, but I remember deleting almost everything from Saleucami still didn't repair it.

Now the new Saleucami is suffering from this very same problem.
Captain_Mazda

RE: Too many objects?

Post by Captain_Mazda »

GLORY! Removed a ton of extra plants and crap from areas you wouldn't really pay attention to.

Works perfectly.

But that's not all! Now I've learned how to reverse this critical crash! This means that by removing extra trees from Anor City, I can resurrect it and finish it =)
Ipodzanyman
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RE: Too many objects?

Post by Ipodzanyman »

Yeah I made a map with about 2,000 rock props and who knows what else, and it crashed, the only way I seemed to get it working was deleting about 50% of the props and it worked... :wink: I don't know if that's exactly why it did that but that's my penny.....
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RE: Too many objects?

Post by Darth_Z13 »

Congrats....
Linus

RE: Too many objects?

Post by Linus »

Congratulations on the succes, Captain_Mazda !...
I will follow in Ipodzanyman's footsteps and write about this... When I was working on the project titled Clone Wars : Hoth, I faced this problem. The Level included about one thousand ''hoth_prop_dust.msh'' objects ( Note : It was about Three hundred units on the Battlefield... ). You could play the map for about three minutes, then it crashed thanks to the lag...

- Linus
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RE: Too many objects?

Post by Bac-Talan »

Hmm, do you know if this would cause the game to crash when you looked at a portion of a level that had too many objects?
Linus

RE: Too many objects?

Post by Linus »

Sorry to say this, Bac-Talan, but I cannot understand the word ''portion''. As you can see on my Location, I come from Sweden... You may know this, but if you don't, I can tell you this : English is not my Native Language...

- Linus
Captain_Mazda

Re: RE: Too many objects?

Post by Captain_Mazda »

Bac-Talan wrote:Hmm, do you know if this would cause the game to crash when you looked at a portion of a level that had too many objects?
Hmm, you mean losing frames in ZE when looking at a large contingency of objects from a far camera? Because to tell you the truth, I don't get that.
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Post by Elmo »

i once added lots of Kas2 mist to my map and it was extremely laggy :?
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Post by Bac-Talan »

Basically, there's a part of my map, near the corner, with lots of objects. When you spawn in game, at one of the CP's, you are facing away from that half of the map. When you turn to look at that, the game crashes. Could this be caused by too many objects in that area?

And Linus, portion means pretty much the same thing as part or fraction. A portion of a pie would be the same as a part of the pie. Hope that helps.
Captain_Mazda

Post by Captain_Mazda »

Seems like the crash is from your system not handling the load.
Linus

Post by Linus »

Many thanks to you, Bac-Talan... Image

- Linus
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Post by Qdin »

The limit of objects is 1042. 1043 will make it crash.
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