I'm a fan of Blender as well. Wonderful and under-appreciated software.
SWBF Series Model Showcase Thread 5th Edition
Moderator: Moderators
-
THEWULFMAN
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: SWBF Series Model Showcase Thread 5th Edition
All this talk about Blender has me wanting to model something, it's been awhile. Hmm.... well I do need a couple new weapon models for Shattered Mirror... *evil laugh* 
I'm a fan of Blender as well. Wonderful and under-appreciated software.
I'm a fan of Blender as well. Wonderful and under-appreciated software.
-
Webster27
- Rebel Warrant Officer

- Posts: 312
- Joined: Tue Nov 08, 2011 11:14 am
- Projects :: The Republic Commando Mod
- xbox live or psn: No gamertag set
- Location: Germany
Re: SWBF Series Model Showcase Thread 5th Edition
Here this is like V1.1. I changed a few things and lowered the poly count quite a lot (I think
)
Pictures! :
Comments, suggestions, criticism ?
If I won't change anything anymore, I'll give it a texture(which will be rubbish, because I suck at UV unwrapping etc.
)
and try and get it ingame
Edit: how do I find out how many polys the weapon has ?
Pictures! :
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
If I won't change anything anymore, I'll give it a texture(which will be rubbish, because I suck at UV unwrapping etc.
and try and get it ingame
Edit: how do I find out how many polys the weapon has ?
-
THEWULFMAN
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: SWBF Series Model Showcase Thread 5th Edition
It's looking a lot better, nice job.
Strictly speaking, you're interesting in the triangle count, not the polygon count. As a polygon can have any number of sides, and what's important is how many triangles you have in your model.
It's really simple to find out how many triangles you have in your model. Step One, select your entire model in Edit Mode. Step Two, hit Ctrl + T to convert all quads to triangles. Step Three, look in the upper right corner of the window.
Strictly speaking, you're interesting in the triangle count, not the polygon count. As a polygon can have any number of sides, and what's important is how many triangles you have in your model.
It's really simple to find out how many triangles you have in your model. Step One, select your entire model in Edit Mode. Step Two, hit Ctrl + T to convert all quads to triangles. Step Three, look in the upper right corner of the window.
Hidden/Spoiler:
-
Webster27
- Rebel Warrant Officer

- Posts: 312
- Joined: Tue Nov 08, 2011 11:14 am
- Projects :: The Republic Commando Mod
- xbox live or psn: No gamertag set
- Location: Germany
Re: SWBF Series Model Showcase Thread 5th Edition
Ok, thanks
I have 1665 triangles, is that ok or are that too many ? And what is the normal amount ?
-
Marth8880
- Resistance Leader
- Posts: 5042
- Joined: Tue Feb 09, 2010 8:43 pm
- Projects :: DI2 + Psychosis
- xbox live or psn: Marth8880
- Location: Edinburgh, UK
- Contact:
Re: SWBF Series Model Showcase Thread 5th Edition
1,665 triangles is perfectly fine; most of the weapon models in my mod have >1,800 triangles.
-
Webster27
- Rebel Warrant Officer

- Posts: 312
- Joined: Tue Nov 08, 2011 11:14 am
- Projects :: The Republic Commando Mod
- xbox live or psn: No gamertag set
- Location: Germany
Re: SWBF Series Model Showcase Thread 5th Edition
Ok, so now I have to texture it and get it ingame (I have no idea how to do it xD)
Edit: my first ever textures for a model (its very simple!)
Pic:
Now I only have to get it ingame, but how do I get it ingame ? I know that I have to import it into XSI and then add hp_active and hp_fire and then...? 
Edit: my first ever textures for a model (its very simple!)
Pic:
Hidden/Spoiler:
Hidden/Spoiler:
- willinator
- Major

- Posts: 517
- Joined: Sun Mar 13, 2011 3:11 pm
- Projects :: [Coming of the Sentinels]
- xbox live or psn: PC pwns all!
- Location: The rings of Saturn...
Re: SWBF Series Model Showcase Thread 5th Edition
That texture looks pretty darn good for a first-timer!
- lucasfart
- Sith

- Posts: 1440
- Joined: Tue Feb 24, 2009 5:32 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Australia
Re: SWBF Series Model Showcase Thread 5th Edition
Looking good!
2. Reapply the texture to your image
3. Move the model to the origin/centre and add a hp_fire (importing the rifle template from Ande's tool helps get an idea of the scale, rotation and position of your model)
4. Export with Ande's tool
1. Import into XSIWebster27 wrote: Now I only have to get it ingame, but how do I get it ingame ? I know that I have to import it into XSI and then add hp_active and hp_fire and then...?
2. Reapply the texture to your image
3. Move the model to the origin/centre and add a hp_fire (importing the rifle template from Ande's tool helps get an idea of the scale, rotation and position of your model)
4. Export with Ande's tool
-
Webster27
- Rebel Warrant Officer

- Posts: 312
- Joined: Tue Nov 08, 2011 11:14 am
- Projects :: The Republic Commando Mod
- xbox live or psn: No gamertag set
- Location: Germany
Re: SWBF Series Model Showcase Thread 5th Edition
Whenever I try to import the model into XSI the error "Failed to save scene before system failure" comes up...

- lucasfart
- Sith

- Posts: 1440
- Joined: Tue Feb 24, 2009 5:32 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Australia
Re: SWBF Series Model Showcase Thread 5th Edition
That's not really enough details. What did you do exactly?
-
Webster27
- Rebel Warrant Officer

- Posts: 312
- Joined: Tue Nov 08, 2011 11:14 am
- Projects :: The Republic Commando Mod
- xbox live or psn: No gamertag set
- Location: Germany
Re: SWBF Series Model Showcase Thread 5th Edition
I exported it from 2.49 as .xsi and opened Mod Tools, pressed import DotXSI and then chose it and pressed import, but then the error pops up and then i have to press ok and then it says "XSI has encountered a problem and needs to be shut etc.". The weird thing is, that it worked before, but now it doesn't anymore
I hope that's enough info. Should I maybe redownload XSI ?? 
-
kinetosimpetus
- Imperial Systems Expert

- Posts: 2381
- Joined: Wed Mar 25, 2009 4:15 pm
- Projects :: A secret project
Re: SWBF Series Model Showcase Thread 5th Edition
Can your other program export as .obj?
-
Webster27
- Rebel Warrant Officer

- Posts: 312
- Joined: Tue Nov 08, 2011 11:14 am
- Projects :: The Republic Commando Mod
- xbox live or psn: No gamertag set
- Location: Germany
Re: SWBF Series Model Showcase Thread 5th Edition
Yes, and I've tried that but the same error comes up.
-
Marth8880
- Resistance Leader
- Posts: 5042
- Joined: Tue Feb 09, 2010 8:43 pm
- Projects :: DI2 + Psychosis
- xbox live or psn: Marth8880
- Location: Edinburgh, UK
- Contact:
Re: SWBF Series Model Showcase Thread 5th Edition
What are all of the formats that Blender can export? XSI can import .emdl, .xsi, .dae (COLLADA), .xml (COLLADA), .obj, .iges, .igs, .eps, .ai, .bvh, .x, and .fbx.
-
Webster27
- Rebel Warrant Officer

- Posts: 312
- Joined: Tue Nov 08, 2011 11:14 am
- Projects :: The Republic Commando Mod
- xbox live or psn: No gamertag set
- Location: Germany
Re: SWBF Series Model Showcase Thread 5th Edition
From blenders website :
But I think it may be more of a file error. I again tried to export as an .obj and import it into XSI but after fully importing the scene is still blank (this time the error didn't come up in XSI) 
Hidden/Spoiler:
-
FragMe!
- Gametoast Staff

- Posts: 2244
- Joined: Sat May 13, 2006 12:34 am
- Projects :: Not sure keep changing my mind.
- xbox live or psn: No gamertag set
- Location: Origin name GT_FragMe
- Contact:
Re: SWBF Series Model Showcase Thread 5th Edition
Create a new topic to carry on this discussion please
-
Webster27
- Rebel Warrant Officer

- Posts: 312
- Joined: Tue Nov 08, 2011 11:14 am
- Projects :: The Republic Commando Mod
- xbox live or psn: No gamertag set
- Location: Germany
Re: SWBF Series Model Showcase Thread 5th Edition
Ok, sorry FragMe.
- minilogoguy18
- Master Bounty Hunter

- Posts: 1512
- Joined: Wed Nov 09, 2005 11:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: SWBF Series Model Showcase Thread 5th Edition
Not sure if I showed this one yet, recently dug it off my old HDD and touched up some very small things...
Hidden/Spoiler:
Hidden/Spoiler:
-
Slime615
- Lieutenant General

- Posts: 704
- Joined: Thu Jan 07, 2010 9:38 am
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: SWBF Series Model Showcase Thread 5th Edition
Nice. 
The engines remind me of Mass Effect for some reason.
The engines remind me of Mass Effect for some reason.






