1. Has anybody had any success turning a vehicle into a regular playable class?
2. Is there any way to make the terrain glow?
Thanks
Two questions
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pkneusel
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Marth8880
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Re: Two questions
1.) I have. Sort of. It was a remote droid type of entity but the same thing applies for vehicles. Basically all you really need to do is envelope the vehicle to the default unit skeleton, pretty much.
2.) Heh, not really. Though sometimes when you start up a mod map the terrain glows regardless of whether you want it to or not, LOL.
2.) Heh, not really. Though sometimes when you start up a mod map the terrain glows regardless of whether you want it to or not, LOL.
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pkneusel
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Re: Two questions
What if the vehicle were declared a "walkerdroid", like the droideka? Could it use its own skeleton? I suppose I could at least try.
EDIT
Got around to trying to make it a walkerdroid, but apparently that is not enough. I know the droideka has some similarities to a walker and it is a playable class. Any more ideas on this?
EDIT
Got around to trying to make it a walkerdroid, but apparently that is not enough. I know the droideka has some similarities to a walker and it is a playable class. Any more ideas on this?
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THEWULFMAN
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Re: Two questions
There is a way to make the terrain glow. Problem is it's been so long since I did it, I forgot how to. It had something to do with bumping the terrain and editing the bump map to be a light grey color. I think. If I find the time I'll experiment.
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noMatt
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The Wulfmen
He you bumped the terrain? (are rendermaps on terrain possible? I didnt know that can youexplain how?)
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AQT
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Re: Two questions
Here's a whole topic on bumpmapping the terrain: http://www.gametoast.com/forums/viewtop ... 4&p=402115
