Announcing Coruscant Streets
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- Rends
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Well, you wouldnt have to. Just replace the sniper and vanguard of your choice with the override texture that references the urban tgas. Seeing as how the soldier is already made..
I really think this map would be neat if you warped gameplay into an elite map. I love the ideas of imperial snipers and scouts, along side some special forces guys marching down coruscant streets, having vanguards sneaking around uptop, among other things (I dont want to tell you a story..its not that important). Basically if you can achieve a special ops feel to this map I personally would be pleased, moreso than if not. Especially because it would be a rather new concept (we have the elite skins and stuff, but name one map thats currently out with a special ops gameplay feel. I think it'd be cool.)
I really think this map would be neat if you warped gameplay into an elite map. I love the ideas of imperial snipers and scouts, along side some special forces guys marching down coruscant streets, having vanguards sneaking around uptop, among other things (I dont want to tell you a story..its not that important). Basically if you can achieve a special ops feel to this map I personally would be pleased, moreso than if not. Especially because it would be a rather new concept (we have the elite skins and stuff, but name one map thats currently out with a special ops gameplay feel. I think it'd be cool.)
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maxloef
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No Rends I dont think you understand me. I really feel I am beating a dead horse, so if you want me to give up just say, but your missing my point.
You call every unchanged unit from the GameData (NO dc:) and call the three urban units that use override texture from your mod (with dc:)
Understand?
ReadDataFile (all.lvl, all,
"all_inf_officer",
"all_inf_whateva")
ReadDataFile (dc:Side all.lvl, all,
"all_inf_rifleman",
"all_inf_sniper",
"all_inf_rocketeer")
See what I mean? So the only things it reads from your moddirectory are those three, all the rest are read from the default.
You call every unchanged unit from the GameData (NO dc:) and call the three urban units that use override texture from your mod (with dc:)
Understand?
ReadDataFile (all.lvl, all,
"all_inf_officer",
"all_inf_whateva")
ReadDataFile (dc:Side all.lvl, all,
"all_inf_rifleman",
"all_inf_sniper",
"all_inf_rocketeer")
See what I mean? So the only things it reads from your moddirectory are those three, all the rest are read from the default.
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Lollilo
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Moving_Target
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Lateralusj00
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