Space Coruscant (Battle over Coruscant)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Locked
User avatar
commander501stappo
Jedi
Jedi
Posts: 1016
Joined: Tue Sep 28, 2010 8:13 am
Games I'm Playing :: Skyrim BF4 KSP CIV V
xbox live or psn: DarthAppo
Location: In a galaxy very, very close by...

Re: Space Coruscant (Battle over Coruscant)

Post by commander501stappo »

look´s good :thumbs:
but from the third picture from the top it looks like you can just walk outside :?
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: Space Coruscant (Battle over Coruscant)

Post by Fiodis »

Indeed, you really have to fix that prop placement.
stardestroyer001
Sergeant Major
Sergeant Major
Posts: 239
Joined: Fri Apr 16, 2010 7:02 pm
Projects :: Space Coruscant [before it corrupted]
Games I'm Playing :: World of Warships
xbox live or psn: StarDestroyer75
Location: Canada
Contact:

Re: Space Coruscant (Battle over Coruscant)

Post by stardestroyer001 »

Fiodis wrote:Indeed, you really have to fix that prop placement.
Look, it's only a beta, nothing is perfect, and second, it's supposed to look crooked to show damage to the ship.
I already was thinking of playing around some more in that area of the map to get the CIS side looking like it rammed the Venator, and not vice-versa.
Xavious
Sith Master
Sith Master
Posts: 2783
Joined: Mon Jun 12, 2006 3:46 pm

Re: Space Coruscant (Battle over Coruscant)

Post by Xavious »

stardestroyer001 wrote:
Fiodis wrote:Indeed, you really have to fix that prop placement.
Look, it's only a beta, nothing is perfect, and second, it's supposed to look crooked to show damage to the ship.
I already was thinking of playing around some more in that area of the map to get the CIS side looking like it rammed the Venator, and not vice-versa.
I think he means the gaping holes where two mismatched hallways come together.
stardestroyer001
Sergeant Major
Sergeant Major
Posts: 239
Joined: Fri Apr 16, 2010 7:02 pm
Projects :: Space Coruscant [before it corrupted]
Games I'm Playing :: World of Warships
xbox live or psn: StarDestroyer75
Location: Canada
Contact:

Re: Space Coruscant (Battle over Coruscant)

Post by stardestroyer001 »

I know, I saw it, it's meant to look crooked. I just haven't had time to put stuff in the holes that were created when I made the corridor crooked.
User avatar
Deathplayer
Private First Class
Posts: 78
Joined: Mon Mar 29, 2010 2:22 pm
Games I'm Playing :: SWBFII SWTFU TES4
xbox live or psn: No gamertag set
Location: No idea...

Re: Space Coruscant (Battle over Coruscant)

Post by Deathplayer »

first, you could release your map with the holes. then you'd have enough time to fill in the holes, maybe you could make your own models for the holes, so they'd look more professional and not just like the absence of props.
also, in the second version you could add props to the interiors of the lucrehulk.
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: Space Coruscant (Battle over Coruscant)

Post by Fiodis »

Deathplayer wrote:first, you could release your map with the holes.
No. Don't rush anything ever just to release it. Happens too often.
User avatar
Deathplayer
Private First Class
Posts: 78
Joined: Mon Mar 29, 2010 2:22 pm
Games I'm Playing :: SWBFII SWTFU TES4
xbox live or psn: No gamertag set
Location: No idea...

Re: Space Coruscant (Battle over Coruscant)

Post by Deathplayer »

Fiodis wrote:
Deathplayer wrote:first, you could release your map with the holes.
No. Don't rush anything ever just to release it. Happens too often.
yeah, i know what you mean...
in my idea the release shouldn't be the final version.
but it was just an idea :)
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: Space Coruscant (Battle over Coruscant)

Post by THEWULFMAN »

looks great, i love the number of ships in the battle, thats almost as many as in my space maps :P
stardestroyer001
Sergeant Major
Sergeant Major
Posts: 239
Joined: Fri Apr 16, 2010 7:02 pm
Projects :: Space Coruscant [before it corrupted]
Games I'm Playing :: World of Warships
xbox live or psn: StarDestroyer75
Location: Canada
Contact:

Re: Space Coruscant (Battle over Coruscant)

Post by stardestroyer001 »

UPDATE: Things are going so smoothly, I am astounded.
-Invaded Venator: neutral CP added, gives an advantage to both sides, although the CIS will have a hard time defending it.
-I actually (with some Fake Console-using ;)) won the map by 8 points!
Hidden/Spoiler:
Image
Whoops, a little too late for that pilot over there.

-Doing small fixes to patch up holes and what-not.
-Tweaking sides a bit more, making Obi-Wan special and Count Dooku a little less powerful. (He's always using Force Repulse [based off of ST:TFU, but without the bubble and shockwave] constantly)

Does anyone know how to get troopers in ships?
MrCrayon
Jedi Knight
Jedi Knight
Posts: 554
Joined: Sat Apr 17, 2010 8:15 pm
Projects :: Coruscant map Want to help PM me
Games I'm Playing :: Battlefront 3
Location: Buried in homework, but getting better

Re: Space Coruscant (Battle over Coruscant)

Post by MrCrayon »

stardestroyer001 wrote:Does anyone know how to get troopers in ships?
ambush paths
User avatar
commander501stappo
Jedi
Jedi
Posts: 1016
Joined: Tue Sep 28, 2010 8:13 am
Games I'm Playing :: Skyrim BF4 KSP CIV V
xbox live or psn: DarthAppo
Location: In a galaxy very, very close by...

Re: Space Coruscant (Battle over Coruscant)

Post by commander501stappo »

stardestroyer001 wrote:-Tweaking sides a bit more, making Obi-Wan special and Count Dooku a little less powerful. (He's always using Force Repulse [based off of ST:TFU, but without the bubble and shockwave] constantly)
you can make the repulse overheat
stardestroyer001
Sergeant Major
Sergeant Major
Posts: 239
Joined: Fri Apr 16, 2010 7:02 pm
Projects :: Space Coruscant [before it corrupted]
Games I'm Playing :: World of Warships
xbox live or psn: StarDestroyer75
Location: Canada
Contact:

Re: Space Coruscant (Battle over Coruscant)

Post by stardestroyer001 »

What's an ambush path? I tried finding one via Search, but it's all "help me" topics and not a FAQ.

Regarding Force Repulse, good idea. How about a 10 second "cool-down" period? That should be a long enough interval.
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: Space Coruscant (Battle over Coruscant)

Post by AQT »

stardestroyer001 wrote:What's an ambush path? I tried finding one via Search, but it's all "help me" topics and not a FAQ.
Off-topic:
The FAQ / Everything You Need Thread Version 2.0 wrote:...
ZeroEditor/Mapping
... ...
User avatar
commander501stappo
Jedi
Jedi
Posts: 1016
Joined: Tue Sep 28, 2010 8:13 am
Games I'm Playing :: Skyrim BF4 KSP CIV V
xbox live or psn: DarthAppo
Location: In a galaxy very, very close by...

Re: Space Coruscant (Battle over Coruscant)

Post by commander501stappo »

stardestroyer001 wrote:Regarding Force Repulse, good idea. How about a 10 second "cool-down" period? That should be a long enough interval.
yea, that sounds long enough.

EDIT: will the repulse overheat after used once, or?
stardestroyer001
Sergeant Major
Sergeant Major
Posts: 239
Joined: Fri Apr 16, 2010 7:02 pm
Projects :: Space Coruscant [before it corrupted]
Games I'm Playing :: World of Warships
xbox live or psn: StarDestroyer75
Location: Canada
Contact:

Re: Space Coruscant (Battle over Coruscant)

Post by stardestroyer001 »

@AQT: [slaps own forehead in stupidity]
I think I need to go to bed, I'm tired and can't really think straight.

Ok, so Ambush is triggered by either entering a region or assigning it to an event.
So how does this help get troopers in the fighters? The main problem is, they either 1) stand beside the ship and do nothing, or 2) take off to the nearest wall.

Wait, is it possible to have ambush-ees immediately forced into fighters when they spawn in? Is that how? (My brain is too tired ;))
Last edited by stardestroyer001 on Thu Oct 28, 2010 7:30 am, edited 1 time in total.
User avatar
commander501stappo
Jedi
Jedi
Posts: 1016
Joined: Tue Sep 28, 2010 8:13 am
Games I'm Playing :: Skyrim BF4 KSP CIV V
xbox live or psn: DarthAppo
Location: In a galaxy very, very close by...

Re: Space Coruscant (Battle over Coruscant)

Post by commander501stappo »

stardestroyer001 wrote:So how does this help get troopers in the fighters? The main problem is, they either 1) stand beside the ship and do nothing, or 2) take off to the nearest wall.
the AI are so smart
Hidden/Spoiler:
:funny2:
User avatar
ps2owner
Corporal
Corporal
Posts: 155
Joined: Wed Jun 23, 2010 8:25 pm

Re: Space Coruscant (Battle over Coruscant)

Post by ps2owner »

stardestroyer001 wrote:The space map is gigantic and is bigger than any space map I have ever played, with the possible exception of that "Space Euphoria" map (with the pieces of ships everywhere). The land battle, by contrast, is smaller due to the lesser numbers of troopers in the capships (don't know why there aren't any troopers spawning in at certain command posts, must be they've all died or thrown themselves out the airlock;)).
Yeah,put an airlock in the Venator
*falls toward corusant*
stardestroyer001
Sergeant Major
Sergeant Major
Posts: 239
Joined: Fri Apr 16, 2010 7:02 pm
Projects :: Space Coruscant [before it corrupted]
Games I'm Playing :: World of Warships
xbox live or psn: StarDestroyer75
Location: Canada
Contact:

Re: Space Coruscant (Battle over Coruscant)

Post by stardestroyer001 »

Regarding ambush paths: Do I make it so starfighters spawn in as the ambushers?
(I'll test it)

Ok, here's another update.
UPDATE:
-Most of the smaller problems in the map such as stuff sticking out, holes in the walls, uneven flooring, door problems, etc. have been fixed. There's only a couple stuff that I probably missed and didn't notice.
-I am planning the release of another beta, but first I have to get more starfighters up and in the air. Once that is complete, I will work as fast as possible to get the beta out to you guys, as I owe you guys a beta from halfway through October. :oops:

So that's the sitrep. I assure you I am looking forward to the completion of the beta and eventually the map as much as you guys do.
User avatar
R8-Q88
Second Lance Corporal
Second Lance Corporal
Posts: 114
Joined: Tue May 11, 2010 5:28 pm
xbox live or psn: No gamertag set

Re: Space Coruscant (Battle over Coruscant)

Post by R8-Q88 »

Sorry I haven't checked in here in quite a while. All of the updates are great. Can't wait to play, it looks like it will be a great space map!
Locked