Localizeing for all default maps
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Commander_Cody771
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Localizeing for all default maps
how do you?
- Teancum
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Re: Localizeing for all default maps
Unfortunately you can't. We don't have enough of the source files for SWBF1 to rebuild core.lvl, which stores localization.
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Commander_Cody771
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Re: Localizeing for all default maps
I know it can be done, I saw it happen.
- Teancum
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Re: Localizeing for all default maps
Post a link to the mod and we'll see where we can go with it, but as I recall it can't be done. The bigger problem is there just aren't enough modders who still know SWBF1 to confirm/deny that it can be done, nor are there any who'd know how if we could.
Again, I'm 99.99% sure it can't be done, but I'll help if you can post a link to a mod. Then I can get an idea of what they've done.
Again, I'm 99.99% sure it can't be done, but I'll help if you can post a link to a mod. Then I can get an idea of what they've done.
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Commander_Cody771
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Re: Localizeing for all default maps
The Elite Sides Mod did it.
- Teancum
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Re: Localizeing for all default maps
Best thing to do is contact the author of that mod.
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Commander_Cody771
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BattleBelk
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Re: Localizeing for all default maps
Its possible by using hex method. Search unicode strings in your core.lvl and editTeancum wrote:Unfortunately you can't. We don't have enough of the source files for SWBF1 to rebuild core.lvl, which stores localization.
I done this for replace original green multiplayer messages (F5-F12) to my custom ones and other people on any server can see this
Or u can use hard hex method (much more hard but more powerfull couse you can use your lenght of string)
Create addon and localise how u want then munge, copy and replace some string from addon core.lvl to your game one or replace full Locl chunk for your language.
RepSharpshooter hex tutorial can help you http://www.gametoast.com/forums/viewtop ... 27&t=11141
- giftheck
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Re: Localizeing for all default maps
Does this work for NEW units? Like in my BF1 Main Play mod?BattleBelk wrote:Its possible by using hex method. Search unicode strings in your core.lvl and editTeancum wrote:Unfortunately you can't. We don't have enough of the source files for SWBF1 to rebuild core.lvl, which stores localization.
I done this for replace original green multiplayer messages (F5-F12) to my custom ones and other people on any server can see this
Or u can use hard hex method (much more hard but more powerfull couse you can use your lenght of string)
Create addon and localise how u want then munge, copy and replace some string from addon core.lvl to your game one or replace full Locl chunk for your language.
RepSharpshooter hex tutorial can help you http://www.gametoast.com/forums/viewtop ... 27&t=11141
