Below are my imp_droid_probe.odf and imp_droid_probe_exp.odf.
Hidden/Spoiler:
[GameObjectClass]
ClassLabel = "com_inf_default"
GeometryName = "imp_droid_probe.msh"
[Properties]
MapTexture = "troop_icon"
MapScale = 1.4
PilotType = "self"
GeometryName = "imp_droid_probe"
ExplosionName = "imp_droid_probe_exp"
MaxHealth = 180.0
HealthType = "droid"
SetAltitude = 1.0
Acceleraton = 8
MaxSpeed = 10
MaxStrafeSpeed = 8
MaxTurnSpeed = 4.0
PCMaxTurnSpeed = 20.0
PCMaxStrafeSpeed = 20.0
WeaponName = "cis_weap_inf_remotedroid_blaster"
WeaponAmmo = 0
CameraHeight = 2.3
CameraDistance = 4.5
TrakCenter = "0.0 0.0 0.0"
TrackOffset = "0.0 0.0 4.5"
NormalDirection = "0.0"
AimValue = "1.0"
AISizeType = "HOVER"
DropItemClass = "com_item_powerup_ammo"
DropItemProbability = 0.15
NextDropItem = "-"
DropItemClass = "com_item_powerup_health25"
DropItemProbability = 0.0
NextDropItem = "-"
DropItemClass = "com_item_powerup_health100"
DropItemProbability = 0.0
ChunkFrequency = 1.0
CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "com_smallchunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "5"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "com_sfx_chunktrail_xs"
ChunkPhysics = "FULL"
ChunkOmega = "4.0 4.0 4.0"
ChunkSpeed = 8.0
CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "com_smallchunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "5"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "com_sfx_chunktrail_xs"
ChunkPhysics = "FULL"
ChunkOmega = "4.0 4.0 4.0"
ChunkSpeed = 8.0
CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "com_smallchunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "5"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "com_sfx_chunktrail_xs"
ChunkPhysics = "FULL"
ChunkOmega = "4.0 4.0 4.0"
ChunkSpeed = 8.0
CHUNKSECTION = "CHUNK4"
ChunkGeometryName = "com_mediumchunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "5"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkPhysics = "FULL"
ChunkOmega = "4.0 4.0 4.0"
ChunkSpeed = 8.0
CHUNKSECTION = "CHUNK5"
ChunkGeometryName = "com_mediumchunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "5"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkPhysics = "FULL"
ChunkOmega = "4.0 4.0 4.0"
ChunkSpeed = 8.0
ClassLabel = "com_inf_default"
GeometryName = "imp_droid_probe.msh"
[Properties]
MapTexture = "troop_icon"
MapScale = 1.4
PilotType = "self"
GeometryName = "imp_droid_probe"
ExplosionName = "imp_droid_probe_exp"
MaxHealth = 180.0
HealthType = "droid"
SetAltitude = 1.0
Acceleraton = 8
MaxSpeed = 10
MaxStrafeSpeed = 8
MaxTurnSpeed = 4.0
PCMaxTurnSpeed = 20.0
PCMaxStrafeSpeed = 20.0
WeaponName = "cis_weap_inf_remotedroid_blaster"
WeaponAmmo = 0
CameraHeight = 2.3
CameraDistance = 4.5
TrakCenter = "0.0 0.0 0.0"
TrackOffset = "0.0 0.0 4.5"
NormalDirection = "0.0"
AimValue = "1.0"
AISizeType = "HOVER"
DropItemClass = "com_item_powerup_ammo"
DropItemProbability = 0.15
NextDropItem = "-"
DropItemClass = "com_item_powerup_health25"
DropItemProbability = 0.0
NextDropItem = "-"
DropItemClass = "com_item_powerup_health100"
DropItemProbability = 0.0
ChunkFrequency = 1.0
CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "com_smallchunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "5"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "com_sfx_chunktrail_xs"
ChunkPhysics = "FULL"
ChunkOmega = "4.0 4.0 4.0"
ChunkSpeed = 8.0
CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "com_smallchunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "5"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "com_sfx_chunktrail_xs"
ChunkPhysics = "FULL"
ChunkOmega = "4.0 4.0 4.0"
ChunkSpeed = 8.0
CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "com_smallchunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "5"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "com_sfx_chunktrail_xs"
ChunkPhysics = "FULL"
ChunkOmega = "4.0 4.0 4.0"
ChunkSpeed = 8.0
CHUNKSECTION = "CHUNK4"
ChunkGeometryName = "com_mediumchunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "5"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkPhysics = "FULL"
ChunkOmega = "4.0 4.0 4.0"
ChunkSpeed = 8.0
CHUNKSECTION = "CHUNK5"
ChunkGeometryName = "com_mediumchunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "5"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkPhysics = "FULL"
ChunkOmega = "4.0 4.0 4.0"
ChunkSpeed = 8.0
Hidden/Spoiler:
[ExplosionClass]
ClassLabel = "explosion"
[Properties]
LifeSpan = "0.2"
Damage = "20.0"
DamageRadius = "10.0"
Shake = "0.5"
ShakeRadius = "15.0"
Push = "0.0"
PushRadius = "1.5"
Effect = "com_sfx_explosion_lg"
ArmorScale = "0.8"
HealthScale = "1.0"
ShieldScale = "0.5"
SoundProperty = "com_weap_obj_small_exp"
ClassLabel = "explosion"
[Properties]
LifeSpan = "0.2"
Damage = "20.0"
DamageRadius = "10.0"
Shake = "0.5"
ShakeRadius = "15.0"
Push = "0.0"
PushRadius = "1.5"
Effect = "com_sfx_explosion_lg"
ArmorScale = "0.8"
HealthScale = "1.0"
ShieldScale = "0.5"
SoundProperty = "com_weap_obj_small_exp"


