SWBF Series Model Showcase Thread 5th Edition

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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THEWULFMAN
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by THEWULFMAN »

All this talk about Blender has me wanting to model something, it's been awhile. Hmm.... well I do need a couple new weapon models for Shattered Mirror... *evil laugh* :o

I'm a fan of Blender as well. Wonderful and under-appreciated software.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Webster27 »

Here this is like V1.1. I changed a few things and lowered the poly count quite a lot (I think :P)

Pictures! :
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Comments, suggestions, criticism ?
If I won't change anything anymore, I'll give it a texture(which will be rubbish, because I suck at UV unwrapping etc. :mrgreen: )
and try and get it ingame :thumbs:

Edit: how do I find out how many polys the weapon has ? :?
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by THEWULFMAN »

It's looking a lot better, nice job.

Strictly speaking, you're interesting in the triangle count, not the polygon count. As a polygon can have any number of sides, and what's important is how many triangles you have in your model.

It's really simple to find out how many triangles you have in your model. Step One, select your entire model in Edit Mode. Step Two, hit Ctrl + T to convert all quads to triangles. Step Three, look in the upper right corner of the window.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Webster27 »

Ok, thanks :thumbs: I have 1665 triangles, is that ok or are that too many ? And what is the normal amount ?
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Marth8880 »

1,665 triangles is perfectly fine; most of the weapon models in my mod have >1,800 triangles.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Webster27 »

Ok, so now I have to texture it and get it ingame (I have no idea how to do it xD)

Edit: my first ever textures for a model (its very simple!)
Pic:
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Now I only have to get it ingame, but how do I get it ingame ? I know that I have to import it into XSI and then add hp_active and hp_fire and then...? :?
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by willinator »

That texture looks pretty darn good for a first-timer!
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by lucasfart »

Looking good!
Webster27 wrote: Now I only have to get it ingame, but how do I get it ingame ? I know that I have to import it into XSI and then add hp_active and hp_fire and then...? :?
1. Import into XSI
2. Reapply the texture to your image
3. Move the model to the origin/centre and add a hp_fire (importing the rifle template from Ande's tool helps get an idea of the scale, rotation and position of your model)
4. Export with Ande's tool
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Webster27 »

Whenever I try to import the model into XSI the error "Failed to save scene before system failure" comes up... :( :?
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by lucasfart »

That's not really enough details. What did you do exactly?
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Webster27 »

I exported it from 2.49 as .xsi and opened Mod Tools, pressed import DotXSI and then chose it and pressed import, but then the error pops up and then i have to press ok and then it says "XSI has encountered a problem and needs to be shut etc.". The weird thing is, that it worked before, but now it doesn't anymore :| :? I hope that's enough info. Should I maybe redownload XSI ?? :faint:
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by kinetosimpetus »

Can your other program export as .obj?
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Webster27 »

Yes, and I've tried that but the same error comes up.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Marth8880 »

What are all of the formats that Blender can export? XSI can import .emdl, .xsi, .dae (COLLADA), .xml (COLLADA), .obj, .iges, .igs, .eps, .ai, .bvh, .x, and .fbx.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Webster27 »

From blenders website :
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3D Studio, AC3D, COLLADA, FBX Export, DXF, Wavefront OBJ, DEC Object File Format, DirectX, Lightwave, MD2, Motion Capture, Nendo, OpenFlight, PLY, Pro Engineer, Radiosity, Raw Triangle, Softimage, STL, TrueSpace, VideoScape, VRML, VRML97, X3D Extensible 3D, xfig export.
But I think it may be more of a file error. I again tried to export as an .obj and import it into XSI but after fully importing the scene is still blank (this time the error didn't come up in XSI) :|
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by FragMe! »

Create a new topic to carry on this discussion please
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Webster27 »

Ok, sorry FragMe.
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by minilogoguy18 »

Not sure if I showed this one yet, recently dug it off my old HDD and touched up some very small things...
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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Slime615 »

SWEET!

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Re: SWBF Series Model Showcase Thread 5th Edition

Post by Fiodis »

Nice. :)

The engines remind me of Mass Effect for some reason.
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