Does anyone have a skin for this guy. i would make my own but I dont know how.
missing texture
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- General_Grievous_4
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missing texture
The problem is i don't have a texture for one of my troops.

Does anyone have a skin for this guy. i would make my own but I dont know how.
Does anyone have a skin for this guy. i would make my own but I dont know how.
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RC-1290
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Dabrowski
well i was needing this for my map im working on. Thxs for finding it.
its skin file is imp_inf_officer.tga open it and look at it closely. its gray and its not the original ingame officer
its located in your mod directory at... assets/sides/imps/msh/imp_inf_officer.tga
its skin file is imp_inf_officer.tga open it and look at it closely. its gray and its not the original ingame officer
its located in your mod directory at... assets/sides/imps/msh/imp_inf_officer.tga
Last edited by Dabrowski on Sun Jul 09, 2006 1:28 pm, edited 2 times in total.
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xwingguy
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Dabrowski
your absolutely right, i was missing that. But isnt the skin the same thing as the .tga?
So what i did was to copy the imp side folder from the assets to data_MAP/sides.
Rename imp_inf_officer.tga to test_inf_officer.tga in data_MAP/sides/imps/msh.
Then edited the LSAg_con.lua by adding "dc:" before the SIDE\\imp.lvl"
all i need to do is edit using the localize tool to change the name.

EDIT:Updated the picture name (sorry about it affecting your post down below)
So what i did was to copy the imp side folder from the assets to data_MAP/sides.
Rename imp_inf_officer.tga to test_inf_officer.tga in data_MAP/sides/imps/msh.
Then edited the LSAg_con.lua by adding "dc:" before the SIDE\\imp.lvl"
all i need to do is edit using the localize tool to change the name.

EDIT:Updated the picture name (sorry about it affecting your post down below)
Last edited by Dabrowski on Thu Jul 13, 2006 6:04 pm, edited 3 times in total.
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Schizo
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Hebes24
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That is how I thought the officer was going to look! I like that alot better!!:DDabrowski wrote:your absolutely right, i was missing that. But isnt the skin the same thing as the .tga?
So what i did was to copy the imp side folder from the assets to data_MAP/sides.
Rename imp_inf_officer.tga to test_inf_officer.tga in data_MAP/sides/imps/msh.
Then edited the LSAg_con.lua by adding "dc:" before the SIDE\\imp.lvl"
all i need to do is edit using the localize tool to change the name.
- General_Grievous_4
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I did all that and it just crashed my map. Darbowski, did you leave any steps out?So what i did was to copy the imp side folder from the assets to data_MAP/sides.
Rename imp_inf_officer.tga to test_inf_officer.tga in data_MAP/sides/imps/msh.
Then edited the LSAg_con.lua by adding "dc:" before the SIDE\\imp.lvl"
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Dabrowski
Your right i did...General_Grievous_4 wrote:I did all that and it just crashed my map. Dabrowski, did you leave any steps out?So what i did was to copy the imp side folder from the assets to data_MAP/sides.
Rename imp_inf_officer.tga to test_inf_officer.tga in data_MAP/sides/imps/msh.
Then edited the LSAg_con.lua by adding "dc:" before the SIDE\\imp.lvl"
I changed "imp_inf_officer " to "imp_inf_officer_gray" in my LSAg_con.lua.
Then you have to go to visual munge. And in the sides scroll list choose "imp". Munge with the common box checked.
if this doesn't clear it up, im not sure what will.
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Hebes24
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i looked there too I found several officers but they were the regular AT-AT commander type not the gray type. the closest match i found was this.
inf_officer
but it already had a name.
EDIT: Ha i got it fixed. What i did was find inf_officer and i put gray at the end. It was so simple i smacked myself. Here is the proof:

inf_officer
but it already had a name.
EDIT: Ha i got it fixed. What i did was find inf_officer and i put gray at the end. It was so simple i smacked myself. Here is the proof:
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Hebes24
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