2 problems.

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
Yodakid
Second Lance Corporal
Second Lance Corporal
Posts: 117
Joined: Sat Nov 22, 2008 5:43 pm
Projects :: Something old
Games I'm Playing :: TES Online AC Unity
xbox live or psn: No gamertag set
Location: Finland

2 problems.

Post by Yodakid »

#1: I'm making a campaign map.I want to make it as on Geonosis where the CPs is "invisible" and show up when it's time to. But I don't get that to work. I cant get them "invisible". How can I do that? I have looked in the geo1c_c.lua but I didn't finde any useful there.

#2: I have a problem with my new side. I have reskinned all troopers but the clonetrooper skin doesn't work. All the other skins show up. And the skin works fine on another map. I have tried to clean but it doesn't work.
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: 2 problems.

Post by DarthD.U.C.K. »

put this under the scriptpostload funktion:

Code: Select all

KillObject("your commandpostname")
and then use this:

Code: Select all

--Objective 4
	Objective4CP = CommandPost:New{name = "c_cp8"}
	Objective4 = ObjectiveConquest:New{teamATT = ATT, teamDEF = DEF, text = "level.geo1.objectives.campaign.4", popupText = "level.geo1.objectives.campaign.4_popup",  AIGoalWeight = 0}
	Objective4:AddCommandPost(Objective4CP)
	
	Objective4.OnStart = function(self)
		BroadcastVoiceOver("GEO_obj_24", ATT)
		--SetProperty("cis_spawn1", "SpawnPath", "cis_spawn2")
		RespawnObject("c_cp8")
		AICanCaptureCP("c_cp8", ATT, false)
		SetProperty("c_cp8", "Team", 2)
		att_obj4_aigoal = AddAIGoal(ATT, "Defend", 50, "c_cp8")
		att_obj4_aigoal2 = AddAIGoal(ATT, "Deathmatch", 50)
		def_obj4_aigoal = AddAIGoal(DEF, "Deathmatch", 90)
		def_obj4_aigoal2 = AddAIGoal(DEF, "Defend", 10, "c_cp8")
	end
to respawn it (well not all of that code this is just the part in which thecp is reactivated)
Yodakid
Second Lance Corporal
Second Lance Corporal
Posts: 117
Joined: Sat Nov 22, 2008 5:43 pm
Projects :: Something old
Games I'm Playing :: TES Online AC Unity
xbox live or psn: No gamertag set
Location: Finland

Re: 2 problems.

Post by Yodakid »

Thanks! Anyone that can help me with the second question?
RogueKnight
Space Ranger
Posts: 2512
Joined: Sat Nov 22, 2008 1:50 pm
Projects :: Life. Work.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: Washington, US

Re: 2 problems.

Post by RogueKnight »

If your skin isn't working, there will probably be a reference to it in the error log.

Can you post that?
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: 2 problems.

Post by Teancum »

Yodakid wrote:#2: I have a problem with my new side. I have reskinned all troopers but the clonetrooper skin doesn't work. All the other skins show up. And the skin works fine on another map. I have tried to clean but it doesn't work.
Can you be a little more specific:

-Does it make your map crash?
-Do you just not see the new skin on the character?
Yodakid
Second Lance Corporal
Second Lance Corporal
Posts: 117
Joined: Sat Nov 22, 2008 5:43 pm
Projects :: Something old
Games I'm Playing :: TES Online AC Unity
xbox live or psn: No gamertag set
Location: Finland

Re: 2 problems.

Post by Yodakid »

Teancum wrote: Can you be a little more specific:
-Do you just not see the new skin on the character?
Yes. Exactely so. And as I said, it works fine on another map I have.
I have reskinned the whole rep side and all the skins works exept the clonetrooper's skin.

Also, I can't post any error log because I have the dvd version of the game so bf2 modtools.exe doesn't work.
RogueKnight
Space Ranger
Posts: 2512
Joined: Sat Nov 22, 2008 1:50 pm
Projects :: Life. Work.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: Washington, US

Re: 2 problems.

Post by RogueKnight »

Yodakid wrote:
Teancum wrote: Can you be a little more specific:
-Do you just not see the new skin on the character?
Yes. Exactely so. And as I said, it works fine on another map I have.
I have reskinned the whole rep side and all the skins works exept the clonetrooper's skin.

Also, I can't post any error log because I have the dvd version of the game so bf2 modtools.exe doesn't work.
Yes it does. Move it into your Gamedata folder. I have the dvd version too.
Yodakid
Second Lance Corporal
Second Lance Corporal
Posts: 117
Joined: Sat Nov 22, 2008 5:43 pm
Projects :: Something old
Games I'm Playing :: TES Online AC Unity
xbox live or psn: No gamertag set
Location: Finland

Re: 2 problems.

Post by Yodakid »

DarthRogueKnight wrote:
Yodakid wrote:
Teancum wrote: Can you be a little more specific:
-Do you just not see the new skin on the character?
Yes. Exactely so. And as I said, it works fine on another map I have.
I have reskinned the whole rep side and all the skins works exept the clonetrooper's skin.

Also, I can't post any error log because I have the dvd version of the game so bf2 modtools.exe doesn't work.
Yes it does. Move it into your Gamedata folder. I have the dvd version too.
Not for me. I got a message that says: Please insert disc1.

EDIT: Now I got an error log. Don't know what part of it to post but I post this:
Hidden/Spoiler:
Opened logfile BFront2.log 2008-12-11 2325
shell_interface: Entered
shell_interface: gPlatformStr, gOnlineServiceStr, gLangStr, gLangEnum: PC GameSpy english 0
ifs_era_handler - Entered
ifs_era_handler - Exited
shell_interface: No custom_gc_0.lvl
shell_interface: No custom_gc_1.lvl
shell_interface: No custom_gc_2.lvl
shell_interface: No custom_gc_3.lvl
shell_interface: No custom_gc_4.lvl
shell_interface: No custom_gc_5.lvl
shell_interface: No custom_gc_6.lvl
shell_interface: No custom_gc_7.lvl
shell_interface: No custom_gc_8.lvl
shell_interface: No custom_gc_9.lvl
shell_interface: No custom_gc_10.lvl
custom_EraButtonList(): Finished building era button table Known eras buttons: 28
custom_GetGMapEras(): Finished building era table Known eras: 28
custom_GetGMapModes(): Finished building game mode table Known Modes: 39
custom_GetMPGameModeList(): Finished building game mode list table List Length: 40
custom_SetMovieLocation()
custom_GetGCButtonList()
custom_SetMovieLocation()
custom_GetFreeformBattleModeList(): Finished building freeform battle mode list Known Modes: 39
ingame stream movies\crawl.mvs
shell_interface: Opening movie: movies\shell.mvs
shell_interface: Leaving
AAA: Entered addme
AAA: addme: Now listening in on AddDownloadableContent() calls
AAA: Exited addme
Mission Checker: Entered addme
Mission Checker: Someone else is already listening...
Mission Checker: Exited addme
AAA: AddDownloadableContent(): Count: 1 AAK AAKc_con 4
AAA: AddDownloadableContent(): Count: 2 ABA ABAg_con 4
AAA: AddDownloadableContent(): Count: 3 ABA ABAc_con 4
AAA: AddDownloadableContent(): Count: 4 ACP ACPc_Diet Dr. Pepper 4
AAA: AddDownloadableContent(): Count: 5 ADS ADSg_con 4
AAA: AddDownloadableContent(): Count: 6 ADS ADSg_hunt 4
AAA: AddDownloadableContent(): Count: 7 ADS ADSg_eli 4
AAA: AddDownloadableContent(): Count: 8 ADS ADSc_con 4
Cannot find side\rvs.lvl
AAA: AddDownloadableContent(): Count: 9 ALS ALSc_c 4
AAA: AddDownloadableContent(): Count: 10 ARG ARGg_Diet Dr. Pepper 4
AAA: AddDownloadableContent(): Count: 11 AYC AYCg_con 4
AAA: AddDownloadableContent(): Count: 12 AYC AYCc_con 4
AAA: AddDownloadableContent(): Count: 13 BAB BABg_con 4
AAA: AddDownloadableContent(): Count: 14 BAB BABc_con 4
AAA: AddDownloadableContent(): Count: 15 BME BMEg_con 4
AAA: AddDownloadableContent(): Count: 16 BME BMEc_con 4
AAA: AddDownloadableContent(): Count: 17 BME BMEg_eli 4
AAA: AddDownloadableContent(): Count: 18 BOC BOCc_Diet Dr. Pepper 4
AAA: AddDownloadableContent(): Count: 19 BOG BOGg_con 4
AAA: AddDownloadableContent(): Count: 20 BOG BOGc_con 4
AAA: AddDownloadableContent(): Count: 21 BOG BOGg_eli 4
AAA: AddDownloadableContent(): Count: 22 BOG BOGc_xl 4
AAA: AddDownloadableContent(): Count: 23 BOG BOGc_hunt 4
AAA: AddDownloadableContent(): Count: 24 BOM BOMg_con 4
AAA: AddDownloadableContent(): Count: 25 BOM BOMc_con 4
AAA: AddDownloadableContent(): Count: 26 BOM BOMg_eli 4
AAA: AddDownloadableContent(): Count: 27 BOS BOSg_con 4
AAA: AddDownloadableContent(): Count: 28 BOS BOSc_con 4
AAA: AddDownloadableContent(): Count: 29 BOS BOSc_ctf 4
AAA: AddDownloadableContent(): Count: 30 BOS BOSc_eli 4
AAA: AddDownloadableContent(): Count: 31 BSC BSCg_con 4
AAA: AddDownloadableContent(): Count: 32 BSC BSCc_con 4
AAA: AddDownloadableContent(): Count: 33 BSC BSCg_eli 4
AAA: AddDownloadableContent(): Count: 34 BSC BSCc_eli 4
AAA: AddDownloadableContent(): Count: 35 BSC BSCg_hunt 4
AAA: AddDownloadableContent(): Count: 36 CD4 CD4g_con 4
AAA: AddDownloadableContent(): Count: 37 CD4 CD4c_con 4
AAA: AddDownloadableContent(): Count: 38 CS1 CS1c_Diet Dr. Pepper 4
AAA: AddDownloadableContent(): Count: 39 CS1 CS1g_Diet Dr. Pepper 4
AAA: AddDownloadableContent(): Count: 40 CWK CWKc_con 4
AAA: AddDownloadableContent(): Count: 41 DAB DABg_con 4
AAA: AddDownloadableContent(): Count: 42 DAB DABc_con 4
AAA: AddDownloadableContent(): Count: 43 DAN DANg_eli 4
AAA: AddDownloadableContent(): Count: 44 DAN DANc_eli 4
AAA: AddDownloadableContent(): Count: 45 DAN DANg_xl 4
AAA: AddDownloadableContent(): Count: 46 DAN DANc_xl 4
AAA: AddDownloadableContent(): Count: 47 DAN DANc_con 4
AAA: AddDownloadableContent(): Count: 48 DAN DANg_hunt 4
AAA: AddDownloadableContent(): Count: 49 DAN DANc_1flag 4
AAA: AddDownloadableContent(): Count: 50 DDS DDSg_1flag 4
AAA: AddDownloadableContent(): Count: 51 DDS DDSg_Diet Dr. Pepper 4
AAA: AddDownloadableContent(): Count: 52 EMC EMCg_con 4
AAA: AddDownloadableContent(): Count: 53 EMC EMCc_con 4
AAA: AddDownloadableContent(): Count: 54 GBF GBFg_con 4
AAA: AddDownloadableContent(): Count: 55 GBF GBFc_con 4
AAA: AddDownloadableContent(): Count: 56 GBF GBFg_eli 4
AAA: AddDownloadableContent(): Count: 57 GE2 GE2g_con 4
AAA: AddDownloadableContent(): Count: 58 GE2 GE2c_con 4
AAA: AddDownloadableContent(): Count: 59 IMP IMPg_con 4
AAA: AddDownloadableContent(): Count: 60 IMP IMPc_con 4
AAA: AddDownloadableContent(): Count: 61 IMP IMPg_eli 4
AAA: AddDownloadableContent(): Count: 62 KOR KORg_con 4
AAA: AddDownloadableContent(): Count: 63 KOR KORc_con 4
AAA: AddDownloadableContent(): Count: 64 LOL LOLg_1flag 4
AAA: AddDownloadableContent(): Count: 65 LOL LOLg_Diet Dr. Pepper 4
AAA: AddDownloadableContent(): Count: 66 LOP LOPg_con 4
AAA: AddDownloadableContent(): Count: 67 LOP LOPc_con 4
AAA: AddDownloadableContent(): Count: 68 PCE PCEg_1flag 4
AAA: AddDownloadableContent(): Count: 69 PCE PCEc_1flag 4
AAA: AddDownloadableContent(): Count: 70 PWN PWNg_con 4
AAA: AddDownloadableContent(): Count: 71 PWN PWNc_con 4
AAA: AddDownloadableContent(): Count: 72 PWN PWNg_1flag 4
AAA: AddDownloadableContent(): Count: 73 PWN PWNc_1flag 4
AAA: AddDownloadableContent(): Count: 74 PWN PWNg_ctf 4
AAA: AddDownloadableContent(): Count: 75 PWN PWNg_eli 4
AAA: AddDownloadableContent(): Count: 76 PWN PWNc_eli 4
AAA: AddDownloadableContent(): Count: 77 QWR QWRg_Diet Dr. Pepper 4
AAA: AddDownloadableContent(): Count: 78 SBA SBAc_Diet Dr. Pepper 4
AAA: AddDownloadableContent(): Count: 79 SBA SBAc_con 4
AAA: AddDownloadableContent(): Count: 80 SBA SBAc_hunt 4
AAA: AddDownloadableContent(): Count: 81 SEN SENg_1flag 4
AAA: AddDownloadableContent(): Count: 82 SEN SENg_Diet Dr. Pepper 4
AAA: AddDownloadableContent(): Count: 83 TCM TCMg_con 4
AAA: AddDownloadableContent(): Count: 84 TCM TCMc_con 4
AAA: AddDownloadableContent(): Count: 85 TR5 TR5c_Diet Dr. Pepper 4
AAA: AddDownloadableContent(): Count: 86 TRW TRWg_con 4
AAA: AddDownloadableContent(): Count: 87 TRW TRWc_con 4
AAA: AddDownloadableContent(): Count: 88 URF URFg_con 4
AAA: AddDownloadableContent(): Count: 89 URF URFc_con 4
AAA: AddDownloadableContent(): Count: 90 URF URFg_eli 4
AAA: AddDownloadableContent(): Count: 91 XMS XMSg_con 4
AAA: AddDownloadableContent(): Count: 92 XMS XMSc_con 4
AAA: AddDownloadableContent(): Count: 93 XMS XMSg_hunt 4
AAA: AddDownloadableContent(): Count: 94 XMS XMSc_hunt 4
AAA: AddDownloadableContent(): Count: 95 YAO YAOg_con 4
AAA: AddDownloadableContent(): Count: 96 YAO YAOc_con 4
AAA: AddDownloadableContent(): Count: 97 ZAP ZAPg_con 4
AAA: AddDownloadableContent(): Count: 98 ZAP ZAPc_con 4
AAA: AddDownloadableContent(): Count: 99 ZAP ZAPg_eli 4
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main

ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaHelper.cpp(312)
CallProc failed: (none):0: attempt to compare nil with number
stack traceback:
(none): in function `ifs_login_EnterInterface'
(none): in function <(none):598>

ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaHelper.cpp(312)
CallProc failed: (none):0: attempt to compare nil with number
stack traceback:
(none): in function `ifs_login_EnterInterface'
(none): in function <(none):598>

ifs_sp_campaign: Input_Accept(): Entered: _tab_instant
missionlist_ExpandMapList()
ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
this.CurButton = check_mode1
cur_button = nil
this.CurButton = nil
cur_button = nil
Checkbox for check_era3 clicked
this.CurButton = check_era3
cur_button = nil
this.CurButton = nil
cur_button = nil
DoubleClicked
custom_AddMapNew()
custom_printTable(): table: 03F3ECD8
The key, value is: era_c 1
The key, value is: era_g 1
The key, value is: mode_con_c 1
The key is mapluafile, the formated value is: LOP<A>_<B>
The key, value is: mode_con_g 1
The key, value is: bSelected 1
The key, value is: isModLevel 1
custom_printTable(): Returning
custom_printTable(): table: 03D3672C
The key, value is: key mode_con
The key, value is: subst con
The key, value is: showstr modename.name.con
The key, value is: descstr modename.description.con
The key, value is: icon mode_icon_con
custom_printTable(): Returning
gMapEras.key = era_c Era = era_c subst = c
Adding map: LOPc_con idx: 1
this.CurButton = Launch
cur_button = nil

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR
game_interface: Entered
utility_functions2: Listening on AddUnitClass() calls
utility_functions2: Listening on SetHeroClass() calls
utility_functions2: Listening on ReadDataFile() calls
game_interface: Reading in custom strings
game_interface: No user_script_0.lvl
game_interface: No user_script_1.lvl
game_interface: No user_script_2.lvl
game_interface: No user_script_3.lvl
game_interface: No user_script_4.lvl
game_interface: No user_script_5.lvl
game_interface: No user_script_6.lvl
game_interface: No user_script_7.lvl
game_interface: No user_script_8.lvl
game_interface: No user_script_9.lvl
game_interface: No user_script_10.lvl
ifs_sideselect_fnBuildScreen()
game_interface: Exited

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1065)
Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073)
Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1089)
Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1081)
Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1058)
Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073)
Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1065)
Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1051)
Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1058)
Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073)
Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1065)
Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1051)
Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh"

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
Unable to find level chunk rep_hover_fightertank in K:\Program\LucasArts\Star Wars Battlefront II\GameData\AddOn\LOP\Data\_lvl_pc\SIDE\Pol.lvl


Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
Unable to find level chunk rep_hover_barcspeeder in K:\Program\LucasArts\Star Wars Battlefront II\GameData\AddOn\LOP\Data\_lvl_pc\SIDE\Pol.lvl


Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1019)
Unable to find level chunk in dc:SIDE\Pol.lvl


Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (d6c288e8)!

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (6616778a)!

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (ef255e37)!

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (c3a9860f)!

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
VOSound (all1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
uf_updateClassIndex(): Added class: rep_inf_ep3_rifleman
uf_updateClassIndex(): Added class: rep_inf_ep3_rocketeer
uf_updateClassIndex(): Added class: rep_inf_ep3_sniper
uf_updateClassIndex(): Added class: rep_inf_ep3_engineer
uf_updateClassIndex(): Added class: rep_inf_ep3_officer
uf_updateClassIndex(): Added class: rep_inf_ep3_jettrooper
uf_updateClassIndex(): Added class: cis_inf_rifleman
uf_updateClassIndex(): Added class: cis_inf_rocketeer
uf_updateClassIndex(): Added class: cis_inf_sniper
uf_updateClassIndex(): Added class: cis_inf_engineer
uf_updateClassIndex(): Added class: cis_inf_officer
uf_updateClassIndex(): Added class: cis_inf_droideka
uf_updateClassIndex(): Added class: all_inf_rifleman_snow
uf_updateClassIndex(): Added class: cis_hero_darthmaul
uf_updateClassIndex(): Added class: rep_hero_anakin
utility_functions2: ReadDataFile(): This map's code, mode: lop lop_conquest

Message Severity: 3
C:\Battlefront2\main\RedEngineFL\Graphics\RedLight.cpp(254)
Global light 1 must be a directional light


Anyone that knows why my skin doesn't work?
Post Reply