SketchUp Models

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Master_Ben
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Re: SketchUp Models

Post by Master_Ben »

Technically, it will work with any number above or equal to three, because that's the minimum number of sides a polygon can have, I can see no reason why the Google People would put a limit on it.

Eaol, thats just plain awesome to have made in sketchup, which is horrible at things like that. Nice work.
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Re: SketchUp Models

Post by thedoubleMM »

nice model :thumbs:

btw. is it Yavin IV ? the jedi academy ? :D

nice work so far ;)
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Re: SketchUp Models

Post by Eaol »

Close but no cigar.
Or cookie.

It was in a recent video game.
And now for another planet...inspired by same videogame...
Image
Note I am in very early stages of this one. The BRIDGE is empty for now, but is the only land part of it. This WORLD will have to wait. Can you guess what it is? :P
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Re: SketchUp Models

Post by Master_Ben »

Cato Neminod-howeveryouspelltheplacewhereplokoondiedwhenyou'retoolazytolookitup. :P

Looks cool, I'd suggest changing the parts that connect the bridges a bit, check some reference pics to see what I mean.
Last edited by Master_Ben on Sat Jan 16, 2010 2:41 pm, edited 1 time in total.
Eaol
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Re: SketchUp Models

Post by Eaol »

Cato Neimoidia

Was doing that but in fact there is a major part that looks like that. Then there are a few beams that fall under detail category. Same with buildings I need to do.

EDIT: My new Coruscant model. I have the enormous model because I always wanted to do a map with land to space. :)

Image

Coruscant: CoCo District
Image

Cato Neimoidia: Hanging Cities
Image
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Re: SketchUp Models

Post by sampip »

Wow, nice models! Looking good :)
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Re: SketchUp Models

Post by Sky_216 »

Eaol, how many of these have actually been put ingame?
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Re: SketchUp Models

Post by Eaol »

Why do you ask?
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Re: SketchUp Models

Post by mswf »

Probably because your making all these models with the idea of making a lot of land to space maps, but you haven't made any PoC maps so far, so I'm guessing he's afraid it may not be truly possible, or it could mean you'd have to adapt all your work up till now, which would be a shame of course.
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Re: SketchUp Models

Post by Sky_216 »

Because it can be difficult and you may have to redo/retexture large parts of models.
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Re: SketchUp Models

Post by Eaol »

I know that issue too well :cantina:

EDIT: Questions, comments, critiques?
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Re: SketchUp Models

Post by DarthD.U.C.K. »

looks good although you should either use higher resoluted textures or tile them if ou want to get these ingame
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Re: SketchUp Models

Post by TK432 »

Image

how do you like it? its not completly done yet.

a cookie for the one that can name me the planet
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Re: SketchUp Models

Post by sampip »

When I saw you had the latest post on this topic, I came over to see what you'd done, and this looks really nice! Good job :)
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Re: SketchUp Models

Post by Knightfire2201 »

TK432 wrote:
Hidden/Spoiler:
Image
how do you like it? its not completly done yet.

a cookie for the one that can name me the planet
That is pretty darn spiffy. :lol:
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TK432
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Re: SketchUp Models

Post by TK432 »

thanks guys. i will post a pic of it when its done

any suggestions?
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Re: SketchUp Models

Post by genaral_mitch »

a cookie for the one that can name me the planet. Rodia!
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Re: SketchUp Models

Post by Knightfire2201 »

TK432 wrote:thanks guys. i will post a pic of it when its done

any suggestions?
For picture taking, get rid of all the annoying guides. It looks so much better.

EDIT: Finally, I finished another one of my corridors. All that I need to do is to put in my lightbulbs(which need to be completly remodeled).
Hidden/Spoiler:
Image
Last edited by Knightfire2201 on Wed Jan 20, 2010 4:36 pm, edited 3 times in total.
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TK432
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Re: SketchUp Models

Post by TK432 »

here you go, genaral_mitch, enjoy it
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Re: SketchUp Models

Post by Wonderboy »

DarthD.U.C.K. wrote:looks good although you should either use higher resoluted textures or tile them if ou want to get these ingame
What do you mean? Like to a power of 2 such as 512x512 or 1024x1024?
http://www.modelsfromthemist.com/tutorials/index.html
This tutorial by Colonel_Klink shows you how to flatten out the model and take a screen of it. It helped me and it will allow you to have basically a UV and the whole texture will be a power of 2.
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